- Paperback: 451 pages
- Publisher: Vintage (March 29, 1994)
- Language: English
- ISBN-10: 0679736220
- ISBN-13: 978-0679736226
- Product Dimensions: 1 x 5.2 x 8 inches
- Shipping Weight: 12.8 ounces
- Average Customer Review: 4.7 out of 5 stars See all reviews (39 customer reviews)
- Amazon Best Sellers Rank: #1,640,826 in Books (See Top 100 in Books)
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Game Over: How Nintendo Conquered The World Paperback – March 29, 1994
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Top Customer Reviews
The author had an easy style, one that merged dry facts with a fair amount of story telling. He also managed to throw in suspense at regular intervals, just like a novel. But that is what makes this book, in my opinion, an excellent one. There are serious lessons in business to be learned from this book, yet the author managed to tell it in a easily digestible style. Perhaps, it has got to do with his extensive experience in writing articles for magazines.
While it detailed the history of Nintendo and how it rose from a humble card-making operation to the dominant player in the world of video-games, I was more impressed with the management lessons that could be learned from the marketing genius of the company. Yamauchi, the person behind Nintendo, was clearly an astute businessman in his own right. While not as famous as the late Morita, he clearly has a place among the very best of Japanese businessmen in the 1980s.
The book also revealed the legal and social environment of the 1980s and early 1990s. In a country like America where litigation can be considered a profit centre of a large corporation, Nintendo was faced with several legal suits that could potentially cost it millions of dollars, including the possibility of bankruptcy. Coupled with the fact that America at that time was also faced with one of the largest trade deficits with Japan and Japan-bashing was the call of the day, how Nintendo managed to survive those years was another interesting sub-plot in the book.Read more ›
I was surprised to find a very interesting, well written, and in-depth book talking about all the major players in the industry, from the executives of Nintendo to the game designers at the individual software houses.
This book is a great deal of fun and you always want to see what's going happen next. Sheff makes it so dramatic that you wonder whether he's making it all up because its almost too good to be true.
Most Recent Customer Reviews
To be blunt, David Sheff knocked this book out of the ballpark. The story of Nintendo's rise to power would likely have been interesting on its own, but Sheff's research clearly... Read morePublished 4 months ago by Matthew Segrest
Great history for anyone even remotely interested in the games industry. The book covers the rise of Nintendo in Japan and the US (and a bit of Europe) but doesn't forget to... Read morePublished 10 months ago by M.M.H. van Best
This story is amazing. The business behind one of the world's obsessions is an unexpected page turner. Read morePublished 16 months ago by V.
The book is quite interesting. It covers years from 1986 to 1993, but the story is intriguing...Published 18 months ago by Maxim Rozhkov
Reads like a thriller. With almost 20 years of hindsight since this book was written it gives an interesting view into what it took for Nintendo to establish their place in the... Read morePublished 21 months ago by Joseph Sgro
Loved the history of how nintendo single handedly saved the gaming world that we know today... But I found the way of storytelling very annoying, jumping from future to past and... Read morePublished 22 months ago by Thiago Sousa
It details the history of video games extremely well. A good read for anyone who's interested in video game development.Published 22 months ago by Master M