Customer Reviews


8 Reviews
5 star:
 (4)
4 star:    (0)
3 star:
 (1)
2 star:    (0)
1 star:
 (3)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews

The most helpful favorable review
The most helpful critical review


5 of 6 people found the following review helpful:
5.0 out of 5 stars Very good resource
This is an excellent book. For those of us one and two-man programming operations as hobbyist programmers, we don't always have the artistic skill or aesthetic intuition to just whip up a GUI. This book explains concepts behind an interface SPECIFICALLY FOR GAMES. THIS is what I found awesome. All the books and articles I've looked up have been for interface design FOR...
Published on August 3, 2007 by M. J Roberti

versus
8 of 8 people found the following review helpful:
1.0 out of 5 stars It's not about design
This is very colourful, well written, structured and history extensive book.

But within those 271 pages only last 16 are about design. Other 255 feed you with obvious information well known to any gamer.

Such book might be great for some artists who never played any computer or console games. Everybody else should keep away from it.
Published on April 25, 2008 by Dmitry Nozhnin


Most Helpful First | Newest First

8 of 8 people found the following review helpful:
1.0 out of 5 stars It's not about design, April 25, 2008
By 
Dmitry Nozhnin (Moscow, Russian Federation) - See all my reviews
(REAL NAME)   
This review is from: Game Development Essentials: Game Interface Design (Paperback)
This is very colourful, well written, structured and history extensive book.

But within those 271 pages only last 16 are about design. Other 255 feed you with obvious information well known to any gamer.

Such book might be great for some artists who never played any computer or console games. Everybody else should keep away from it.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


18 of 22 people found the following review helpful:
1.0 out of 5 stars Appalling, March 14, 2007
This review is from: Game Development Essentials: Game Interface Design (Paperback)
I'm deeply disappointed. I've been working in the games industry for a few years now, so I've read quite a few books about game development and, I must say, this one takes the prize for worst book in the industry by a landslide. Absolutely awful.

The information contained in this book is irrelevant, aggravatingly repetitive, dead obvious and hardly pedagogic. The actual, useful information about user interface design in this book could easily fit in a napkin, so 271 pages of ranting, countless students' opinions and the history of consoles, hardware and whatnot feel like nothing more than fluffy fillers to a book that should have never been published due to lack of material.

CONCLUSION: If you're looking to learn anything about UI design, this book is most definitely not for you. If you're looking to be reminded about the most evident things common sense could possibly dictate, then by all means, go ahead and get it.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5 of 6 people found the following review helpful:
5.0 out of 5 stars Very good resource, August 3, 2007
Amazon Verified Purchase(What's this?)
This review is from: Game Development Essentials: Game Interface Design (Paperback)
This is an excellent book. For those of us one and two-man programming operations as hobbyist programmers, we don't always have the artistic skill or aesthetic intuition to just whip up a GUI. This book explains concepts behind an interface SPECIFICALLY FOR GAMES. THIS is what I found awesome. All the books and articles I've looked up have been for interface design FOR WEBSITES, or stupid, dry, tasteless business-app type programs. This book focuses on game interface design ONLY.

It cites examples of interfaces in games you've played most likely, from the ancient consoles and computers of yesteryear (Atari 2600, colecovision, intellivision, commodore 64) to the more modern consoles (PS, Dreamcast, N64, PS2) and cites examples of what makes a good interface and a bad interface.

They make some good points too, such as interface design for the disabled. (This cool example they gave was for a healthbar that only changed color. What happens if the player was color blind? If the bar went from green to red, the color blind user would have nothing to gauge his health by; so they reccomended making the bar shorten, and/or change color.)

THERE IS NO SOURCE CODE. This book only focuses on concepts and design ideas. Its nice and abstract. It's made to push push push the ideas into your head, even if it is a bit repetitive.

Bottom line is, if you're already Joe Game Programmer for a big company, don't buy this book. Have your art department and UI design team make your game interface for you.

If you're like me, a hobbyist programmer of a small team with dreams of making it big someday, GRAB THIS BOOK. The more resources you can get, the better.

This book doesn't disappoint.

Get it.

Now.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


8 of 11 people found the following review helpful:
1.0 out of 5 stars Light introduction, nothing of real substance, July 9, 2007
This review is from: Game Development Essentials: Game Interface Design (Paperback)
This book is written for people who have never played computer games, have no ideas what computer games are, and want to catch up with the rest of the world.

It contains no real substance and offers nothing in the way of real insights for people who are looking to learn more about game interface design.

Overall, quite disappointing.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


5.0 out of 5 stars this series is amazing, even more for teachers and professors, September 14, 2011
Amazon Verified Purchase(What's this?)
This review is from: Game Development Essentials: Game Interface Design (Paperback)
although the content be too basic, covering in your majority the fundamentals in all titles of the series, every book of this amazing series is a great support to establish a strong knowledge base about game development and production.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


3.0 out of 5 stars eh..., August 19, 2010
Amazon Verified Purchase(What's this?)
This review is from: Game Development Essentials: Game Interface Design (Paperback)
The book's contents are okay. Most of it is common cents topics that are just being pointed out. From time to time however it does point how good examples of what to do in certain situations.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 3 people found the following review helpful:
5.0 out of 5 stars Great basic game design interface info, April 30, 2007
By 
GameGrrrl (Austin, TX USA) - See all my reviews
This review is from: Game Development Essentials: Game Interface Design (Paperback)
I found this book to be a great resource for anyone starting out in game design. It covers all the essentials, from the very first console games of the early 1980's to today's complex MMOG's. You're going to think differently about the basic interface elements you take for granted. I also enjoyed the comments from real people in the game industry. Great graphics, too! This is a great buy, whether it's for a class or just your own library.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 5 people found the following review helpful:
5.0 out of 5 stars If you like interface design, this book is great., March 20, 2007
By 
Kieu (Orange, US, Canada) - See all my reviews
(REAL NAME)   
Amazon Verified Purchase(What's this?)
This review is from: Game Development Essentials: Game Interface Design (Paperback)
I had to order this book for a class, but i do love the series anyway. The book is filled with comments and examples from professionals in the game industry as well as opinions from game design students (which aren't actually as informative or helpful at all. After a while you'll probably just skip over those as there are lots of them and they aren't too interesting) There are lots of pictures so you can see the different interfaces games have had over the years, and it's got current information as of today. There are sections about early games, but there are also sections about the "next gen" consoles, 360, ps3, and wii. If you're into interface design, it's a nice book.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


Most Helpful First | Newest First

This product

Game Development Essentials: Game Interface Design
Game Development Essentials: Game Interface Design by Jeannie Novak (Paperback - November 2, 2006)
$85.95 $51.18
In Stock
Add to cart Add to wishlist