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Game Modeling Using Low Polygon Techniques
 
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Game Modeling Using Low Polygon Techniques [Paperback]

Chad Gregory;Walker, Eric;Walker, George E.;Walker, Chad;Walker, George Eric Walker (Author)
2.8 out of 5 stars  See all reviews (8 customer reviews)


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Product Details

  • Paperback: 353 pages
  • Publisher: Charles River Media; 1 edition (2001)
  • Language: English
  • ISBN-10: 1584500557
  • ISBN-13: 978-1584500551
  • Product Dimensions: 9.2 x 7.4 x 1 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 2.8 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,853,377 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
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Average Customer Review
2.8 out of 5 stars (8 customer reviews)
 
 
 
 
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16 of 16 people found the following review helpful:
1.0 out of 5 stars Low Polygon bomb, May 10, 2002
By 
This review is from: Game Modeling Using Low Polygon Techniques (Paperback)
The book shows you how to model various characters and stuff using the same techniques: over and over again!

Essentially, the authors have the reader trace each 3d character's profile with splines and extrude. The model is then mirrored as an instance. The flat side is rescaled, [were not good]in and divided while in mesh mode. The new Geometry created with the divide tool is moved to round out the model. Finally the instanced half is made unique and welded to it's companion.

Some body parts are made seperately and attached later, using the above techniques.

That's most of the book!

This isn't really modeling in my opinion, just a quickie rig...

I was shocked at the bad quality of writing, the authors appeared to be trying to BS their way through and were doing a bad job of it. Paul Steeds "modeling a character in 3ds max" is a far better book.

But both books leave out edge loop modeling which allows clean subdivison of surfaces: no distortion in smoothing.

A 3D modeling student would learn much more reading Max tutorials (available free on the web) than buying this book. I would not recommend it!

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11 of 11 people found the following review helpful:
1.0 out of 5 stars Don't waste your money. False advertising., January 14, 2003
By 
LatinMessiah (Berkeley, CA United States) - See all my reviews
This review is from: Game Modeling Using Low Polygon Techniques (Paperback)
Please pocket your money. Don't shell it out on this book. This book is ALL about using the extrude feature in your 3D program. Extrude this, extrude that. It's tutorials are also VERY unclear and leave you hanging in the dark with unanswered questions. It uses awful, uninspiring art for sample work throughout the tutorials. You're better off learning on your own, experimenting with the controls and what not. What a "lie" . The title is very misleading. I am never buying anything from that publishing company ever again.
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8 of 9 people found the following review helpful:
4.0 out of 5 stars A Good Place to Start, May 3, 2002
By 
This review is from: Game Modeling Using Low Polygon Techniques (Paperback)
This book seems to be targeted at beginning to intermediate game artists. The only assumption it makes is that you know how to use your modeler of choice. The book is written to be software independent, although the only samples provided on the CD are for 3D Studio Max.

The book takes you through the creation of a wide range of models, including a barbarian, a female marine, a couple of cartoonish characters, a horse, several vehicles, and a weapon. For each model, you are shown the step-by-step details at every phase of creation, including creating the concept art, turning the concept art into a base model, sculpting the model to it's final form, creating a UV map, and then texturing. Lots of screenshots are included (they take up about half of the book) making it easy to follow along.

Although the book is definitely useful to someone just starting out in modeling, it seems a little light on content. The fact that so many different models are used - some of which are similar to each other - means that a lot of the information is repeated. I would have preferred fewer models with unique attributes, and more space spent on different methods or tips and tricks.

Overall, though, I was happy with the book. If you're just getting started in game modeling, and want to see a lot of detailed examples of model creation, this book is definitely worth a look.

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