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"Game Over...is ultimately less absorbing than 'Tetris' but not by much. The opening chapter alone stuns us... A fascinating insider's loook into the Nintendo juggernaut."(Wall Street Journal) -- The New York Times
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Everything you would expect is here, from Nintendo's humble beginnings as a Hanafuda playing-card company in 1889 to the release of the N64 game console in 1996. During the journey we are introduced to all of the players involved, along with their facinating bios. From Japanese president Hiroshi Yamauchi, to game design wunderkind Sigeru Miyamoto, to Nintendo of America head Minoru Arakawa...we follow the early stumbles of the fledgling company, and its rise to the top of the vicious, cut-throat videogame market with the help of some Western allies. Game Over delivers both a facinating glimpse into the operations of a Japanese conglomerate, as well as a thrill-ride though the volatile games industry. Author of the original book Sheff adopts an easy-going, if somewhat dry, prose style...but it still reads better than your typical business tome.
You know that any company as tight-lipped and controlling as Nintendo is going to try and put the thumb on any would-be biographer looking for privledged access, and while I won't go so far as to call Game Over biased towards Nintendo, it certainly does lean towards the point-of-view of its subject matter. However, saying this, the book does not gloss over the rather ruthless practices that Nintendo has engaged in, both with its facist attitude towards its licencees, as well as with its battery of high-priced, go-for-the-throat lawyers. Of course, no company can rise as quickly to the top as Nintendo and not fall into the sites of hungry barristers, and Game Over sometimes gets bogged down in the morass of litigation fired at the company. Another thing I found lacking was a real in-depth look at the battles Mother N has engaged in with its two chief rivals: Sega and Sony. While the two companies are certainly mentioned, I was looking for a detailed battle-of-the-systems between them, something that unfortunately never materializes. I had hopes that this might be covered in the added-on chapters, but Eddy's entries are little more than reminises from the people involved.
So, in the end we have a perfectly facinating peek behind the pixel curtain, into the company that created the most kid-recognizable icon since Mickey Mouse. Mario, we hardly knew ye.