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Learn how to build games with stunning graphics
Striking the ideal balance between aesthetics and functionality to create a state-of-the-art game is no small feat. That's where this book comes in. If you have a decent C/C++ programming background and a basic understanding of computer graphics, you'll find that this invaluable resource includes everything you need to know in order to make quick work of creating a full-fledged game. Successful game engine developer Romain Marucchi-Foino covers all aspects of creating a game, such as loading complex geometries and textures; handling GLSL materials, sounds, cameras, and clippings; physics; pathfinding and AI; post-processing effects; real-time lighting and shadowing; working with skeletal animations; and much more. Before you know it, you'll be able to apply the knowledge you've gained from this book to create your own sophisticated game.
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0:
Brings awareness to the powerful potential of OpenGL ES 2.0 in game programming
Includes helpful tutorials and real-world mobile apps to give you a deeper understanding of what works in programming
Demonstrates how to work with OpenGL features, including geometry, shaders, lighting, special effects, character animation, and more
Addresses real-time physics, pathfinding, and optimization
Zeroes in on audio and other cool and unique game programming possibilities
Wrox guides are crafted to make learning programming languages and technologies easier than you think. Written by programmers for programmers, they provide a structured, tutorial format that guides you through all the techniques involved.
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Romain Marucchi-Foino is the original author and founder of the popular mobile game engine SIO2. Formerly a desktop game engine developer, Romain is currently the lead 3D engine programmer for sio2interactive.com, the official developer of the SIO2 Engine, which powers thousands of games and 3D applications throughout the App Store and the Android market.
I am a Objective C dev. Mostly working with UIKit, Core Data and webservices. I was always fascinated with OpenGL for video games development. Read morePublished 16 months ago by Max
This book teaches OpenGL using the author's own development kit. I'm very disappointed, I don't advise anyone buy this book if they are trying to learn OpenGL for Android or... Read morePublished on June 10, 2013 by Ashley
I don't have a lot of cash to throw away on custom SDK reference books, and that is what I have done. Read morePublished on March 3, 2013 by Quintin John Balsdon
The code samples for Android are confusing, and not well documented
OpenGL ES 2. Read more
Let me start by saying I AM LOVING THIS BOOK... read on for the fine print!
I am just starting out with openGL and my objective was to learn how it works as deep as... Read more
At a price point of $25 to $30, it is fairly priced. I think the list price is too high for what you get. It is one of the thinnest wrox texts I have come across at only 286 pages. Read morePublished on August 17, 2012 by Dr Mike
When my kids told me I received a package from Amazon, I was shocked at how thin this book was.
At the time, the fan-boy reviews had this at a 4+ star rating so I didn't... Read more
This is an area of programming I have wanted to get more experience with for quite some time. I am interested in building responsive graphical applications/games for delivery on... Read morePublished on August 9, 2012 by J. Monty
This book presents a game engine that is written in C++ which can be used without modifications on both Android and iOS. While OpenGL ES 2. Read morePublished on July 30, 2012 by Philipp Hertel