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Game Development Essentials: Game Project Management
 
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Game Development Essentials: Game Project Management [Paperback]

John Hight (Author), Jeannie Novak (Author)
4.4 out of 5 stars  See all reviews (9 customer reviews)

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Book Description

1418015415 978-1418015411 March 27, 2007 1
Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.

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Editorial Reviews

Review

"This book contains the conceptual tools for a class which endeavors to turn out creative and effective managers and designers. (Finally, an in-depth, accurate section on history!) I find myself wishing that this text was available when I was hired for my first Project Manager/Art Director position in interactive media." - Steven Herrnstadt (Associate Chair, Art and Design / Director, Integrated Studio Arts; Iowa State University)

Product Details

  • Paperback: 304 pages
  • Publisher: Delmar Cengage Learning; 1 edition (March 27, 2007)
  • Language: English
  • ISBN-10: 1418015415
  • ISBN-13: 978-1418015411
  • Product Dimensions: 10 x 8 x 0.5 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #261,642 in Books (See Top 100 in Books)

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9 Reviews
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4.4 out of 5 stars (9 customer reviews)
 
 
 
 
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1 of 1 people found the following review helpful:
4.0 out of 5 stars A great book for an introductory course on game development, December 27, 2007
By 
Fernando Turi (Ciudad Autónoma de Buenos Aires, Argentina) - See all my reviews
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This review is from: Game Development Essentials: Game Project Management (Paperback)
The book is great for an introductory course on game development and has a lot of info about how a game was (it talks a lot about the past and how it was done bofore) and how it is now developed, from the early stages up to the final ones. It covers many aspects that a project manager needs to know that are specific for the gaming industry, so it is great to get the "big picture" of the gaming industry... but it lacks some depth in some aspects that are covered "very quick", that's why i substract a star. It also has a lot of nice "tips" from great game developers, that's a nice plus.
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3 of 4 people found the following review helpful:
5.0 out of 5 stars Great Text, February 21, 2008
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This review is from: Game Development Essentials: Game Project Management (Paperback)
I'm currently a student at the University of Baltimore, and our teacher required this book as our main text, its a very nice book. The information is laid out to make sense. Each chapter starts by telling you what the main points of the chapter is, so you can jump right into the section that you specifically want. Its also not a big book, its thin but filled with great information. Its also very light to read, it has pictures, and small paragraphs, and in each section there is one page paragraph or two written by those who are in the industry, giving advise from their real world experience about the particular topic the chapter is on.
I never thought I would ever say this, but my summary homework for this book is actually fun to do. =)
Enjoy.

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8 of 12 people found the following review helpful:
3.0 out of 5 stars Misleading title! (Not about project management), January 5, 2009
This review is from: Game Development Essentials: Game Project Management (Paperback)
Now the book is good, don't get me wrong. But it is a book about GAME DESIGN and what aspects to consider in order to get it through production, not project managent during game development.

I needed to find a book for lectures and was a little baffled when I discovered this.

So this book is about game-project management, not game project-managmenet if that makes sense!

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