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Game Programming Gems 8 Hardcover – March 1, 2010

3 customer reviews
ISBN-13: 978-1584507024 ISBN-10: 1584507020 Edition: 1st

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Frequently Bought Together

Game Programming Gems 8 + Game Programming Gems 7 (Game Programming Gems Series) + Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
Price for all three: $128.32

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Editorial Reviews

Review

I. General Programming. II. Math and Physics. III. AI. IV. Audio. V. Graphics. VI. Networking and Multiplayer. VII. Scripting and Data-Driven Systems.

About the Author

Adam Lake is a Sr. Graphics Architect in the Advanced Visual Computing Group leading development of tools and technology for high performance graphics hardware at Intel. Adam has held a number of positions during his 12+ years at Intel including research in non-photorealistic rendering, delivering the Macromedia Director™ 8.5 Shockwave™ Studio and player, lead of the modern game technologies project, and optimizations of several game engines on IA. He has designed a stream programming architecture which included the implementation of simulators, assemblers, compilers, and programming models. He has several publications and regularly reviews for ACM SIGGRAPH, IEEE, and book chapters on computer graphics. He has a BS from the University of Evansville and an MS from UNC Chapel Hill.
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Product Details

  • Hardcover: 640 pages
  • Publisher: Cengage Learning PTR; 1 edition (March 1, 2010)
  • Language: English
  • ISBN-10: 1584507020
  • ISBN-13: 978-1584507024
  • Product Dimensions: 1.8 x 7.8 x 10 inches
  • Shipping Weight: 3.3 pounds (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #131,829 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews

1 of 1 people found the following review helpful By Clockwork on March 31, 2013
Format: Hardcover Verified Purchase
Probably one of the best, if not the best, of the GPG series. Excellent articles on SSAO and font rendering with complete source. Some of the subjects, like network and multiplier, are a bit lacking but they would require books of their own. There also a very good article about streaming assets with a working example and complete source code.
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1 of 2 people found the following review helpful By sarahcalebsnana on January 13, 2014
Format: Hardcover Verified Purchase
This was on my 15 year old grandson's wish list so I ordered it for him. He loves it and has already gotten some good tips for programming. He looks a lot up on-line but likes to have a book to refer to. This is just what he was looking for.
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0 of 2 people found the following review helpful By April on February 24, 2015
Format: Hardcover Verified Purchase
Not so much a problem with the book, but with its level. As an experienced web developer new to game programming, I found this books material just too far over my head. If you're a newbie, check out Robert Nystrom's "Game Programming Patterns" instead.
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