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Game Over Press Start To Continue Paperback

ISBN-13: 978-0966961706 ISBN-10: 0966961706

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Product Details

  • Paperback: 494 pages
  • Publisher: Cyberactive Media Group Inc/Game Pr (April 15, 1999)
  • Language: English
  • ISBN-10: 0966961706
  • ISBN-13: 978-0966961706
  • Product Dimensions: 1 x 5 x 7.8 inches
  • Shipping Weight: 14.4 ounces
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (29 customer reviews)
  • Amazon Best Sellers Rank: #601,056 in Books (See Top 100 in Books)

Editorial Reviews

Review

Irresistable...almost as hypnotic as a successful video game. " An intriguing potrait of what it takes to succeed in today's competitive computer industry." (Washington Post Book World)

"Game Over...is ultimately less absorbing than 'Tetris' but not by much. The opening chapter alone stuns us... A fascinating insider's loook into the Nintendo juggernaut."(Wall Street Journal) -- The New York Times

About the Author

David Sheff's articles have appeared in Playboy, Rolling Stone, The Observer, and Foreign Literature(in Russia), among other publications, and on National Public Radio's All Things Considered. His book The Playboy Interviews with John Lennon and Yoko Ono was a Literary Guild Selection. Sheff lives in Northern California with his wife, Karen Barbour, and son, Nicolas.

Customer Reviews

4.4 out of 5 stars
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Most Helpful Customer Reviews

12 of 14 people found the following review helpful By Dan Amrich on November 27, 2000
Format: Paperback
How Sheff (and Eddy) got this kind of info may never be fully revealed, but this book is positively required reading for anybody even remotely interested in how the game business really works. At times, it reads like a spy novel--the intrigue revealed in the battle over the rights to Tetris could stand as its own adventure--and reveals many personal details about how Nintendo went from a humble family-owned playing card company (!) to one of the most powerful digital entertainment brands in the world. The book doubles as a brief history of video gaming in general, making it absolutely indispensable.
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6 of 7 people found the following review helpful By William E. Hunter on May 29, 2000
Format: Paperback
A fine history of Nintendo, one of the largest videogame companies operating today, which parlayed its success with the Donkey Kong arcade francise into its replacement of Atari as the company name ubiquitous with videogaming. The original portion was written by David Sheff, obviously someone with a lot of access to the notoriously tightly-knit inner sanctum of Mother N. It is followed up by new chapters by Andy Eddy.
Everything you would expect is here, from Nintendo's humble beginnings as a Hanafuda playing-card company in 1889 to the release of the N64 game console in 1996. During the journey we are introduced to all of the players involved, along with their facinating bios. From Japanese president Hiroshi Yamauchi, to game design wunderkind Sigeru Miyamoto, to Nintendo of America head Minoru Arakawa...we follow the early stumbles of the fledgling company, and its rise to the top of the vicious, cut-throat videogame market with the help of some Western allies. Game Over delivers both a facinating glimpse into the operations of a Japanese conglomerate, as well as a thrill-ride though the volatile games industry. Author of the original book Sheff adopts an easy-going, if somewhat dry, prose style...but it still reads better than your typical business tome.
You know that any company as tight-lipped and controlling as Nintendo is going to try and put the thumb on any would-be biographer looking for privledged access, and while I won't go so far as to call Game Over biased towards Nintendo, it certainly does lean towards the point-of-view of its subject matter.
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3 of 3 people found the following review helpful By A Customer on August 5, 2001
Format: Paperback
I am a very big Nintendo fan, and it was very interesting for me to learn about the history of this company. This book is very well written, but is also a little biased against Nintendo. Overall I think all Nintendo fans and video game fans in general will find this book very interesting.
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2 of 2 people found the following review helpful By Jeremy Finch on February 7, 2000
Format: Paperback
This book rocks! I've been a loyal fan of Nintendo since the NES, have followed and done research for many years, but never did I realize everything that went on in and around Nintendo. From it's humble beginnings in 1889 to the present, this book does an excellent job of portraying the events that have made Nintendo the company it is today. Whether you love Nintendo, love to read, or even if you just need it for a book report (like me), this book is for you. Simply put, I couldn't put it down.
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2 of 2 people found the following review helpful By A Customer on June 16, 1999
Format: Paperback
David's book on Nintendo's rise to the top is interesting and gives an insight to how a Japanese video games company among other things conquered the US market and got the rights to Tetris for the Game Boy.
But I miss information on Nintendo's operations in Europe and to some extent Japan. And as the book ends in the 16-bit console era its more of a history lesson than a guide to the contemporary video games market.
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2 of 2 people found the following review helpful By A Customer on June 14, 1999
Format: Paperback
Game Over: Press Start to Continue is an easy-to-read story of the history of Nintendo. It's a must read for anybody in the games industry plus an interesting read for anybody who's ever played a video game.
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2 of 3 people found the following review helpful By A Customer on January 25, 2002
Format: Paperback
There's no other book like it. I'm in the industry and I read it like a bible.
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2 of 3 people found the following review helpful By Patrick Heinonen on April 17, 2001
Format: Paperback
I picked this book up at my local video game store and it has changed my life. I would tell anyone who loves video games as much as I do to go pick it up. Nintendo followers are at the top of the list to read it or anyone wanting to know about the videogame industry.
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