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Game Mechanics: Advanced Game Design (Voices That Matter) Paperback – June 25, 2012

ISBN-13: 978-0321820273 ISBN-10: 0321820274 Edition: 1st

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Product Details

  • Series: Voices That Matter
  • Paperback: 360 pages
  • Publisher: New Riders; 1 edition (June 25, 2012)
  • Language: English
  • ISBN-10: 0321820274
  • ISBN-13: 978-0321820273
  • Product Dimensions: 7.6 x 0.6 x 9 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #164,295 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Ernest Adams is a game design consultant, teacher, and the author of the classic Fundamentals of Game Design, Second Edition, the companion volume to this title. He has worked in the game industry for 23 years, eight of them at Electronic Arts. He is also the founder and first chairman of the International Game Developers’ Association. His professional web site is at www.designersnotebook.com.

Joris Dormans (PhD) is a game design lecturer and researcher based in Amsterdam with eight years of experience in higher education. For the past four years he has been researching formal tools and methods to design game mechanics. As an independent, freelance game designer he published and worked on several video games and board games, including story-driven adventure games, physical platform games, and a satirical political card game. His professional web site is at www.jorisdormans.nl.

More About the Author

Dr. Ernest Adams is a freelance game designer, writer, and teacher. He has served in the game industry since 1989, and is the author of five books, including the university-level textbook "Fundamentals of Game Design, Second Edition." Dr. Adams was most recently employed as a lead designer at Bullfrog Productions on the Dungeon Keeper series, and for several years before that was the audio/video producer on the Madden NFL Football line for Electronic Arts. He is also the founder and first chairman of the International Game Developers' Association and a popular speaker at conferences and arts festivals around the world. His website is at http://www.designersnotebook.com.

Customer Reviews

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Most Helpful Customer Reviews

12 of 13 people found the following review helpful By Anthony on September 16, 2012
Format: Kindle Edition Verified Purchase
Ive only gone through this once but I will be going through it several more times.

There are almost no books on game mechanics but this one makes up for it. It really goes into depth on what an economy is in a game and the effect of positive and negative feedback.

There is of course a healthy amount of mechanics theory and plenty of game examples (across all major genres). However where this book really shines is the machinations system.

Be warned machinations is no joke and will take some dedicated work to learn and practice. However machinations is a powerful prototyping feature that can help you make a good starting point for game balance and testing out plausible game mehanics or there effects.

Great book just know it is very advanced and there is a learning curve!
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3 of 4 people found the following review helpful By Nat on March 8, 2013
Format: Paperback
A great book delving into more advanced notions of game design. It covers some universally used terms in the industry and provides insight into alternate choices and decisions that can be taken into what you might currently be working on.

As a professional GD, I can tell you that the industry doesn't have a definite standard of design practices/terminology. As such, this book does try to set a standard by defining as much as it can into a methodological pipeline in order to help predict and minimize unknowns during the design process. For me, it was a great read to see alternate processes I could use in creating more rational and comprehensive designs on a theoretical level.

That said, readers should have at least some basic GD experience/backing before reading this to appreciate some of the subject matter. Beginners might be a little overwhelmed by some of the concepts and their importance.
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By KimHyungJin on September 18, 2014
Format: Kindle Edition Verified Purchase
a must-read for the game designer, especially system designers. it teaches the way of systematical and abstract thinking which is essential for system designers.
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1 of 2 people found the following review helpful By Uffe Jakobsen on September 3, 2013
Format: Paperback Verified Purchase
I really like the not quite so fluffy style of describing the mechanics of game economy. The "machinations" diagrams and program is really useful, but it would have been nice if a simpe version of the source code for a simple version of a program that demonstrates the handling of pools and connection was available. It could have clarified some of the occasionally vague descriptions of how they consider pools and the sequence of evaluation.
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1 of 2 people found the following review helpful By Geraldo XEXEO on June 18, 2013
Format: Kindle Edition Verified Purchase
This books introduces one of the very few methodologies for helping game designers, Machinations. Although Machinations is very similar with a kind of discrete System Dynamics, it is very useful for understanding mechanics and dynamics of a game. No game designer should plan a game without using of at lest tinkering with its behavior in Machinations.
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