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Game Programming with Silverlight
 
 
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Game Programming with Silverlight [Paperback]

Michael Snow (Author)
3.2 out of 5 stars  See all reviews (12 customer reviews)

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Browse more guides to game programming and other books on game development from Course Technology PTR.

Book Description

June 24, 2009
Learn to program fun and challenging games using Silverlight, a rich, web-based application that is ideal for rapid, casual game development. "Game Programming with Silverlight" shows anyone interested in game design and development how to build web-based games using any of the major operating systems and browsers. This comprehensive guide walks readers through every feature of Silverlight used in game creation. You'll get an introduction to Silverlight 3 and all of its cool features. After you're comfortable with the application you'll learn how to create your game world, add objects and animate them, incorporate sound and music, network your game and make it multiplayer, and more! Each chapter covers a wide range of topics that you can leverage to build just about any type of game using Silverlight.


Product Details

  • Paperback: 257 pages
  • Publisher: Course Technology PTR; 1 edition (June 24, 2009)
  • Language: English
  • ISBN-10: 1598639064
  • ISBN-13: 978-1598639063
  • Product Dimensions: 9 x 7.3 x 0.8 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #1,275,176 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
22 of 23 people found the following review helpful
Not worth the money July 23, 2009
Format:Paperback
Just go and download the source code for the book and read that; in fact that is basically what the author tells you to do. The first half of the book is a general overview of Silverlight that could (should) have been 1 chapter. The second half is a little more useful, and gives a brief explanation of some issues that the author ran into while writing the game that the book was written about.

Overall, I felt like the book was more a log of the development of the demo game, and does not do a very good job as an introduction to game programming with Silverlight.
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10 of 11 people found the following review helpful
Format:Paperback|Amazon Verified Purchase
I purchased this book with the intention of using it for guidance in (random) map generation in Silverlight. But the book fails to offer much guidance in game programming at all. Rather, the author has opted to provide a overly detailed introduction to Silverlight 3 in the first 106 pages and then only "snippets" of code from various other functions and utilities in the remaining 145 pages to show off his game. The snippets provided aren't even representative of the challenging or creative aspects of coding such an application but rather a seemingly self-indulgent glimpse of the author's musings as he writes about specific elements that strike a chord within a category, or are just easier to detail. Overall, its fodder best documented in a blog or in a source-accompanying document online and NOT a guide to be bought, paid for and kept within easy reach on anyone's handy reference shelf.
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7 of 8 people found the following review helpful
No code as advertised August 30, 2009
Format:Paperback
This book covers a topic that can prove to be very useful for game developers; however, important information about game development (Client/Server network programming) is rushed and is missing vital parts, and worse than that, the complete code that the book CLAIMS is downloadable is NOT. AND IT IS AT LEAST 6 WEEKS SINCE THE BOOK HAS BEEN PUBLISHED!
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Most Recent Customer Reviews
Build a game step by step in Chapter 4
Starting with Chapter 4, you can use each section to begin building your game step by step, from creating the game loop and enabling full screen, to loading images and detecting... Read more
Published 21 months ago by JanetFi
It's OK. But the code is incomplete.
I enjoyed reading this book, however, the code in this book uses many custom coded helper methods and static classes that are unmentioned and undefined. Read more
Published 24 months ago by James M. Mantooth
Fantastic Book
I really enjoyed Mike's book. The content is great and the sample code that is provided is very helpful. Read more
Published on May 8, 2010 by Michael Hanley
Good book
A good book covering an array of topics related to 2D game programming with Silverlight 3.0 . The chapter with Networking is a very nice addition to the book. Read more
Published on March 30, 2010 by Maciej Misztal
Average Book - Worth a quick view
I purchased this book in order to ascertain whether or not it was worth attempting to write complex multi-player games like RPGs with Silverlight. Read more
Published on March 1, 2010 by Rob
Better book if it didn't have the words Game Programming in the title
Much of this book is an introduction to Silverlight and not specific to game programming. As for an introductory book, there are several others on the market which do a much... Read more
Published on January 18, 2010 by B. Owczarzak
Any interested in game design will find this offers a fine survey
Learn to program games using Michael Snow's Game Programming with Silverlight, a web-based application ideal for game development. Read more
Published on September 16, 2009 by Midwest Book Review
Good bases for beginners
This book is very good for the one who wants to learn the basics of programming games via Silverlight 3. Read more
Published on August 14, 2009 by Arnaud Wissart
The code is worth the money
Good information in the book and the code for the book is worth the purchase price alone.
Published on July 29, 2009 by Jessie C. Srader
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