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A Game of Thrones (A Song of Ice and Fire, Book 1) [Hardcover]

George R.R. Martin (Author)
4.3 out of 5 stars  See all reviews (2,290 customer reviews)

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Book Description

August 1, 1996 A Song of Ice and Fire (Book 1)
Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister forces are massing beyond the kingdom’s protective Wall. To the south, the king’s powers are failing—his most trusted adviser dead under mysterious circumstances and his enemies emerging from the shadows of the throne. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the frozen land they were born to. Now Lord Eddard Stark is reluctantly summoned to serve as the king’s new Hand, an appointment that threatens to sunder not only his family but the kingdom itself.

Sweeping from a harsh land of cold to a summertime kingdom of epicurean plenty, A Game of Thrones tells a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; a child is lost in the twilight between life and death; and a determined woman undertakes a treacherous journey to protect all she holds dear. Amid plots and counter-plots, tragedy and betrayal, victory and terror, allies and enemies, the fate of the Starks hangs perilously in the balance, as each side endeavors to win that deadliest of conflicts: the game of thrones.

Unparalleled in scope and execution, A Game of Thrones is one of those rare reading experiences that catch you up from the opening pages, won’t let you go until the end, and leave you yearning for more.

From a master of contemporary fantasy comes the first novel of a landmark series unlike any you’ve ever read before. With A Game of Thrones, George R. R. Martin has launched a genuine masterpiece, bringing together the best the genre has to offer. Mystery, intrigue, romance, and adventure fill the pages of this magnificent saga, the first volume in an epic series sure to delight fantasy fans everywhere.

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Editorial Reviews

Amazon.com Review

Readers of epic fantasy series are: (1) patient--they are left in suspense between each volume, (2) persistent--they reread or at least review the previous book(s) when a new installment comes out, (3) strong--these 700-page doorstoppers are heavy, and (4) mentally agile--they follow a host of characters through a myriad of subplots. In A Game of Thrones, the first book of a projected six, George R.R. Martin rewards readers with a vividly real world, well-drawn characters, complex but coherent plotting, and beautifully constructed prose, which Locus called "well above the norms of the genre."

Martin's Seven Kingdoms resemble England during the Wars of the Roses, with the Stark and Lannister families standing in for the Yorks and Lancasters. The story of these two families and their struggle to control the Iron Throne dominates the foreground; in the background is a huge, ancient wall marking the northern border, beyond which barbarians, ice vampires, and direwolves menace the south as years-long winter advances. Abroad, a dragon princess lives among horse nomads and dreams of fiery reconquest.

There is much bloodshed, cruelty, and death, but A Game of Thrones is nevertheless compelling; it garnered a Nebula nomination and won the 1996 Locus Award for Best Fantasy Novel. So, on to A Clash of Kings! --Nona Vero --This text refers to the Mass Market Paperback edition.

From Publishers Weekly

In a world where the approaching winter will last four decades, kings and queens, knights and renegades struggle for control of a throne. Some fight with sword and mace, others with magic and poison. Beyond the Wall to the north, meanwhile, the Others are preparing their army of the dead to march south as the warmth of summer drains from the land. After more than a decade devoted primarily to TV and screen work, Martin (The Armageddon Rag, 1983) makes a triumphant return to high fantasy with this extraordinarily rich new novel, the first of a trilogy. Although conventional in form, the book stands out from similar work by Eddings, Brooks and others by virtue of its superbly developed characters, accomplished prose and sheer bloody-mindedness. Although the romance of chivalry is central to the culture of the Seven Kingdoms, and tournaments, derring-do and handsome knights abound, these trappings merely give cover to dangerous men and women who will stop at nothing to achieve their goals. When Lord Stark of Winterfell, an honest man, comes south to act as the King's chief councilor, no amount of heroism or good intentions can keep the realm under control. It is fascinating to watch Martin's characters mature and grow, particularly Stark's children, who stand at the center of the book. Martin's trophy case is already stuffed with major prizes, including Hugos, Nebulas, Locus Awards and a Bram Stoker. He's probably going to have to add another shelf, at least. Major ad/promo.
Copyright 1996 Reed Business Information, Inc.

