31 of 43 people found the following review helpful:
5.0 out of 5 stars
62 Hints & Tips for the Intermediate/Advanced Programmer, March 10, 2005
This review is from: Game Programming Gems 5 (Game Programming Gems (W/CD)) (v. 5) (Hardcover)
Intended for the intermediate to advanced game programmer, this is a book that will literally have something for everyone. It contains sixty-two 'gems' that is, articles on how to some particular aspect of game programming. Sophisticated game programming is probably the most complex programming there is. And this book goes into some pretty sophisticated programming details.
For instance:
4.2 Dynamic Grass Simulation - Just how does grass move when the wind is blowing
5.7 Rendering Gemstones - you can see through them, you can see highlights
5.2 Let it Snow - And how does the appearance of snow change if you are moving through it.
There is no question that the main driving force for faster computers is to make for more realistic gaming. And the faster computers allow more sophisticated programming to be done to make the grass wave realistically.
This is probably not a book you're going to sit down and read from cover to cover. You'll probably scan through and read the ones that are applicable to just what you need to do next. But then in a couple of weeks, in a couple of months....
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1 of 1 people found the following review helpful:
4.0 out of 5 stars
Satisfied with this Purchase, February 27, 2009
This review is from: Game Programming Gems 5 (Game Programming Gems (W/CD)) (v. 5) (Hardcover)
I originally purchased this book to gain insight into solving a specific issue I was having after fruitlessly combing the internet for answers.
While the article I originally purchased the book for didn't really help me as much as I had hoped, there is nonetheless a wealth of other information in this book that may prove to be useful to the budding game developer.
Most of the info in this book could probably be obtained by searching the internet, but it's nice to have it all in one package.
Also note that since this book was published in '05, some of the info may already be somewhat outdated, especially those articles pertaining to graphics hardware techniques, which a significant portion of the book is devoted to.
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