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Game Night [Paperback]

Jonny Nexus (Author)
3.6 out of 5 stars  See all reviews (13 customer reviews)

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Book Description

December 1, 2007
The gods don't play dice with the universe... unless it's game night.

A twelve-thousand-year quest is about to be completed, prophecies will be fulfilled, ancient riddles answered, legendary evils bested, and the nature of the universe revealed. All that's needed is a band of mighty heroes to do the completing.

Unfortunately for the locals, some of the gods have taken a personal interest in the chronicle of these heroes' adventures. Now they are each guiding one of the characters towards the conclusion of their epic journey. That is, when they're not squabbling, backstabbing each other, blowing things up by accident, refusing to play by the rules, and turning the AllFather's creation into a mess of petty arguments, fantasy cliché, gratuitous combat and unnecessary dice rolls.

If you thought your games group couldn't be any worse, Game Night shows just how bad things can get when a bunch of unruly deities decide they want to play. And may the heavens help us all.


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Editorial Reviews

Review

Game Night is the first novel by Jonny Nexus, the irreverent British humorist and minor gaming celebrity who gave us the inimitable ezine Critical Miss and penned the Slayer's Guide to Game Masters. True to form, Game Night has one of those concepts that is so simple you can't help kicking yourself for not thinking of, and yet also so sly you want to kick the author for thinking of it himself: it is a fantasy novel translated through the lens of really bad roleplaying.

Imagine all the hilariously stupid, infuriating and insane gaming anecdotes you've ever told and heard, put forward as the actual reality of what is transpiring in a fantasy world. Time, logic and reality become elastic as arguments over rules, narratives and personal grudges shift the events of the story to suit the whims of a highly dysfunctional and mismatched gaming group. The device Nexus uses for this is having two separate but interlaced stories going on, in two different fonts. The first is the story of six gods engaging in what we would recognise as a roleplaying game, although with metaphysical consequences and a flimsy mythological framework. The second is the story of the mortals that the gods move and control through the events the GM describes. As the gaming group sways in and out of sanity and miscellanea, so too the lives of their mortals sways in and out of strangeness and casual violence.

This transference is, as necessary, total, direct and immediate. For example, a discussion in the "OverRealm" about whether the fact that a god has not mentioned to the GM that his mortal has been going to the bathroom throughout the entire campaign implies that his mortal has not actually been going to the bathroom causes said mortal to immediately feel an incredible pressure on his bladder - for reasons he cannot explain or hope to understand - and said feeling vanishes the moment the argument ends.

That's a simple and poor example that doesn't really express the true potential of humour in what may seem like a simplistic or shallow idea. The question then is whether the book maximises this potential and taps into a deep comedy vein. The answer is: hell yes.

Game Night is gut-bustingly, rib-tearingly, bed-wettingly hilarious. It's also sharply observed, cunningly crafted and decidedly well-written, but it's the funny that leaves the impact.

Most humour books try to be novels-with-jokes, if you will. As such, aren't as funny as say, sketch comedies which are simply a series of great jokes run together. The last novel I read that was devoted to just being a string of comedy sketches was The Hitchhiker's Guide to the Galaxy (taken of course, from a radio show that was a series of sketches run together). Hitchhikers was, as a result, the funniest novel I've ever read, and the only one that has ever made laugh out-loud. Until, that is, Game Night came along.

This is one of those books you cannot read in a crowded space because having to constantly breaking into spontaneous guffaws looks unseemly, if not unbalanced. So does having to get up and wipe your eyes, not to mention falling off the couch because you were laughing so hard. The last indeed may cause your significant other to stare witheringly at you for quite some time, while the laughter may lead to permanent and disabling injury. There should probably be a warning label on this book, something like Warning: May Cause Cohabitors to Brain You With Cooking Utensils Because You Can't Stop Giggling Like A Hyperactive Schoolgirl.

...

And that's why Game Night is so great. Above and beyond its relentless hilarity, it captures not just the inherent humanity of the players but also the inherent wonder and the sheer childlike fun of the hobby. For all its savage lampooning, this remains a parody full of love, and it makes me want to game. Not with the players described, of course, but if games so horribly dysfunctional can be this awesome, how much more fun can be had when things are far more aligned? And can I get some friends together on Saturday and find out?

