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Game On: Energize Your Business with Social Media Games [Paperback]

Jon Radoff
5.0 out of 5 stars  See all reviews (17 customer reviews)

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Book Description

April 12, 2011
A never-before published look at the many possibilities of social game development

As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design.

  • Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools
  • Drills down the process of game design while focusing on the design, analysis, and creation of games
  • Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience
  • Reviews what works and what doesn?t using a range of real-world scenarios as examples
  • Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology.

Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.

Amazon.com Exclusive Article: “8 Businesses Changing the World with Game Mechanics”
by Jon Radoff, Author of Game On: Energize Your Business with Social Media Games

Author Jon Radoff
People are playing games more than ever before--but many of those games are less obvious than you might think. Games have influenced education, healthcare, retail, and consumer industries. Here are a few companies doing things with game mechanics that you might not have suspected, as well as questions you can ask yourself about your own business:

1) LinkedIn.com
The popular business networking website has turned networking into a game. People love collecting things--and on LinkedIn, the connections you form with other people are like a collection of virtual business cards. The more connections you have, the more you “win.” On LinkedIn, the rewards are social status; but collecting is fun in a wide range of businesses. What could you enable your customers to collect?

2) Dollar Tree
Exploration is fun, and many popular digital and social games are about finding hidden places, secret treasures and unusual artifacts. Dollar Tree attracts people with the premise that everything will be only $1 --but it’s the act of exploring that is fun for many people. Could your company give your customers the thrill of exploration? Better yet, could you let people use social media to spread the word of their discoveries?

3) Cold Stone Creamery
In games like World of Warcraft, many people enjoy “crafting” their own products. Creativity is fun--even when it comes from a well-worn process. Combine it with the pleasure of eating great ice cream, and you’ll understand part of what makes Cold Stone Creamery interesting. Beyond Cold Stone Creamery, other companies as diverse as Brighton (jewelry and accessories) and Build-a-Bear Workshop (stuffed bears) are tapping into the desire for personal, automated crafting to turn shopping and dining into an experience. How can you allow your customers to craft?

4) Upromise
Upromise has turned saving money for college into a game--it’s about discovering the products and companies that allow you to earn extra cash to invest in your kids’ education. It’s also a social game: you enroll your family, and make college savings a team effort. What makes it work is the continuous sense of progress. How can you give customers a sense that they’re always achieving something?

5) Nike
Nike has gone beyond being a footwear company--they’re about providing a complete experience that’s about running and fashion. Using social technology like Nike+, an application that let’s you record your runs and share them with others around the world, Nike promotes a sense of community with their brand. Likewise, Nike.ID allows customers to design their own look, and share them with others. By integrating multiple elements of competition, discovery and personalization into their products, it’s as if you’re playing the World of Nike game. How could you create an immersive experience for your customers?

6) Groupon
For many people, collecting coupons is more than a way to save money--it’s about discovery and reward. Groupon has taken it to the next level by making it a social experience as well: when you find an activity you like, you can save a few dollars while also uncovering an activity that you and your friends can enjoy together. How can you market your business better by turning a solitary experience into a social activity?

7) MeYouHealth
Successful games feature many small rewards to keep you focused and engaged. One of the largest areas where this could have a huge and positive effect on society is our health--but let’s face it: healthcare is rarely fun. MeYouHealth, a subsidiary of Healthways, is creating games and applications that get people to think about well-being by focusing on the small steps you can take to improve your life. How can you give your customers a pathway to success, one small (but rewarding) step at a time?

8) St. Augustine Pirate & Treasure Museum
Almost every game is about learning: figuring out a strategy, improving a skill, or gaining an understanding of a set of rules; yet attempts at integrating learning with games have often yielded less-than-engaging results. However, when learning is made fun by crafting an experience enriched by story and discovery, the results can be spectacular. A great example of this is the St. Augustine Pirate & Treasure Museum, which has turned learning about pirates into a fully immersive adventure. Rather than have your customers look at a world, how can you have them customers experience it?


Frequently Bought Together

Game On: Energize Your Business with Social Media Games + Game-Based Marketing: Inspire Customer Loyalty Through Rewards, Challenges, and Contests
Price for both: $36.42

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Editorial Reviews

From the Back Cover

This may be the most revolutionary book you read this year

We all played games as children. Today, millions of us lose ourselves in massively multiplayer games like World of Warcraft, strategy games like League of Legends, and social media games like FarmVille. Games satisfy our need to interact, compete, and exercise our imagination. And they're fun.

What if your business offered those rewards to your customers?

Consider looking at your business—whatever it is—as if it were a game. Open this book, turn your imagination loose, and discover how fun can generate energy that boosts your bottom line.

Are you?

  • A marketer who wants to find and keep customers?

  • A product designer who wants to create a memorable customer experience?

  • A website designer who wants to keep visitors coming back?

  • An executive who wants to make customers happy and boost profits?

  • A game designer who wants to create a better social game?

This book is for you!

About the Author

Jon Radoff is an entrepreneur who focuses on entertainment and social communities. He created one of the original commercial games on the Internet, Legends of Future Past, and founded a content management system that foreshadowed modern blog and wiki technology. His newest startup, Disruptor Beam, is a social game publisher.


Product Details

  • Paperback: 432 pages
  • Publisher: Wiley; 1 edition (April 12, 2011)
  • Language: English
  • ISBN-10: 0470936266
  • ISBN-13: 978-0470936269
  • Product Dimensions: 6.1 x 0.9 x 8.9 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (17 customer reviews)
  • Amazon Best Sellers Rank: #517,658 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
63 of 72 people found the following review helpful
5.0 out of 5 stars 94,597 reasons to buy this book December 7, 2011
By Michael
Format:Paperback|Amazon Verified Purchase
You might have noticed that there is a button next to these reviews where you can vote as to whether the review is helpful or not. Your vote becomes part of the logarithm that determines the reviewers 'ranking' on Amazon - I'm currently ranked 94,597, hence the title of this review.

