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Praise for 1st edition:
"The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools.
"A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code. You can't say this about a lot of books!" - Philip J. Schneider, Industrial Light & Magic.
I have made it about 9 chapters into this book. About 12 pages have come loose, almost every other time I open the book. Read morePublished 4 days ago by Douglas Bianchi
Good resource, however you will need some technical background in programming to get the most out of this information.Published 4 months ago by A. Lokey
In this review, I will discuss my experience with Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game by Ian Millington. Read morePublished 12 months ago by A. M. Hernandez
This book is the complement to the Eberly's book Game Physics. This will take you through the basics of creating a game engine from the bottom to the top. Read morePublished 14 months ago by Eli
All the things needed to build an actual physics engine are very thoroughly and practically explained, step by step. Read morePublished 14 months ago by Amazon Customer
I hope some effort is being made to make this book available on Win 8 viewer, and other devices. I buy Kindle books so I can read them anywhere anyway I want at the moment. Read morePublished 16 months ago by Jamie R. Robillard
Gives a full tour through building a working physics engine, so it's really useful if you're getting started. Read morePublished 16 months ago by Luke
great book for peoples who wants to go and create their own games! it helps with coding your objects and how they behavePublished on April 5, 2013 by Eduardo Rodriguez