or
Sign in to turn on 1-Click ordering.
or
Amazon Prime Free Trial required. Sign up when you check out. Learn More
Sell Back Your Copy
For a $2.79 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Game Development Essentials: Game Interface Design
 
See larger image
 
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Game Development Essentials: Game Interface Design [Paperback]

Kevin Saunders (Author), Jeannie Novak (Author)
3.2 out of 5 stars  See all reviews (8 customer reviews)

List Price: $85.95
Price: $51.18 & this item ships for FREE with Super Saver Shipping. Details
You Save: $34.77 (40%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In Stock.
Ships from and sold by Amazon.com. Gift-wrap available.
Only 6 left in stock--order soon (more on the way).
Want it delivered Monday, January 30? Choose One-Day Shipping at checkout. Details

Formats

Amazon Price New from Used from
Paperback $51.18  

Book Description

November 2, 2006
As an introduction to the complex topic of user interface design, this in-depth book discusses player interface design conventions and looks at the effects of platform, genre, and design goals related to electronic games. Readers will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface. A host of professional applications, revealing insights, and illuminating anecdotes from dozens of pioneering game designers will inspire readers to explore this fascinating aspect of the electronic games industry.

Frequently Bought Together

Game Development Essentials: Game Interface Design + Game Development Essentials: Gameplay Mechanics + Game Development Essentials: Game Level Design
Price For All Three: $124.14

Show availability and shipping details

Buy the selected items together
  • In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Game Development Essentials: Gameplay Mechanics $38.48

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details

  • Game Development Essentials: Game Level Design $34.48

    In Stock.
    Ships from and sold by Amazon.com.
    This item ships for FREE with Super Saver Shipping. Details



Product Details

  • Paperback: 296 pages
  • Publisher: Delmar Cengage Learning; 1 edition (November 2, 2006)
  • Language: English
  • ISBN-10: 1418016209
  • ISBN-13: 978-1418016203
  • Product Dimensions: 9.9 x 8 x 0.6 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #347,989 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, read author blogs, and more.

 

Customer Reviews

8 Reviews
5 star:
 (4)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
3.2 out of 5 stars (8 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

8 of 8 people found the following review helpful:
1.0 out of 5 stars It's not about design, April 25, 2008
By 
Dmitry Nozhnin (Moscow, Russian Federation) - See all my reviews
(REAL NAME)   
This review is from: Game Development Essentials: Game Interface Design (Paperback)
This is very colourful, well written, structured and history extensive book.

But within those 271 pages only last 16 are about design. Other 255 feed you with obvious information well known to any gamer.

Such book might be great for some artists who never played any computer or console games. Everybody else should keep away from it.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


18 of 22 people found the following review helpful:
1.0 out of 5 stars Appalling, March 14, 2007
This review is from: Game Development Essentials: Game Interface Design (Paperback)
I'm deeply disappointed. I've been working in the games industry for a few years now, so I've read quite a few books about game development and, I must say, this one takes the prize for worst book in the industry by a landslide. Absolutely awful.

The information contained in this book is irrelevant, aggravatingly repetitive, dead obvious and hardly pedagogic. The actual, useful information about user interface design in this book could easily fit in a napkin, so 271 pages of ranting, countless students' opinions and the history of consoles, hardware and whatnot feel like nothing more than fluffy fillers to a book that should have never been published due to lack of material.

CONCLUSION: If you're looking to learn anything about UI design, this book is most definitely not for you. If you're looking to be reminded about the most evident things common sense could possibly dictate, then by all means, go ahead and get it.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 6 people found the following review helpful:
5.0 out of 5 stars Very good resource, August 3, 2007
Amazon Verified Purchase(What's this?)
This review is from: Game Development Essentials: Game Interface Design (Paperback)
This is an excellent book. For those of us one and two-man programming operations as hobbyist programmers, we don't always have the artistic skill or aesthetic intuition to just whip up a GUI. This book explains concepts behind an interface SPECIFICALLY FOR GAMES. THIS is what I found awesome. All the books and articles I've looked up have been for interface design FOR WEBSITES, or stupid, dry, tasteless business-app type programs. This book focuses on game interface design ONLY.

It cites examples of interfaces in games you've played most likely, from the ancient consoles and computers of yesteryear (Atari 2600, colecovision, intellivision, commodore 64) to the more modern consoles (PS, Dreamcast, N64, PS2) and cites examples of what makes a good interface and a bad interface.

They make some good points too, such as interface design for the disabled. (This cool example they gave was for a healthbar that only changed color. What happens if the player was color blind? If the bar went from green to red, the color blind user would have nothing to gauge his health by; so they reccomended making the bar shorten, and/or change color.)

THERE IS NO SOURCE CODE. This book only focuses on concepts and design ideas. Its nice and abstract. It's made to push push push the ideas into your head, even if it is a bit repetitive.

Bottom line is, if you're already Joe Game Programmer for a big company, don't buy this book. Have your art department and UI design team make your game interface for you.

If you're like me, a hobbyist programmer of a small team with dreams of making it big someday, GRAB THIS BOOK. The more resources you can get, the better.

This book doesn't disappoint.

Get it.

Now.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews






Only search this product's reviews



What Other Items Do Customers Buy After Viewing This Item?


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums





Look for Similar Items by Category


Look for Similar Items by Subject