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Game Graphics in C++/Book and Disk [Paperback]

Len Dorfman (Author)
1.0 out of 5 stars  See all reviews (2 customer reviews)


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Book Description

September 1995
Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The disk is packed with useful material, including demonstration programs and a complete C++ graphics library.

Product Details

  • Paperback: 400 pages
  • Publisher: Computing Mcgraw-Hill; Pap/Dis edition (September 1995)
  • Language: English
  • ISBN-10: 0079119514
  • ISBN-13: 978-0079119513
  • Product Dimensions: 9.5 x 7.5 x 1 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #9,047,947 in Books (See Top 100 in Books)

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Average Customer Review
1.0 out of 5 stars (2 customer reviews)
 
 
 
 
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18 of 18 people found the following review helpful:
1.0 out of 5 stars probably not worth your time, July 7, 1997
By A Customer
This review is from: Game Graphics in C++/Book and Disk (Paperback)
This book is basically a 400 page code listing. It contains very little actual information. Each of the book's 12 chapters contain from 2-4 pages of information, followed by a long code listing. The sprites for the example programs consist of arrays which are explicitly initialised by the program. You basically end up with a very long listing consisting mostly of integer literals; there are only seven values per line, so each 2688 element array is initialised with about 8 pages of data. Finally, the book only deals with the VGA's 16-color, 640x480 planar graphics mode using Borland's BGI; this video mode is quite outdated by today's standards
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6 of 8 people found the following review helpful:
1.0 out of 5 stars This book is a the worst book I have read, October 26, 1999
By A Customer
This review is from: Game Graphics in C++/Book and Disk (Paperback)
It doesn't contain any good information about graphic programming. I HATE THIS BOOK. The code listing is "Débile" and there is almost no theory. DONT BUY THIS BOOK !!!
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