It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations—humans, sorcerers, dragons, ogres, panther-folk, cyclops—now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth—warriors, scholars, and the few remaining wielders of magic—band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic—magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world.
--This text refers to the
Kindle Edition
edition.
Kevin J. Anderson has written 46 national bestsellers and has over 20 million books in print worldwide in thirty languages. He has been nominated for the Nebula Award, the Bram Stoker Award, and the SFX Readers' Choice Award. Find out more about Kevin Anderson at www.wordfire.com.



