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Game Writing: Narrative Skills for Videogames (Charles River Media Game Development) Paperback – July 3, 2006

ISBN-13: 978-1584504900 ISBN-10: 1584504900 Edition: 1st

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Product Details

  • Series: Charles River Media Game Development
  • Paperback: 336 pages
  • Publisher: Cengage Learning; 1 edition (July 3, 2006)
  • Language: English
  • ISBN-10: 1584504900
  • ISBN-13: 978-1584504900
  • Product Dimensions: 9.3 x 7.4 x 0.9 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,268,100 in Books (See Top 100 in Books)

Editorial Reviews

About the Author

Editor Chris Bateman is Managing Director of International Hobo, a specialist company in the field of market-oriented game design and narrative, and a noted game designer and writer. His games include Discworld Noir, Ghost Master and, Bratz: Rock Angels. He sits on the executive panel of the IGDA Game Writers¿ special interest group, and is also co-author of 21st Century Game Design.

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Most Helpful Customer Reviews

23 of 23 people found the following review helpful By Marcus R. Greek on December 29, 2006
Format: Paperback
This is a good book. It suffers from having multiple authors in that it lacks the consistent tone that most writng books have, but all the writng is still good.

It is focused on the interface betwen the writer, the game, and the team, and is long on cautionary points. It will be of value to anyone who is writing, producing, or leading all or part of a game team, particularly if they lack practical experience.

If you are only interested in a book about writing for games, Lee Sheldon's 'Character Development and Storytelling for Games' is probably a better choice, but if you are intending or actually writing game, or working with a game writer, this is a good read and a potentially vital resource.
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4 of 6 people found the following review helpful By Midwest Book Review on October 14, 2006
Format: Paperback
Computer games are becoming more like Hollywood productions, requiring good plots and valued story lines which use good narrative styles. In Chris Bateman, Editor's Game Writing: Narrative Skills for Videogames are practical articles on how to do so, written by members of the International Game Developer's Association and covering all kinds of game writing, from comedy to plots. A 'must' for any video or computer game writer.

Diane C. Donovan

California Bookwatch
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By Alejandra Elisa Soto on December 31, 2013
Format: Paperback Verified Purchase
I decided to start the development of an idea I had for a video game and this material has proven to be very useful in the process. If you are a self taught developer, this is the way to go in terms of developing your story, script and other documentation for the development of your game.
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10 of 16 people found the following review helpful By John Matlock on August 9, 2006
Format: Paperback
The days of the super simple games like Pac-Man are long gone. Today's games must entertain with all the finesse and skill of a Hollywood movie. This is not to say that a game must be all narrative, neither is a movie.

This book is the first complete guide to writing stories for games. They are not stories alone, that would just be a book. But nor are they just action games. They are games with a story.

The book is edited by Chris Bateman, an expert in market oriented game design and narrative. He has gotten an even dozen of game developers to contribute in various aspects. They range from game developers to writers, to educators, to journalists. Each is able to bring his/her own insight to the book and to the writing profession.

As computers, software, game engines (and always more memory) develop, games can grow more powerful, more lifelike, more movie like.
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0 of 4 people found the following review helpful By Joshua Perea on March 11, 2007
Format: Paperback
Great book for seeing how video games are made!
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