The book does a pretty good job of not going too far off the deep end with theory and keeps with the topics.
This is an ideal book for people who program computer games and who have a good grasp and solid interest in physics, engineering and computer programming.
These will teach you high level physics programming concepts that will allow you to create parts of a game engine.
As many others reviewers have noted, this book requires a high level of mathematical maturity. I would recommend at LEAST 3 semesters of calculus and a solid understanding of... Read morePublished 11 months ago by Eli
On the positive side, this book does not shy from the math behind rigid body physics -- and more, such as fluid dynamics. Read morePublished 12 months ago by Luke
You should be up on your calculus for this book as other reviewers indicated but there are sections which present linear algebra adequately and approximate solution methods to... Read morePublished 13 months ago by Paul A. Bonyak
I have mixed feelings about this book. One one hand, it has everything you need to know about physics. That's a good thing. Read morePublished 17 months ago by Lou
The book contains so much information. As an engineer, I was surprised to see how much "real" physics there was in the book. Read morePublished 19 months ago by Amazon Customer
This book is a Bible of game physics. It contains everything you may need and often more. It is essentially self contained, that is even quaternions and LCP solvers are discussed... Read morePublished 19 months ago by Giuseppe Maggiore
The kindle version of this book is missing the cover page and the table of contents. TOC is kind of handy when reading a book.Published 19 months ago by wm
I'm a game programmer with hard mathematical background(4 calculus courses(including calculus on several variables), 2 courses on linear algebra, groups, rings and ordinary... Read morePublished on June 18, 2012 by Luis Enrique Vargas
This is a book that is primarily pages and pages of math, mostly complex. I suppose that's largely to be expected, as what is this branch of physics but primarily equations? Read morePublished on February 6, 2011 by T. Burket