Game Night, in short, leaves us hungry for another. -- RPGNet review by Steve Darlington, April 18, 2008

About the Author

Jonny Nexus is thought by many to be the leading humour writer on the subject of roleplaying games.

He's served as a regular columnist for the magazines Valkyrie and Signs & Portents, wrote the Slayers Guide to Games Masters for leading gaming company Mongoose Publishing, and is the editor and chief writer of the cult webzine Critical Miss.

Outside of writing, he lives in West London with his wife and a menagerie of house plants and works as a programmer in the City of London. "Jonny Nexus" is, of course, a pseudonym.


Product Details

  • Paperback: 208 pages
  • Publisher: Magnum Opus Press (December 1, 2007)
  • Language: English
  • ISBN-10: 1906402019
  • ISBN-13: 978-1906402013
  • Product Dimensions: 8.4 x 5.5 x 0.4 inches
  • Shipping Weight: 8.8 ounces (View shipping rates and policies)
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Best Sellers Rank: #539,815 in Books (See Top 100 in Books)

More About the Author

Jonny Nexus lives in Brighton, England with his wife, their dog, and an array of chew toys that the dog invariably leaves on the top-most step but one.

He is the editor, co-founder, and chief-writer of the cult gaming webzine Critical Miss and has written both a book and a regular monthly magazine column for leading roleplaying publisher Mongoose Publishing.

His debut novel Game Night, published by Magnum Opus Press in 2007, was shortlisted for a Gen Con EN World Award (an "ENnie"). This August, Mongoose Publishing will publish "The NeXus Files", a compilation of Jonny's Signs & Portents articles. And a short story of his ("On Her Majesty's Deep Space Service") will be appearing in a forthcoming anthology from new publisher Stone Skin Press.

 

Customer Reviews

13 Reviews
5 star:
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4 star:
 (7)
3 star:
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2 star:
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Average Customer Review
3.6 out of 5 stars (13 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

3 of 3 people found the following review helpful:
4.0 out of 5 stars I think I have gamed with these guys....., March 30, 2010
By 
Wulfstan "wulfstan" (San Jose, CA United States) - See all my reviews
(TOP 500 REVIEWER)    (VINE VOICE)   
Amazon Verified Purchase(What's this?)
This review is from: Game Night (Paperback)
... or just maybe that was a nitemare. ;-)

Anyway, this book is hilarious. Each "character" is a deity of sorts, who is running a stereotypical gamer archetype. If you have played in many games, you'll recognize every one of these, and be able to set your own name or experiences to that PC-archetype. And then there's the DM- constantly annoyed by the cluelessness of his players, but not without faults of his own. You'll know him too. Or maybe you'll see yourself in one of them.....

As has been said, it's a little Terry Pratchett-like, but it comes to a rather unsatisfactory end.

Still, if you are a RPGer- or even just hang out with RPGers- read this book.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Jonny Nexus hits again!, December 7, 2008
By 
Katsuhiro Otomo (Maplewood, NJ United States) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Game Night (Paperback)
Going into this, I had already read some of Critical Miss. While it does not help understand what is going on, it is a wonderful way to tell if you would like this author or not.

Now to brass tacks: I loved this book. Believe it or not, I actually come off as The Jester when I roleplay, always making wisecracks and never really taking the game seriously. The characters were easy to identify with (well, minus The Lady, as the GM's girlfriend/boyfriend is usually a bigger danger and annoyance than the GM) and the plot moved along quickly, with four idiots, one girl, and a belaguered GM. I would say Discworld would be a close comparison to this-- Early Discworld, not the later stuff about the Night Watch.

And now for the bad part-- the ending was not even okay. I did not enjoy it, and was left with a kind of "*shrug* well, that's it, I suppose" feeling. But, if you can get past that, this really is a joy to read.
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6 of 8 people found the following review helpful:
3.0 out of 5 stars Light read with some quite fun bits, February 18, 2008
By 
This review is from: Game Night (Paperback)
I thought that this was a good book; not too complex, but with an interesting plot and some very funny comic sequences. I was disappointed in the ending (which I won't spoil here), but throughout I could see the Terry Pratchett influence, which was, I think, completely missed in the ending. (Pratchett has the amazing talent of wrapping up neatly and beautifully all the loose ends of the plot, but Nexus just dropped them. I think he was trying for a deeper point, but unfortunatly I didn't get it, or find it worth getting.) Overall, however, I was glad to have read it for the fun bits throughout.
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