24 of 24 people found the following review helpful
on December 29, 2006
This is a good book. It suffers from having multiple authors in that it lacks the consistent tone that most writng books have, but all the writng is still good.
It is focused on the interface betwen the writer, the game, and the team, and is long on cautionary points. It will be of value to anyone who is writing, producing, or leading all or part of a game team, particularly if they lack practical experience.
If you are only interested in a book about writing for games, Lee Sheldon's 'Character Development and Storytelling for Games' is probably a better choice, but if you are intending or actually writing game, or working with a game writer, this is a good read and a potentially vital resource.
5 of 7 people found the following review helpful
on October 14, 2006
Computer games are becoming more like Hollywood productions, requiring good plots and valued story lines which use good narrative styles. In Chris Bateman, Editor's Game Writing: Narrative Skills for Videogames are practical articles on how to do so, written by members of the International Game Developer's Association and covering all kinds of game writing, from comedy to plots. A 'must' for any video or computer game writer.
Diane C. Donovan
on December 31, 2013
I decided to start the development of an idea I had for a video game and this material has proven to be very useful in the process. If you are a self taught developer, this is the way to go in terms of developing your story, script and other documentation for the development of your game.
10 of 16 people found the following review helpful
on August 9, 2006
The days of the super simple games like Pac-Man are long gone. Today's games must entertain with all the finesse and skill of a Hollywood movie. This is not to say that a game must be all narrative, neither is a movie.
This book is the first complete guide to writing stories for games. They are not stories alone, that would just be a book. But nor are they just action games. They are games with a story.
The book is edited by Chris Bateman, an expert in market oriented game design and narrative. He has gotten an even dozen of game developers to contribute in various aspects. They range from game developers to writers, to educators, to journalists. Each is able to bring his/her own insight to the book and to the writing profession.
As computers, software, game engines (and always more memory) develop, games can grow more powerful, more lifelike, more movie like.