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Game On
 
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Game On [Paperback]

Lucien King (Author)
2.6 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

August 3, 2002
Video games have come a long way since the first ever computer game, Spacewar, was developed at MIT in 1962 using technology developed to further man's attempts at space travel. In the last ten years games have developed rapidly to become one of the most profitable entertainment sectors in the world, giving rise to a billion dollar creative industry. The technical capabilities of game design have made a remarkable simulation of reality possible. The influence of video games is so pervasive that game characters, such as Lara Croft of Tomb raider, have become cultural icons. Games have also influenced music and film. The first animated movie based on a game, Final Fantasy: The Spirits Within, recently set a new standard for computer graphics animation using characters that are almost indistinguishable from human actors.

Game On examines the world of video games from a global perspective. Highly illustrated throughout, the book is structured around key themes, ranging from characters in games to future technical developments. It will appeal to readers of all ages and backgrounds, both those who play and those involved in the production of games.


Editorial Reviews

About the Author

Lucien King has wide experience in the games industry. Most recently he worked for Rockstar Games, identifying and developing new talent. Before that he worked in the gaming division of Bertlesmann.

Product Details

  • Paperback: 144 pages
  • Publisher: Universe (August 3, 2002)
  • Language: English
  • ISBN-10: 0789307782
  • ISBN-13: 978-0789307781
  • Product Dimensions: 11.3 x 8.3 x 0.6 inches
  • Shipping Weight: 1.7 pounds
  • Average Customer Review: 2.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #2,912,344 in Books (See Top 100 in Books)

 

Customer Reviews

5 Reviews
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Average Customer Review
2.6 out of 5 stars (5 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

10 of 12 people found the following review helpful:
1.0 out of 5 stars Definitely Not A History, November 24, 2002
By A Customer
This review is from: Game On (Paperback)
Any book that says on its cover "The History abnd Culture of Videogames" and doesn't mention Ralph Baer (the inventor of home videogames) or only devotes one sentence to Nolan Bushnell ( the founder of Atari), isn't worth its price in salt. Stick to Phoenix: The Fall & Rise of Videogames or The Ultimate History of Videogames.
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7 of 8 people found the following review helpful:
1.0 out of 5 stars Reading the Rants of Unknown People, April 25, 2003
This review is from: Game On (Paperback)
This book is subtitled "The History and Culture of Videogames," but it focuses on the latter, not the former. Granted, there are a lot of nice photographs of consoles and screenshots of games, but the bulk of the book consists of essays from little-known authors, freelance writers, and assorted educators who are (at most) nominally involved with the videogame industry. Some of their opinions are interesting, but most offer little in the way of entertainment or educational value.

The book might have been fine as a companion to a museum show (which it apparently was), but as a stand-alone volume it is lacking. Even though there aren't very many books written on the subject of videogames, I can't recommend this one. Game Over, High Score, and The First Quarter are more educational, Supercade has more information and better pictures, and Arcade Fever is more entertaining.

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6 of 8 people found the following review helpful:
4.0 out of 5 stars good intro, not very deep, by design, September 22, 2002
This review is from: Game On (Paperback)
This book accompanies the Game On exhibit. As such it is a good introduction to the growing field of game studies. It makes a good introduction to those who have never thought of videogames as anything but entertainment and shows that videogames are just as worthy of serious academic thought as film or television.
That being said, it is only an introduction and does not break any new ground. For someone who is already interested in game studies, this book may be too superficial and lacking in any in-depth analysis. However, this is not what it is attempting to do, and it should be evaluated on thsoe terms.
It is richly illistrated throughout and has a nice design. I found the second half of the book to be more interestiing, and found myself asking why some of the articles in the first half were included.
Overall, a good introduction with nice pictures. So if you are new to game studies, pick it up, if not you may want to pass, or try to find a used copy at best.
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