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Learn how to build games with stunning graphics
Striking the ideal balance between aesthetics and functionality to create a state-of-the-art game is no small feat. That's where this book comes in. If you have a decent C/C++ programming background and a basic understanding of computer graphics, you'll find that this invaluable resource includes everything you need to know in order to make quick work of creating a full-fledged game. Successful game engine developer Romain Marucchi-Foino covers all aspects of creating a game, such as loading complex geometries and textures; handling GLSL materials, sounds, cameras, and clippings; physics; pathfinding and AI; post-processing effects; real-time lighting and shadowing; working with skeletal animations; and much more. Before you know it, you'll be able to apply the knowledge you've gained from this book to create your own sophisticated game.
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0:
Brings awareness to the powerful potential of OpenGL ES 2.0 in game programming
Includes helpful tutorials and real-world mobile apps to give you a deeper understanding of what works in programming
Demonstrates how to work with OpenGL features, including geometry, shaders, lighting, special effects, character animation, and more
Addresses real-time physics, pathfinding, and optimization
Zeroes in on audio and other cool and unique game programming possibilities
Wrox guides are crafted to make learning programming languages and technologies easier than you think. Written by programmers for programmers, they provide a structured, tutorial format that guides you through all the techniques involved.
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Romain Marucchi-Foino is the original author and founder of the popular mobile game engine SIO2. Formerly a desktop game engine developer, Romain is currently the lead 3D engine programmer for sio2interactive.com, the official developer of the SIO2 Engine, which powers thousands of games and 3D applications throughout the App Store and the Android market.
Great information on OpenGL programming for Andriod/iOS platformsPublished on August 9, 2012 by J. Monty