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3D Game Programming for Teens (For Teens (Course Technology)) [Paperback]

Maneesh Sethi (Author)
1.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

February 17, 2009 For Teens (Course Technology)
Do you love video games? Do you want to learn how to make them yourself? Welcome to 3D Game Programming for Teens, Second Edition, a how-to resource for anyone interested in creating a video game. Written specifically for beginners in an easy-to-follow way, the book teaches you basic programming, graphic design, and 3D modeling so that you can design and develop your very own games. You'll begin with an introduction to some simple programming concepts using the Blitz3D language. Then you'll learn about graphics creation for games using CorelDRAW and PHOTOPAINT. Finally you'll explore basic 3D modeling with Autodesk 3ds Max, and you'll learn how to enhance your games with sound effects, collisions, and more. 3D Game Programming for Teens, Second Edition walks you through the game programming process step-by-step, with each new technique building upon the previous ones. The final chapter of the book shows you how to put all your new knowledge together and build your own full game! All you need to get started are some basic computer skills and a love of games. No previous programming experience required!

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Product Details

  • Paperback: 409 pages
  • Publisher: Course Technology PTR; 2 edition (February 17, 2009)
  • Language: English
  • ISBN-10: 1598638432
  • ISBN-13: 978-1598638431
  • Product Dimensions: 9.2 x 7.3 x 1.1 inches
  • Shipping Weight: 1.9 pounds (View shipping rates and policies)
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #996,497 in Books (See Top 100 in Books)

 

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5 of 12 people found the following review helpful:
1.0 out of 5 stars A very poorly organized book, January 6, 2010
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This review is from: 3D Game Programming for Teens (For Teens (Course Technology)) (Paperback)
I may have bought this book for kids who are too young (10 and 13) so when they were frustrated I tried to help them. The samples the book follows are supposed to be found in the CD that cams with the book. First they tell "kids" : find this sample code in the CD without telling them exactly which folder in the CD they can find it. That may be OK for somebody experienced but not for a kid (they will probably look for it by opening every folder in the CD!!). Then guess what ... the samples are nowhere to be found. So ... I typed the code myself for them. When compiling it with their software it told me a function was not available ... Let's see ... a function they are using in the code is not available in their software??? And this is just the simplest example the book starts with. Imagine if anybody is going to read the rest of the book. I can't believe a book like this one even gets published.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
game components, creating terrains, creating heightmaps, exit game, turn right, following code deals, game loop, chase camera, compare your code, gallery items, creating collisions, enter the following code, add the following code
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Putting It All Together, Getting Graphic, Click the Save As Type, Resume Play, Press the Mouse Button, Click Effects, Next Dim, Hello World, Cancel Help Figure, Using Types, Jumping Cone, Press the Enter, Understanding Arrays, Setting the Stage, The First Program, False Text, Editable Poly, Game Paused, Understanding Loops, Guessing Game, Position Entity, Return Key, Load Font, End If Endlf, Collisions Figure
Browse Sample Pages:
Front Cover | Table of Contents | First Pages | Index | Back Cover | Surprise Me!
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