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When you play the game of thrones, you win or you die. There is no middle ground. -Cersei Lannister
Across the Seven Kingdoms, the Great Houses of Westeros struggle to control the Iron Throne. The battle begins here in the A Game of Thrones Core Game.
The beloved heroes, villains, locations, and events of George R.R. Martins A Song of Ice and Fire saga comes to life in this customizable card game. Players take control of the Starks, Baratheons, Lannisters, or Targaryens and attempt to plot, fight, conspire, manipulate, and bribe their way to victory.
The A Game of Thrones card game can be played in a multiplayer melee format with 3-4 players, or in a one-on-one joust format with 2 players. But whichever format you choose, the game has only just begun! In the world of the Living Card Game, hundreds of additional cards are available separately, allowing players to customize the four houses included here, or create entirely original decks.
Welcome to A Game of Thrones The Card Game, where you will experience George R.R. Martin's Westeros like never before!
Game Contents
- Game Board
- Rulebook
- 6 Plastic Title Markers
- 6 Multi-player Reference Cards
- 60 Power Counters
- 44 Gold Coins
- 6 House Cards
- Four 52-cards Decks
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Most Helpful Customer Reviews
45 of 45 people found the following review helpful:
5.0 out of 5 stars
On the shoulders of hobby giants!,
= Durability:4.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:2.0 out of 5 stars
This review is from: A Game of Thrones: The Card Game (Toy)
What this is: a CCG-type fantasy strategy game with some board-game-ish components to give a nice tactile feel to things. The goal: to accumulate 15 Power tokens (representing political clout) before any other player. Plays 2-6.
This game is beautiful; let's start with that declaration. The core set includes 4 pre-made decks for the Stark, Lannister, Targaryen, and Baratheon Houses; six grey plastic moulded pieces that represent various courtly positions like Crown Regent, Hand of the King, Master of Coin, etc.; really pretty Gold Dragon coins and blue Power pieces; and a very nice, durable board for the coins and power pieces that centers the field of play nicely. Onto the gameplay: there are three different types of attacks or "challenges" that can occur - military, intrigue, and power (aka political). Each character is marked as able to participate in some (generally, not all) types of challenges, meaning that deploying a character that can handle Intrigue on a field full of Military and Power characters can lead to a broadening advantage. Different types of Challenges yield different results: successful military challenges let you kill off the defending player's characters, intrigues force the defending player to discard random cards from hand, and power challenges let you poach Power points from your foe. Intrigues are probably the least direct in achieving victory - holding the lead in in-play characters gives you Power points late in the turn, and Power challenges directly grab them for your side - making Intrigues sort of the "Dishonor"/bad guys strategy. Finally, a very neat gimmick is the Plot Deck - reminiscent of the old Middle Earth CCG's long-events, i.e. cards that linger from the start of one turn to the start of the next, then are discarded, but produce some game-changing effects temporarily that can be really nice. These cards are actively chosen from a special, small deck, meaning you can pair a short-term strategy with your long-term goals. Plot Cards also have "claim" - this affects how much oomph successful Challenges have, and can make a huge difference if you pull off more than one Challenge in a single turn. All in all, this is an excellent game with solid components, clear and helpful rules and rulebook, and a fascinating strategy that builds on such CCG classics as Magic, Battle Tech, Middle Earth, and Guardians (tangentially, anyway). It executes its design with a very strong flavor all its own, and its mechanics are distinctive. A very worthwhile purchase!
13 of 13 people found the following review helpful:
5.0 out of 5 stars
Interesting, tactical, and cheaper to get into than a lot of other card games.,
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:2.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: A Game of Thrones: The Card Game (Toy)
I've played a few games of Magic over the years, it's a fun game. What turned me off about it is the fact that you have to spend a good deal of cash on cards to come up with a competitive deck. The system is similar to baseball cards, you have to buy a lot of random booster packs in hopes of gaining a decent card. Any more there are online sites that offer singles, but they can be ridiculously expensive.
The system in this game is quite different, and I like it. You don't buy boosters, you buy monthly chapter packs, and you know exactly what comes in each pack. Unlike Magic, this game doesn't reward the person who spent the most money on their deck or bought the most boosters. Ten bucks gets you a chapter pack containing 60 cards. There are also a few of 110 or 165 card packs available that focus on one house for around $20. That being said, this game is by no means free. I have a few different decks which I would consider competitive (not on a national level or anything, but good solid decks), and I have sunk around $140 into the game. That may sound like a lot, but ask a person who plays in Magic tournaments how much money they've spent on the game. The answer will probably amaze you. Other than the cost factor, this game is a good time. I have a number of friends who meet regularly to play board and card games, and this has become a favorite of ours. It's engaging, tactical, and is complex enough to keep us interested in the game long term.
10 of 11 people found the following review helpful:
4.0 out of 5 stars
Great Game,
By
= Durability:4.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:3.0 out of 5 stars
This review is from: A Game of Thrones: The Card Game (Toy)
I got this for Christmas and it really is a much more flexible Magic. You can play 1v1 3 players or 4 player free for all or partners game. It works best with 2 core sets since you can deck build 4 different balanced decks. Plays in about an hour and has been very fun.
Also I have read the books and this game really matches the theme and feeling of the books. Also I hate Magic for its same same game play and this really has a different feel and it is allot more affordable and controllable. Also I have not bought any expansions nor chapter packs and we are having a blast.
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