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Gamers... In the Library?! (Paperback)

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Customers buy this book with What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition by James Paul Gee

Gamers... In the Library?! + What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

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Editorial Reviews

Review

"Gaming is increasingly in demand in every community. Even though it may seem daunting, gaming events and services are within the reach of any public library." --Eli Neiburger, from the Preface"


Product Description

Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.

Product Details

  • Paperback: 192 pages
  • Publisher: ALA Editions (January 30, 2009)
  • Language: English
  • ISBN-10: 0838909442
  • ISBN-13: 978-0838909447
  • Product Dimensions: 8.9 x 6 x 0.5 inches
  • Shipping Weight: 8.8 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.com Sales Rank: #471,564 in Books (See Bestsellers in Books)

More About the Author

Eli Neiburger
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Gamers... In the Library?!
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Gamers... In the Library?! 5.0 out of 5 stars (1)
$46.00
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1 of 1 people found the following review helpful:
5.0 out of 5 stars For anyone seeking to promote social fun and community-building through gaming., January 5, 2008
By Midwest Book Review (Oregon, WI USA) - See all my reviews
Technology manager of the Ann Arbor District Library and lifetime gamer Eli Neiburger presents Gamers... in the Library?! The Why, What, and How of Videogame Tournaments for All Ages, a guide to planning, setting up, and running video game tournaments in a public library in order to earn a place in the hearts and minds of local video game fans. "Games are content too, and as a format, they are in high demand in your community, especially among those pesky nontraditional library users." Chapters discuss why tournaments specifically are a preferable option for incorporating videogames into the library (public game kiosks or unlimited browser-based games foster animosity over the limited resource of access to the game), why it's important to choose one's software before choosing hardware, why serving food can be beneficial (but there's no need for beverages other than ice water), and much more. A tournament based on a game that involves physical activity such as Dance Dance Revolution can even promote exercise and fitness! The step-by-step instructions for successfully hosting a tournament are especially appreciated in this top-notch resource, recommended not only for public libraries but also for anyone seeking to promote social fun and community-building through gaming.
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