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Game Development Essentials: An Introduction [Paperback]

Jeannie Novak (Author)
4.5 out of 5 stars  See all reviews (14 customer reviews)


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Game Development Essentials: An Introduction Game Development Essentials: An Introduction 5.0 out of 5 stars (7)
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Book Description

September 9, 2004
"Get ready for a fascinating ride through the fastest-growing segment of the entertainment industry!" As gaming evolves into a powerhouse industry and a dynamic career opportunity, the need has never been greater for a book that offers a penetrating introduction to the field and a clear explanation of the keys to success. A highly respected industry observer and gaming instructor in Southern California, author Jeannie Novak showcases in this definitive work every important aspect of game development, beginning with a highly informative chapter on the background of the industry that provides the historical context for later chapters. The latest addition to the Game Development Essential series, An Introduction to Game Development examines content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. Novak also looks to the future of gaming, and in particular, at such promising technologies as online and mobile gaming. An entertaining read and a thoroughly researched and knowledgeable overview of the field, this book is an indispensable gateway to one of the most exciting career opportunities in the country today.


Product Details

  • Paperback: 456 pages
  • Publisher: Delmar Cengage Learning; 1 edition (September 9, 2004)
  • Language: English
  • ISBN-10: 1401862713
  • ISBN-13: 978-1401862718
  • Product Dimensions: 10 x 7.9 x 0.8 inches
  • Shipping Weight: 2.4 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #999,888 in Books (See Top 100 in Books)

More About the Author

Jeannie Novak is the Lead Author & Series Editor of the widely acclaimed Game Development Essentials series (with over 15 published titles), co-author of Play the Game: The Parent's Guide to Video Games, and co-author of three pioneering books on the interactive entertainment industry -- including Creating Internet Entertainment. She is also Co-Founder of Novy Unlimited and Founder/CEO of Kaleidospace, LLC (d/b/a Indiespace, founded in 1994) -- where she provides services for corporations and creative professionals in games, music, film, education, and technology. Jeannie oversees one of the first web sites to promote and distribute interactive entertainment and a game education consulting division that focuses on curriculum development, instructional design, and professional development for higher education and secondary school.

As Online Program Director for the Game Art & Design and Media Arts & Animation programs at the Art Institute Online, Jeannie produced and designed an educational business simulation game that was built within the Second Life environment--leading a virtual team of more than 50 educators, students, and industry professionals. She has also been a game instructor and curriculum development expert at UCLA Extension, Art Center College of Design, Academy of Entertainment & Technology at Santa Monica College, DeVry University, Westwood College, and ITT Technical Institute--and she has consulted for several educational institutions and developers such as UC Berkeley Center for New Media, Alelo Tactical Language & Culture, and GameSalad. Jeannie has also worked on projects funded by the National Science Foundation and Google Grants for Lehigh Carbon Community College and the University of Southern California (USC) Information Sciences Institute.

An active member of the game industry, Jeannie has served as Vice Chair of the International Game Developers Association-Los Angeles chapter (IGDA-LA), executive team member at Women in Games International (WIGI), Game Conference Chair for ANIMIAMI, advisory board member at the Game Education Summit (GES), and session chair at SIGGRAPH. She has participated on the Online Gameplay selection committee for the Academy of Interactive Arts & Sciences' DICE awards since 2003 and has developed game workshops, panels, and breakout sessions in association with events and organizations such as the Penny Arcade Expo (PAX), Game Education Summit (GES), International Game Developers Association (IGDA), GDC Online (formerly GDC Austin), Macworld Expo, Digital Hollywood, USC's Teaching Learning & Technology Conference, and the Los Angeles Games Conference. Jeannie was chosen as one of the 100 most influential people in technology by MicroTimes magazine - and she has been profiled by CNN, Billboard Magazine, Sundance Channel, Daily Variety, and the The Los Angeles Times.

Jeannie received an M.A. in Communication Management from USC's Annenberg School (where her thesis focused on using massively multiplayer online games as online distance learning applications) and a B.A. in Mass Communication/Business Administration from UCLA (where she graduated summa cum laude/Phi Beta Kappa and completed an honors thesis focusing on gender role relationships in toy commercials). A native of Southern California, Jeannie grew up in San Diego and currently resides in Santa Monica with her husband, Luis Levy. She is also an accomplished composer, recording artist, performer, and music instructor (piano/voice).

 

Customer Reviews

14 Reviews
5 star:
 (10)
4 star:
 (2)
3 star:
 (1)
2 star:
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1 star:    (0)
 
 
 
 
 
Average Customer Review
4.5 out of 5 stars (14 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

24 of 25 people found the following review helpful:
5.0 out of 5 stars Required Reading (literally), December 18, 2004
By 
This review is from: Game Development Essentials: An Introduction (Paperback)
I teach Survey of the Game Industry, Game Design & Game Play, and Project Management at the Art Institute of California: Orange County. Being a frugal person myself, I have not required my students purchase a textbook for any of my classes until now. Ms. Novak's book has become the single source of required reading for ALL 3 of my classes. Breezy, intelligent, and designed from the first sentence as an instructional tool, you will learn a great deal about the game industry from it. I could not possibly recommend this book any higher than to commit my classes to it.
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13 of 13 people found the following review helpful:
4.0 out of 5 stars Great Introductory Text, September 17, 2005
This review is from: Game Development Essentials: An Introduction (Paperback)
I'm a professional game designer with 7 years experience and found Ms. Novak's book to be a great introduction to the process of game development. It is well-organized and covers a wealth of relevant topics. The lucid writing and full color screenshots make it easy to read.

Unlike many other introductory books, Ms. Novak's text does not mislead the reader into thinking that becoming a game developer is an easy path, where a great idea and good pitch can allow you to create your dream game. It is a responsible and accessible text that anyone interested in game development would find helpful and insightful. Obviously, as an introductory text, its content is not particularly useful to industry professionals, though I found the profiles and the section on history to be enjoyable.

I don't understand Mark Baldwin's objection to the profiles, because I feel that they provide insight to the industry that is immensely valuable to those new to the field. Ranging from industry greats, such as Louis Castle and Richard Garriot, to current students, a wide variety of perspectives and thoughts are presented. As an aside, I can understand some of Mr. Baldwin's comments from an academic perspective, but from a practical point of view, I must disagree with his harsh appraisal.

I would recommend Ms. Novak's book to anyone who wants to learn the basics of the game development process.
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11 of 11 people found the following review helpful:
5.0 out of 5 stars Covers just about everything, October 4, 2004
By 
This review is from: Game Development Essentials: An Introduction (Paperback)
This book is as good an introduction to the game development process as I have come across. Incredibly current, peppered with wonderful interviews and comments from major professionals in the field. I especially like the CD-ROM which includes a wealth of demos and development tools.
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