Product Details

  • Hardcover: 704 pages
  • Publisher: Bantam; 1ST edition (August 1, 1996)
  • Language: English
  • ISBN-10: 0553103547
  • ISBN-13: 978-0553103540
  • Product Dimensions: 6.4 x 1.7 x 9.5 inches
  • Shipping Weight: 2.6 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (2,290 customer reviews)
  • Amazon Best Sellers Rank: #1,673 in Books (See Top 100 in Books)

More About the Author

George R.R. Martin sold his first story in 1971 and has been writing professionally since then. He spent ten years in Hollywood as a writer-producer, working on The Twilight Zone, Beauty and the Beast, and various feature films and television pilots that were never made. In the mid '90s he returned to prose, his first love, and began work on his epic fantasy series, A Song of Ice and Fire. He has been in the Seven Kingdoms ever since. Whenever he's allowed to leave, he returns to Santa Fe, New Mexico, where he lives with the lovely Parris, and two cats named Augustus and Caligula, who think they run the place.



 

Customer Reviews

2,290 Reviews
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Average Customer Review
4.3 out of 5 stars (2,290 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

3,716 of 3,881 people found the following review helpful:
5.0 out of 5 stars Well plotted and paced; excellent, fresh fantasy tale, May 9, 2001
By 
MISTER SJEM "sonofhotpie" (CALIF BAY AREA United States) - See all my reviews
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First off, I'm a heavy duty fan of GRRM. I've read over a 100 different fantasy authors in my time (started at 12; I'm now 32). Took about 5 years off from the genre b/c I felt it was all getting too formulaic and cliched.

So, when I came back to fantasy at the end of 1999, I read the usual: Goodkind, Jordan, etc. and then someone told me about GRRM and man, that was the kicker!

Here are the reasons to choose GRRM. I've also listed the reasons not to choose him to make it fair b/c I know their are certain personalities who won't like this series:

WHY TO READ GRRM

(1) YOU ARE TIRED OF FORMULAIC FANTASY: good lad beats the dark lord against impossible odds; boy is the epitome of good; he and all his friends never die even though they go through great dangers . . . the good and noble king; the beautiful princess who falls in love with the commoner boy even though their stations are drastically different . . . you get the idea. After reading this over and over, it gets old.

(2) YOU ARE TIRED OF ALL THE HEROES STAYING ALIVE EVEN THOUGH THEY ARE UNDER CONSTANT DANGER: this gets even worse where the author kills a main hero off but that person comes back later in the story. Or, a hero does die but magic brings him back.

This sometimes carries to minor characters where even they may not die, but most fantasy authors like to kill them off to show that some risked the adventure and perished.

(3) YOU ARE A MEDIEVAL HISTORY BUFF: this story was influenced by the WARS OF THE ROSES and THE HUNDRED YEARS WAR.

(4) YOU LOVE SERIOUS INTRIGUE WITHOUT STUPID OPPONENTS: lots of layering; lots of intrigue; lots of clever players in the game of thrones. Unlike other fantasy novels, one side, usually the villain, is stupid or not too bright.

(5) YOU ARE INTERESTED IN BIASED OPINIONS AND DIFFERENT TRUTHS: GRRM has set this up where each chapter has the title of one character and the whole chapter is through their viewpoint. Interesting tidbit is that you get their perception of events or truths. But, if you pay attention, someone else will mention a different angle of truth in the story that we rarely see in other novels. Lastly and most importantly, GRRM doesn't try to tell us which person is right in their perception. He purposelly leaves it vague so that we are kept guessing.

(6) LEGENDS: some of the most interesting characters are those who are long gone or dead. We never get the entire story but only bits and pieces; something that other fantasy authors could learn from to heighten suspense. Additionally, b/c the points of views are not congruent, we sometimes get different opinions.

(7) WORDPLAY: if you're big on metaphors and description, GRRM is your guy. Almost flawless flow.

(8) LOTS OF CONFLICT: all types, too; not just fighting but between characters through threats and intrigue.

(9) MULTILAYERED PLOTTING; SUB PLOTS GALORE: each character has their own separate storyline; especially as the story continues and everyone gets scattered. This is one of the reasons why each novel is between 700-900 pages.

