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C# and Game Programming (Second Edition): A Beginner's Guide Paperback – October 29, 2003

ISBN-13: 978-1568811932 ISBN-10: 1568811934 Edition: Bk&CD-Rom

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Editorial Reviews


"C# and Game Programming is a useful all-around resource for anyone looking to get off the ground and start learning what C# can really do." -Wisconsin Bookwatch, June 2005 --This text refers to an alternate Paperback edition.

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Product Details

  • Paperback: 600 pages
  • Publisher: A K Peters/CRC Press; Bk&CD-Rom edition (October 29, 2003)
  • Language: English
  • ISBN-10: 1568811934
  • ISBN-13: 978-1568811932
  • Product Dimensions: 8.9 x 7.4 x 1.6 inches
  • Shipping Weight: 2.7 pounds
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (40 customer reviews)
  • Amazon Best Sellers Rank: #3,896,165 in Books (See Top 100 in Books)

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Customer Reviews

3.8 out of 5 stars

Most Helpful Customer Reviews

21 of 22 people found the following review helpful By Deon Poncini on February 15, 2004
Format: Paperback
This book was a bittersweet experience for me. The book is basically devided into three sections. The first is the basics of C#, the second basics of Game Programming, and the third more advanced C# using OOP methodology.
A quick rundown of the sections:
1: Ultra Simplistic - 2 stars
2: Brilliant! Worth buying the book for 5 stars
3: Rushed, Too Concise, doesnt explain anything and useless- terrible : 1 star
(hence my rating of 3 stars - interger average of these values)
I was glad that I had read C# The Complete Reference by Herb Schildt before reading this book. The first section on programming basics is VERY basic - teaching very beginner concepts such as loops, descisions etc that most people reading this book would already know. As someone who must read a book cover to cover I read all this, resisting the strong temptation to skim to the next section. It provides a simple introduction to C#, but not particularly useful,
The second section concerns itself with game creation using Windows Forms and GDI+. The first example in this section, Paddle Tennis, is quite good, and probably worth buying the book for this one example, if you have never done any windows forms or GDI+ programming in C# before (as I hadnt). On the accompanying CD there are all these application files you need to add to your project, which is not explicitly stated in the book, and left me scratching my head when I entered all the source code, compiled and got about 200 errors. Actually mentioning that these prewritten classes needed to be added would have been of tremendous help.
But these prewritten classes are the downfall of the book. Basically the example teaches you how to display images, initialize a form, override the OnPaint & OnKeyPress methods - but thats it.
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10 of 10 people found the following review helpful By C. Branch on December 8, 2003
Format: Paperback Verified Purchase
I purchased this book to evaluate it for a university course I am teaching in the spring. I am planning on teaching game design using the C# language and thus this book seemed right along the right lines.
It is not.
A brief summery of the book would be: Intro to C# with some game examples. The problems is that the C# topics are spread, somewhat haphazardly, through out the book, and the examples are LONG. There really is no reason why complete programs need to be printed, especially after describing methods used in them. I'd say that of the 550 pages about 300 is simply code. Combined with the fact that formatting is not perfect makes the book a difficult read.
Another complaint is the horrible quality of the games provided. The look bad, and play even worse. The fact that all of them run without crashing maybe seen as an improvement over some other books. Typically the reader should be impressed or at least inspired with what you can do with the knowledge in the book, this is almost the opposite, I know that I won't show any of these demos simply because it could drive people away.
Finally there is almost no actual Game design. All games are one or two files with limited number of classes. The book tries to focus on object oriented design, however it is poorly done with little thought given to non-player objects, such as program structure. Program structure, or lack there of, is simply the Windows.Forms model with its event model driving the game. Unmodified this model is unsuitable for actual game creation.
You might be able to learn C# from this book, however it will take you a while.
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16 of 18 people found the following review helpful By A Customer on October 31, 2003
Format: Paperback
This is a fantastic book for learning both C# and Game Programming. It covers the entire C# language, breaking down each keyword, so as to make learning a new language as simple as possible. But, it doesn't stop there. Next, it introduces game programming, taking the keywords that you've already studied and using them to create arcade style games. The games are actually object-oriented models built off a single set of classes, but you don't know this yet, since you're only in chapter three. Building the games also means that you'll have to master both graphic and sound programming, but the CD also includes pre-assembled projects, so beginners can skip these steps, studying them after they completed the language. The games are also built using Windows not console settings, so you'll be well into event driven thinking. Once you've mastered those games, its back to work with new keywords and concepts being introduced in every section. There is no documentation that explains; "Why you want to program..." or "How to think of ideas" You know why you want to program and you don't need to read another book that suggests that you watch Japanese cartoons. Progressing through the chapters means progressing through sorts, statistics, file storage, database, and object-oriented design, but each chapter ends with two new games, and interesting enough, all those little topics, seem too also play a role in those games. There is a little bit of algebra and a small doze of calculus, but these concepts can also be skipped without a problem. There is a tinny taste of primitive 3D programming, but the book is action packed 2D. Finally, as you work through the last set of game classes you are inspired to do one of two things. One, design a few new games using those classes. Or two, to design your own set of classes and use those to create whatever you'd like. The appendix also includes additional information on Windows Forms, Algorithms...
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