Programming Books C Java PHP Python Learn more Browse Programming Books
Buy Used
$1.12
+ $3.99 shipping
Used: Acceptable | Details
Condition: Used: Acceptable
Comment: FREE TRACKING/DELIVERY CONFIRMATION ON ALL ORDERS!! A used book that may have some cosmetic wear (i.e. shelf-wear, slightly torn or missing dust jacket, dented corner...) All text in great shape! Ships Safe, Secure, & Fast! 100% MONEY BACK GUARANTEE!
Access codes and supplements are not guaranteed with used items.
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Game Development Essentials: Video Game Art Paperback – July 23, 2004

ISBN-13: 978-1401840662 ISBN-10: 1401840663 Edition: 1st

Used
Price: $1.12
15 New from $13.77 30 Used from $1.12 1 Collectible from $108.17
Amazon Price New from Used from
Paperback
"Please retry"
$13.77 $1.12
Year-End%20Deals%20in%20Books
NO_CONTENT_IN_FEATURE

Best Books of the Month
Best Books of the Month
Want to know our Editors' picks for the best books of the month? Browse Best Books of the Month, featuring our favorite new books in more than a dozen categories.

Product Details

  • Paperback: 320 pages
  • Publisher: Delmar Cengage Learning; 1 edition (July 23, 2004)
  • Language: English
  • ISBN-10: 1401840663
  • ISBN-13: 978-1401840662
  • Product Dimensions: 8.3 x 1.4 x 10.2 inches
  • Shipping Weight: 1.9 pounds
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #2,012,657 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Todd Gantzler is the Program Leader for the Computer and Video Games degree program at the University of Salford in England. Todd designed and taught the first game art classes at the San Francisco State University Multimedia Studies Center and the Academy of Art College in San Francisco. He has been teaching 2D and 3D computer graphics since 1997, and has taught digital game art and design for the last four years, and worked as a 3D artist on such games such as Gex 3D, Cyberia, and Akuji the Heartless.

More About the Author

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

3.6 out of 5 stars
Share your thoughts with other customers

Most Helpful Customer Reviews

7 of 7 people found the following review helpful By N. B. Moore on February 4, 2006
Format: Paperback
I could not help feeling that Todd intended this book to be used in the classroom. It is organized very well for a semester in "Game Art". The reader has a chance to do some basic texturing and modeling. The emphasis is on 3d Max 6 and no animation is covered. Personally, I wished less modeling was covered and more visual art and texturing was covered instead. Also, more character texturing. There is a character that you model at the end of the book, but it is just a robot-type without a face and no texturing is involved. However, it is difficult to cover so many topics in one text. You will also find that some of the web links to tools he used for texturing are out of date and broken. If you have the latest Max tools, these tools may not be compatible anyway. In summary, a good text but more on texturing and character texturing would have made it an excellent choice.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
2 of 2 people found the following review helpful By Joseph Groppe on June 14, 2005
Format: Paperback
Todd Gantzler has put together a very comprehensive book for video game art with 3d Studio Max. He covers from the top to the bottom of creating scenes. From the basics of texture mapping, advanced placement with UVW unwrapping modifiers, procedural modeling, box modeling, the author covers all of the essentials.

The most important aspects of this book are:

1. Very in depth and detailed COLOR pictures (RARE in tutorial books)

2. Tutorials are very relevant to the purpose of the book.

a. Example: You actually model a spider, statue, a human, a sword and texture them all!

3. Steps are taken to explain, then produce products. So you have a reason for the method demonstrated.

4. * ALL LESSONS WORK!!!!

In short, I highly recommend this book it has taught me a GREAT deal about the industry. There aren't many books that explain so SIMPLY yet cover so much.

Anyone interested in intermediate modeling and texturing should purchase this book.

It is for people who:

1. Have a general knowledge of 3d Studio Max

2. Want to develop thier intermediate modeling and texture skills further.

Warning: This book does not teach animation.

Please Todd Gantzler, produce another book on animation!!!!!
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
3 of 4 people found the following review helpful By Umran Ali on January 23, 2005
Format: Paperback
This is a great title by someone who really knows his stuff. Writing from actual games industry experience(something which most 3D/Design authors don't have) it's evident that he really knows his stuff, and the book clearly represents that.

The title not only looks at the creative, but also the technical aspects of creating game content that is usable, and easily implementable, with essential techniques that will give you a very strong skillset. Highly recommended.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
2 of 3 people found the following review helpful By David Neumann on February 23, 2006
Format: Paperback
This book is great for teaching the basics of 3D modeling even if you know nothing at the start. It can be somewhat hard to find the buttons that the author is talking about in 3ds Max 8 but once you do everything follows along with the book perfectly.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again
2 of 5 people found the following review helpful By Jones on August 25, 2010
Format: Paperback Verified Purchase
If you're thinking of getting into the video game business as a modeler or texture artist, don't waste your money with this book. The cover should tell you all you can expect from this book: pathetic modeling with poor texturing. This is just someone's attempt to cash in on the wave of video game education, without actually having enough talent or experience required in today's video game workforce.
Comment Was this review helpful to you? Yes No Sending feedback...
Thank you for your feedback. If this review is inappropriate, please let us know.
Sorry, we failed to record your vote. Please try again

What Other Items Do Customers Buy After Viewing This Item?