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18 of 18 people found the following review helpful:
1.0 out of 5 stars probably not worth your time, July 7, 1997
By A Customer
This review is from: Game Graphics in C++/Book and Disk (Paperback)
This book is basically a 400 page code listing. It contains very little actual information. Each of the book's 12 chapters contain from 2-4 pages of information, followed by a long code listing. The sprites for the example programs consist of arrays which are explicitly initialised by the program. You basically end up with a very long listing consisting mostly of integer literals; there are only seven values per line, so each 2688 element array is initialised with about 8 pages of data. Finally, the book only deals with the VGA's 16-color, 640x480 planar graphics mode using Borland's BGI; this video mode is quite outdated by today's standards
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6 of 8 people found the following review helpful:
1.0 out of 5 stars This book is a the worst book I have read, October 26, 1999
By A Customer
This review is from: Game Graphics in C++/Book and Disk (Paperback)
It doesn't contain any good information about graphic programming. I HATE THIS BOOK. The code listing is "Débile" and there is almost no theory. DONT BUY THIS BOOK !!!
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Game Graphics in C++/Book and Disk
Game Graphics in C++/Book and Disk by Len Dorfman (Paperback - Sept. 1995)
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