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Game Development Essentials: Game Story & Character Development 1st Edition

4.4 out of 5 stars 8 customer reviews
ISBN-13: 978-1401878856
ISBN-10: 1401878857
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Editorial Reviews

Review

PART I: Tradition Chapter 1 Form Chapter 2 Structure Chapter 3 Devices Chapter 4 Characters Chapter 5 Drama PART II: Elements Chapter 6 Roles Chapter 7 Story Chapter 8 Genres Chapter 9 Identity Chapter 10 Setting Chapter 11 Gameplay PART III: Process Chapter 12 Development Chapter 13 Dialogue Chapter 14 Conversion

About the Author

As a professional writer, Marianne Krawczyk has successfully transitioned from television to the world of video games. Marianne wrote the story for Sony's highly acclaimed God of War. She was also hired to rewrite the dialogue for Midway's Area 51 -- a military sci-fi first-person shooter. Marianne is currently working on several non-disclosed game projects.

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and has taught game courses at UCLA, Art Center College of Design, DeVry University, Westwood College, ITT Technical Institute, and the Academy of Entertainment & Technology at Santa Monica College. She holds a B.A. in mass communication/business administration from UCLA and an M.A. in communication management from the Annenberg School at USC. She also serves on the Online Gameplay Committee for the Academy of Interactive Arts &Sciences and has served on the executive boards of the International Game Developers Association (Los Angeles) and Women in Games International. An accomplished composer and performer, Novak was chosen as one of the 100 most influential people in technology by MicroTimesmagazine and has been profiled by CNN, Billboard Magazine, the Sundance Channel, Daily Variety, and the Los Angeles Times.
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Product Details

  • Series: Game Development Essentials
  • Paperback: 288 pages
  • Publisher: Course Technology; 1 edition (March 23, 2006)
  • Language: English
  • ISBN-10: 1401878857
  • ISBN-13: 978-1401878856
  • Product Dimensions: 10 x 7.9 x 0.5 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,046,297 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Jonathan Hensley on October 11, 2009
Format: Paperback
I found this entry in the Game Development Essentials series to be a surprise. It was everything I expected in a book regarding game story concept and creation, and did not let me down on delivering what it promised: a primer on story and character development for use in games.

Let me state that I am an aspiring writer, and I have read a number of books specifically dealing with story and character development, emotional impact, ways to describe or show characters and making the story reach out to the audience. This book did cover these aspects, albeit not as in depth as the other specific books I had read previously, but it was not expected to. However, it does do a great job at pointing out the pitfalls of considering a game to be similar to other media types. The book drove home the point that developing a game is a meshing of movie, audio, and writing industries, and even the programming quality will affect a story, such as whether or not facial expressions on characters will be detailed.

Chapter synopsis:

Chapter 1: The History of Story
--covers in brief detail the development of modern storytelling

Chapter 2: Game Genres
--Explains how the storytelling process is affected by the game's genre or genres that it is trying to fit into

Chapter 3: Building Your Story
--covers the story creation process from concept to execution, with emphasis on different story structures and adding plot points and twists

Chapter 4: Game Storytelling Devices
--Pros and cons, benefits and pitfalls of the game story process.
Read more ›
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By Stiletto on January 28, 2013
Format: Paperback Verified Purchase
Reading the book has you thinking about how to design and build a game. Making a game is awesome and this book helped me figure out certain things to add to a game I've been thinking about to make it better. Good job.
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Format: Paperback
This book would have been nice if it had more practical tips on story and plot development and innovative examples on how to create interesting characters. But at least 50% of the book just describes what is common sense and stuff that you know already if you are interested in this topic. Also most of the thrown-in comments from people in the industry are just the obvious blather and no really useful tips. Everybody keeps telling you how storytelling for games is different from storytelling for film and TV but none of them give you any innovative examples on how to approach creating ideas for your game or creating intricate plot layouts and interesting character backgrounds.
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Format: Paperback Verified Purchase
This is part of the Game Development Series and fills in more detail on story and character development that is often over looked in gave development.
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