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The Game Maker's Apprentice: Game Development for Beginners (Book & CD)
 
 
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The Game Maker's Apprentice: Game Development for Beginners (Book & CD) [Paperback]

Jacob Habgood (Author), Mark Overmars (Author), Phil Wilson (Foreword)
4.6 out of 5 stars  See all reviews (69 customer reviews)

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Book Description

July 10, 2006

The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.

Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the book--plus a host of professional-quality graphics and sound effects that you can use in your own games.


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Editorial Reviews

Review

From the reviews:

"The desire to create computer games attracts many young people to computing. This book meets the needs of this group of readers and students very well. It is also a fine introduction to the making of computer games for the experienced software developer who always wondered how games were made. … There are excellent software development lessons that can be learned using this book … . the book provides a superb introduction to programming as well as to game construction." (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (5), May, 2008)

About the Author

Jacob's career in the games industry spans fourteen years, but he has been programming games as an amateur and professional now for a quarter of a century. During this time he has worked on over a dozen published games for all the major console platforms, including as the lead programmer of the cult British game, Hogs of War. He has programmed, designed and project-managed titles for publishers like Gremlin, Infogrames, Atari, Disney and Konami and he truly knows the meaning of the word "crunch".
Somehow he also found time to study a Ph.D. in the psychology of learning and has a passion for most things that connect video games and learning (including a whole lot of research involving zombies: zombiedivision.co.uk). This passion also extends to teaching game development, which he practices in his position as Senior Lecturer in Game Development at Sheffield Hallam University in the UK.

Product Details

  • Paperback: 336 pages
  • Publisher: Apress; 1St Edition edition (July 10, 2006)
  • Language: English
  • ISBN-10: 1590596153
  • ISBN-13: 978-1590596159
  • Product Dimensions: 9.1 x 6.9 x 0.9 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (69 customer reviews)
  • Amazon Best Sellers Rank: #11,318 in Books (See Top 100 in Books)

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Customer Reviews

69 Reviews
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Average Customer Review
4.6 out of 5 stars (69 customer reviews)
 
 
 
 
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97 of 104 people found the following review helpful:
5.0 out of 5 stars An excellent book for children interested in programming, March 19, 2007
This review is from: The Game Maker's Apprentice: Game Development for Beginners (Book & CD) (Paperback)
My 12 year old son got interested in how computers work and especially how computer games get written. Being a software developer myself, I however could not explain him well these topics in a language that would be easily understood by a kid. And I am not a game programming expert, so I simply don't know how this stuff is written.

When I first saw this book, I was not sure if it would be suitable for a kid. But I decided to take a risk, since the book had a lot of illustrations and language did not seem to be very technical. I gave it to my son two days ago, and I can see alredy now that this was an excellent gift: he used all weekend on reading chapters from the book, trying making his first games, calling his parents all the time to show us his achievement. He even found a forum for game development, asked questions, received answers and made improvements in his first programs based on discussion results! And by the way - English is a foreign language for him.

I wish all books for beginners was written in a such entertaining way.
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35 of 37 people found the following review helpful:
5.0 out of 5 stars A Must Have for Game Developer Wannabe's!, April 11, 2007
This review is from: The Game Maker's Apprentice: Game Development for Beginners (Book & CD) (Paperback)
The title should be The Game Maker's Master Teacher! This book is very well written with clear, step by step instructions and visual images for reference. After completing a section, the authors provide a graphic of what your computer screen should look like if you followed directions correctly. My son, 9, and I worked through the first chapter over a 2 day period (about 3 hours total) and created our first game. He was thrilled! He immediately had ideas on how to "tweak" the game to make it even better. The great thing with this book and accompanying software is that you have the freedom to do so! The disc provides many images to use in game development or you can create your own. Each chapter adds new skills and details to make more interesting and complex games. However, even the first game is fun!

I would highly reccommend this book to anyone interested in creating your own video games. It is extremely user friendly and perfect for the beginner. My son is able to read through and understand it on his own, but it's more fun to work on it together. (Also, he was more apt to use the visuals to take him through the process but not read the supporting information along the way!) By the end of the first chapter he understood the process fairly well and was able to remember (more than me!) most of the steps as he started creating his own new game. The only improvement I could see is having a "quick reference" page outlining the major steps. With it's user-friendly format, however, it has been pretty easy to flip back through the chapter for reference.
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28 of 29 people found the following review helpful:
5.0 out of 5 stars Game Making Simplicity and Strength at its Best !, July 24, 2006
By 
Alexander Aris "Alex" (Oxford, United Kingdom) - See all my reviews
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This review is from: The Game Maker's Apprentice: Game Development for Beginners (Book & CD) (Paperback)
The Game Maker's Apprentice has to be one of my most eagerly awaited Computer Book purchases for quite sometime. The fabulous presentation and great use of terminology, really makes it a joy to read. Each chapter guides you through gently, in order to achieve more confidence into creating your own game or project. Each page is colourful and the beautiful illustrations brings things to life.

The book is accompanied by a great CD with all of the examples, resources and Game Maker itself, which is really easy to get into. Within no time at all, you'll get used to it's interface and workings. The tutorials start you off with the basics and progressively bring you to the wonderfully powerful Game Maker Language (GML). So not only can you create games using a Drag 'n' Drop interface, you can also use a powerful programming language as well. All of this is included in the unregistered version, but by paying an ever so reasonable registration fee, you unlock the full potential of Game Maker.

I used Game Maker to create my first ever PC game, Bugsy. The Game Maker Forum helped me out when I came across a problem or a bug I couldn't resolve. There a lots of games and projects created with this wonderful program. You will also find many other sites across the Internet that provide helpful advice and tutorials. Not forgetting the official Game Maker site run and hosted by Mark Overmars.

The books co-writer, Jacob Habgood, has made a marvellous job along side Mark, to make this a very interesting book indeed.

You might also be interested to know, that another book covering the Game Maker theme, Basic Game Design and Creation by Namu Swamy is available as well. This also brings you to the Game Maker stable to learn some very easy steps into the basics of game design without it appearing too boring or tiresome.

Your gaming ideas and projects start here !
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
global game settings, sprite properties, bounding box, restart game, solid jump, exit event, koala object, mainl tab, rocket sprite, precise collision checking, close the properties form, object properties form, sprite action, correct sprite, switch sprite, fireball object, resources for this game, wall sprite, dragon sprite, rocket object, dragon object, title sprite, boss object, searching mummy, mummy object
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Game Maker, Set Variable, Destroy Instance, Create Instance, Key Press, Execute Code, Move Fixed, Object Properties, Change Sprite, Test Variable, Set Score, Play Sound, End Block, Left Pressed, Cancel Figure, Self Other Object, Set Alarm, Change Instance, Evil Clutches, Add the Step, End Step, Execute Script, Enable the Solid, Test Instance Count, Begin Step
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