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This is a book on a particular aspect of game design that people don't really talk about much, but it is really worth your time to read.Published 4 months ago by Barret Gaylor
Steve Swink is a game developer and designer with experience in numerous commercial products. In this book, he defines the principles of creating "game feel" and uses... Read morePublished 22 months ago by K. Nettles
This book is study of the components that make a game compelling and fun to play. The "feel" refers to both the tactile controls and the elements that make the game feel natural to... Read morePublished on February 24, 2011 by S. D. Johnson
This book discusses an often overlooked side of game programming. It goes over how to make a game feel the way it should when it is played. Read morePublished on December 5, 2010 by Just Me
Steve Swink, a game designer at Flashbang Studios behind breakout indie titles like Raptor Safari and Jetpack Brontosaurus, lays out a unique vision in Game Feel: A Game Designer's... Read morePublished on October 4, 2010 by Tyson Steele
Some people wonder what it takes to make a computer game. Some think it's simply code and a couple ideas and there are others that know there is much more. Read morePublished on August 14, 2010 by Mathew A. Shember
While the book sometimes gets a little too into the weeds (the section describing the input range of different controllers took far too long to express a simple idea that's... Read morePublished on March 26, 2010 by Nick D
Game Feel, an introduction to the interaction of the player with world of a video game, is an excellent primer on this much neglected subject in video game design. Read morePublished on August 20, 2009 by Patrick Regan
As someone who designed interactive educational computer games a decade before the birth of PCs and handhelds, I have spent a lot of time thinking about gaming, game design, and... Read morePublished on August 20, 2009 by Jessica Weissman