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Game Writing: Narrative Skills for Videogames (Charles River Media Game Development) 1st Edition

5 out of 5 stars 6 customer reviews
ISBN-13: 978-1584504900
ISBN-10: 1584504900
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Editorial Reviews

About the Author

Editor Chris Bateman is Managing Director of International Hobo, a specialist company in the field of market-oriented game design and narrative, and a noted game designer and writer. His games include Discworld Noir, Ghost Master and, Bratz: Rock Angels. He sits on the executive panel of the IGDA Game Writers¿ special interest group, and is also co-author of 21st Century Game Design.
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Product Details

  • Series: Charles River Media Game Development
  • Paperback: 336 pages
  • Publisher: Cengage Learning; 1 edition (July 3, 2006)
  • Language: English
  • ISBN-10: 1584504900
  • ISBN-13: 978-1584504900
  • Product Dimensions: 9.3 x 7.4 x 0.9 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (6 customer reviews)
  • Amazon Best Sellers Rank: #675,532 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Paperback
This is a good book. It suffers from having multiple authors in that it lacks the consistent tone that most writng books have, but all the writng is still good.

It is focused on the interface betwen the writer, the game, and the team, and is long on cautionary points. It will be of value to anyone who is writing, producing, or leading all or part of a game team, particularly if they lack practical experience.

If you are only interested in a book about writing for games, Lee Sheldon's 'Character Development and Storytelling for Games' is probably a better choice, but if you are intending or actually writing game, or working with a game writer, this is a good read and a potentially vital resource.
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Format: Paperback
Computer games are becoming more like Hollywood productions, requiring good plots and valued story lines which use good narrative styles. In Chris Bateman, Editor's Game Writing: Narrative Skills for Videogames are practical articles on how to do so, written by members of the International Game Developer's Association and covering all kinds of game writing, from comedy to plots. A 'must' for any video or computer game writer.

Diane C. Donovan

California Bookwatch
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Format: Paperback Verified Purchase
I decided to start the development of an idea I had for a video game and this material has proven to be very useful in the process. If you are a self taught developer, this is the way to go in terms of developing your story, script and other documentation for the development of your game.
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