(10) SUPERLATIVE VARIED CHARACTERS: not the typical archetypes that we are used to in most fantasy; some are gritty; few are totally evil or good; GRRM does a great job of changing our opinions of characters as the series progress. This is especially true of Jaime in book three.

(11) REALISTIC MEDIEVAL DIALOGUE: not to the point that we can't understand it but well done.

(12) HEAPS OF SYMOBLISM AND PROPHECY: if you're big on that.

(13) EXCELLENT MYSTERIES: very hard to figure out the culprits; GRRM must have read a lot of mystery novels.

(14) RICHLY TEXTURED FEMALE CHARACTERS: best male author on female characters I have read; realistic on how women think, too.

(15) LOW MAGIC WORLD: magic is low key; not over the top so heroes can't get out of jams with it.

REASON TO NOT READ GRRM

(1) YOU LIKE YOUR MAIN CHARACTERS: GRRM does a good job of creating more likeable characters after a few die. But, if that isn't your style, you shouldn't be reading it. He kills off several, not just one, so be warned.

(2) DO NOT CARE FOR GRITTY GRAY CHARACTERS: if you like more white and gray characters, this may unsettle you. I suggest Feist or Goodkind or Dragonlance if you want a more straight forward story with strong archetypes.

(3) MULTIPLE POINTS OF VIEWS TURN YOU OFF: if you prefer that the POVS only go to a few characters, this might be confusing for you.

(4) SWEARING, SEX: there's a lot of it in this book just as there is in real life.

(5) YOU DEMAND CLOSURE AT THE END OF EVERY BOOK: this isn't the case for all stories in the series. Some are still going on; some have been resolved; others have been created and are moving on.

(6) IF YOU WANT A TARGET OR SOMEONE TO BLAME: this can be done to some extent but not as much. This is b/c he doesn't try to make anyone necessarily good or evil.

(7) ARCHETYPES: some readers like archetypal characters because it's comfortable; we like the good young hero (sort of like Pug in Feist's THE RIFTWAR SAGA); it's familiar and we sometimes like to pretend we're this upcoming, great hero. You wont' get much of this in GRRM with the exception of one or two characters.

(8) LENGTH: you don't want to get into a long fantasy epic series. In that case, look for shorters works as this is biiig.

(9) PATRIARCHY: men are most of the main characters with lots of power (one female exception). ....

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410 of 427 people found the following review helpful:
5.0 out of 5 stars Possibly the best of Fantasy in the last 20 years, August 25, 2003
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I spent quite a while staring at the blank screen in front of me to come up with a fitting description of A Game of Thrones by George RR Martin. Should I compare it to the classic Lord of the Rings for its impressively epic scope? Would it be best to focus on the honest, often painful humanity of the many characters - so rare in a fantasy novel - that personalizes each point of view? Perhaps I could impress other customers here with the sheer brilliance of a plot that weaves so many seemingly disparate stories together to form a believable alternate universe in which not only politics, intrigue, war, adventure and romance can coexist plausibly, but magic as well. How could I do such a work justice?

I might as well get this part out of the way first. Obligatory Synopsis: in a fantasy continent that bears a familiarity to Middle Ages England, Winter is coming. Winter in this world means a sort of mini ice age that will last for seven years before receding. In the always-frosty Northern area, the races of nonhuman beings are gathering to advance with the snows; there are hints that there is an ancient, evil power behind their forces. At the same time in the South, political infighting for the Throne has begun. Overseas, the daughter of the dispossessed former King is maneuvering forces of her own for a bid for the throne. All this is told through the various stories of both "good guys" and not-so-good guys.

For starters, AGOT can't be accurately compared to any other book or series in the Fantasy genre (not without insulting it). The nearest thing of its type is the laborious Wheel of Time series by Jordan - see what I mean? And yet this first in the Song of Ice and Fire series is fathoms above that aimless, droning style. Martin has perfected what Jordan had arguably introduced; the multiple characters' points of view telling the vast saga on an intimate, up-close scale. Never did I feel that I was being strung along, but rather lead by increments toward an incredible revelation somewhere up ahead. Martin builds the suspense masterfully in each book.