I draw your attention to this detail for two reasons. First, so you'll take the time to click the "Helpful" button when you finish reading this, and secondly because this is what Game On is all about. How many 'friends' do you have on Facebook, followers on Twitter, contacts on LinkedIn? Did you get a 'like' on your recent blog post, or a little prompt last time you logged into some on-line app telling you that your profile was 75% complete and promising you riches beyond belief if you completed it?

Gaming has penetrated the entire social media world, and most of the time we don't even notice that it's there. Competition, cooperation, rewards and quests are common place, and if you want to understand how these principles of gaming are being applied, then Game On is one of the best places to start. If, like me, you're working on applying some of these ideas in developing your own social media application, then this is a more than useful reference work.

There is a good mix of practical experience and solid theory behind this easy to read book. The take home message for me in this book is that 'gaming' is not something just for teenagers welded to their computer screen playing shoot them ups or whatever. Gaming is mainstream social media practice, something that you are involved in every time you enter social media space, and if you want to get your head around how it all comes together, buy this book.

And now - with the power of your mouse and in the spirit of Game On - you can move me up or down from position 94,597 by choosing to click the 'Yes" next to the question "Was this review helpful?".
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18 of 18 people found the following review helpful
5.0 out of 5 stars Must Read for Viral Insights Alone April 28, 2011
By Harlan
Format:Paperback|Amazon Verified Purchase
Love:
I Loved the Virality Chapter... it explains so methodically why Facebook Games work, and how to measure and improve Virality.
I Enjoyed the ideas of Life/Work as a Game.
I Liked the Game Design topics as well (even though I'm not a designer), as it applies contextually to "business/system design" of which I am both.

Want:
More references and illustrations to research would have been helpful (with URLs on the pages, so I can get PDFs/etc.).
More pictures of the games mentioned (in color would have been nice too!). (use as examples).

Details:
When I started the book, I was a little taken aback by the "read this book as a game" idea... but as I played my way through the chapters, I realized that I was thinking constantly about my "knowledge score". I started making little +1 marks near anything I learned I didn't know before. My total score is +134. How many books can you read where you can actually say you learned 134 new things, that you can use in your everyday life? The heaviest chapter for me was the one on Virality. +48 from that chapter alone.

I wholeheartedly recommend this book to anyone who is interested in: Business, Society, Games, Game Marketing, Marketing, Game Design, or even has a passing interest in Facebook and/or Virality.
Was this review helpful to you?
13 of 13 people found the following review helpful
5.0 out of 5 stars Good read even for non-gamers April 11, 2011
By Amrita
Format:Kindle Edition|Amazon Verified Purchase
I am not a gamer, but I wanted to learn more about gaming and how it applies to my job and my customers. (I work in Marketing for a digital communications agency). I found this book really easy to read even from a non-gamer's perspective. One of the things I liked is that the book starts off with a quiz to help the reader determine what kind of path they should follow when reading the book. Depending on your profile, you can look for icons located throughout the book and focus on reading those sections, rather than reading the book from start to finish in a linear fashion. This book is a great read for someone interested to learn how social games apply to your business, with a combination of both theory and practical tools. As a marketer, this book was really informative in teaching me how games have changed the way customers buy and how this applies to the work I do.
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Most Recent Customer Reviews
5.0 out of 5 stars Unique and very well written book
The introduction explains how to read the book, allowing the reader to take a 12-question test to determine their type ("artisan;" "impresario," or "otaku," or combination of any... Read more
Published 1 month ago by Michael Ruckman
5.0 out of 5 stars Must-HAVE
This is a great book for those going into Business, Game Design, Game Programming, or those Gamers who really want to take a little dip into what goes into making a game and a game... Read more
Published 4 months ago by comedianmasta
5.0 out of 5 stars Awesome read...
Well organized and written book. Loved the internal "game" that helped navigate the book! If you're interested in learning about gamification this is a must read. Read more
Published 5 months ago by not inspired
5.0 out of 5 stars Wow
This is the book I have been searching for the last six months. Working in a start up on a social mobile game has opened my eyes to a world I didn't know exist and an opportunity... Read more
Published 8 months ago by Craig A. Hinrichs
5.0 out of 5 stars Good Guide On Game System Design
This book is a good guide to get check list or hints on how to build game system design.
I think the technical editor of the book, Ethan Kidhardt may have plentiful experience... Read more
Published 10 months ago by Chun-hyok Chong
5.0 out of 5 stars Pull back the curtain on all game design.
Jon is like a magician who can make his magic tricks more splendid by showing you how they work. He pulls back the curtain on games and gaming, but instead of revealing a... Read more
Published 23 months ago by Jeremy Springfield
5.0 out of 5 stars Loved it
It's not often you find a book that can bridge the gap between business and entertainment but this book does just that. Read more
Published on May 4, 2011 by ErikG
5.0 out of 5 stars Comprehensive and Actionable!
Jon has managed to create a book which provides great breadth on all aspects of social gaming while simultaneously breaking down the specifics (e.g. Read more
Published on April 14, 2011 by jp
5.0 out of 5 stars One of the best business books for 2011
There is no better time than the present to introduce gaming into the business world...if you follow the trajectory of the Social Web it is all about "engagement" and in business,... Read more
Published on April 13, 2011 by K. Donovan
5.0 out of 5 stars Keep your eye on the ball
Who is this book for?

Anyone who is interested in the web, creating products, game design or anyone who likes to read a book with a heartbeat. Read more
Published on April 12, 2011 by Kurt Stangl
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