But by far the most striking thing about the Song of Ice and Fire is the "rules" that the author breaks. Martin is not afraid to tell the tale from the point of view of some very unlikable, even immoral characters. He is bold about revealing facts from a character's past that challenge one's impressions and assumptions about their ethics. He does not lay all his cards on the table up front, but rather unexpectedly reveals details that later change the whole picture and twist the plot admirably. And his most unusual move: this author even allows "favorites" to die occasionally (no names here...)! These risks pay off well to serve the story as a whole, bring a sense of true humanity to the people of this world and drive the reader on to the next series installment.

It's just too bad that I can't magically transplant my sense of admiration for AGOT onto this page. Hopefully, you are intrigued enough to give it a try; it would be a shame to miss what IMHO could be the best series of the decade.
-Andrea, aka Merribelle

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789 of 844 people found the following review helpful:
4.0 out of 5 stars Exceeded my wildest expectations...and I expect a *lot*., May 25, 2001
By 
Jacob G Corbin (Prairie Village, Kansas United States) - See all my reviews
(REAL NAME)   
I see where a reviewer below faulted A GAME OF THRONES for being so chock-full of "tragedy, bloodshed, cruelty, death, rape, incest, drunkeness, murder, (and) infanticide."

Heh. Where I come from, that's a five-star recommendation.

Glibness aside, the person has a point. A GAME OF THRONES is indeed a graphic, viciously unsentimental novel. It features all the offenses listed above and more besides. It revels in them.

Can't you people see? That's the *point.*

The writers of heroic fantasy like to write about huge and epic struggles between capital-letter Good and Evil. Yet over and over again they demonstrate only the most puerile understanding of what good and evil actually are. In their blinkered, constrained little worlds, "evil" consists of sitting in a dank tower all day sending orcs or demons or what-have-you after the Crampon of Justice or some similarly-named hogwash artifact. Not even the darkest of their generic Dark Lords would be caught boffing his own sister or murdering a child (much less get away with it), and in that fundamentally nonsensical bit of characterization lies the crux of their problem: by sticking horns and a lightning staff onto a one-dimensional pulp villain and calling it Ultimate Evil, they cheapen and debase *real* good and evil.

I'm sure most of these writers realize this perfectly well; the problem is that they're writing to one of the most idiotically attenuated audiences on the face of the planet, people who really want to read the same book over and over ad infinitum with just enough variation from the template to create the illusion of difference. It's a sad state of affairs when we consider that fantasy, which should rightly be the domain of myth, wonder, and what Warren Ellis calls "mad, beautiful ideas," is the second most rigidly unimaginative genre out there (right behind romance, with whom it shares more than a few readers and tropes).

The "Song of Ice and Fire" series is a show-stopping six volume call to arms against this nonsense. Readers who come to the novels expecting another eminently predictable generic quest might be lulled to quiescence in the first few innocuous chapters, but will awake - sooner or later - to the unsettling realization that they're playing George R.R. Martin's game now. In A GAME OF THRONES, he systematically slaughters every sacred cow of "heroic fantasy" and, in so doing, injects a vigor and a zest for life and the written word into the genre that hasn't been seen since the beautiful insanity of Tolkien. Heroes die and villains turn out to be not so bad after all. Magic appears only very rarely, making it infinitely more interesting. The plot steadfastly refuses to go where you'd expect. And lest you purists think that Martin holds fantasy in contempt, consider this: unlike practically every other fantasy writer out there, he's gone to the trouble of writing this novel as if it were the most serious literature: his characters and their motivations are fully fleshed out (Eddard Stark and Tyrion Lannister are especially well-done), his prose is exciting and full of witty and lovely turns of phrase, and his themes are complex and multilayered. In other words, he's actually assumed that his readership is *intelligent.*

After reading this and China Meiville's PERDIDO STREET STATION, I have renewed hope for the future of fantasy. Works like these deserve to be read, reread, and passed to friends; they yank the genre - and its readers - out of bed and lead it blinking and cursing into the light of genuine literary merit.

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