- Audible Audio Edition
- Listening Length: 6 hours
- Program Type: Audiobook
- Version: Unabridged
- Publisher: Black Moon Books
- Audible.com Release Date: June 4, 2012
- Whispersync for Voice: Ready
- Language: English
- ASIN: B00893H4OU
- Amazon Best Sellers Rank:
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Gamers: The Gamers Trilogy, Book 1 Audible – Unabridged
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Top Customer Reviews
The idea of LifeGame is like a job placement test for aspiring University students. The highest scorers get the best jobs, while the others get lesser jobs. Except that's a complete lie. The winners do get top jobs, but the losers disappear forever. It's not certain whether or not they get killed or moved to some top secret facility, but they definitely disappear for good. Gabby didn't realize any of this was occurring until she meets a group of refugees/outcasts called Frags. This odd group of misfits teach her the truth about her altered reality, and the truth is haunting.
The majority of this book is fast paced action. It starts off with a nice world building aspect so you can understand LifeGame and Gabby, but then it quickly gets to the heart of the plot. I was engrossed with the story line. The characters felt a little flat, with the exception of Gabby. You could tell she was conflicted about her choices and current situation. But since so much of the book was built around this team aspect, I would have liked to have known the others more. Especially Mouse and the Frags. Of course, I have a feeling that I will get that opportunity in the next book.
One of my complaints with the book (and sci-fi in general) is some of the invented terminology. I still have no idea what "debuff" means. When I thought I had it figured out, I would see the word used in a different context that threw me for a loop.Read more ›
Pros: Characters are believable; plot is engaging and well-paced; the female protagonist is strong but flawed. All these are essential for a really great, immersive book. I liked it, but I didn't love it. If I could rate in half-stars, this would be 3.5, but I rounded up because I did enjoy the story and the characters.
Cons: There is a lot of gamer-specific language. I've been a gamer for years, so this didn't throw me off, but if you're completely unfamiliar with that subculture and its language, that could be a problem. Also, there were a couple of times when the niche language felt forced, like Carpenter was trying to work in a certain number of gamer terms per chapter.
The manuscript could have used a firmer editorial hand. I found at least two dozen typos, homonyms, odd word choices, and other things that pulled me out of the story. This happened frequently enough to be distracting from the story line. I found myself mentally editing the book for the last half or so. Carpenter also chose to end with a mild cliffhanger. If I like Book 1, I'll buy Book 2 without being left hanging. I prefer a bit more resolution in a book ending.
Is it worth reading? Sure. It's an interesting world that I haven't seen before. Will I read the next one? Probably, but I'm going to take a bit of a break and read something else.
Recommended for gamers and fans of dystopia and/or YA fiction, with the caveats noted above.
In this world, life has become a game. People are now walking avatars with neuronets implanted so that they constantly view the world through an 'enhanced' reality. In fact, you can't actually turn off the altered reality. Everyone seems to be fine with this because of the superficial benefits offered - Home redecorating requires only a simple programming change. Everyone wears simple functional body suits with unlimited fashion projections available via programming (you never have to wear the same thing twice). Wrinkles are a thing of the past. You just add a wrinkle free subprogram to your image. The neuronets are so sophisticated they provide feedback via sound, taste, sight and touch. (Apparently not smell which I find difficult to understand - how do you get taste without smell?)
School is a full time game, and progression though classes and into the workplace is based on your Life Score. Only the best are admitted to the University and the best jobs. Unfortunately, not everything in the society functions in the way that the public believe it does, and not all modifications to reality are announced.
Looking forward to Frags, book 2!
Most Recent Customer Reviews
Yes, this is a mixture of several sub-genres, but it is done in a very skillful, natural way. It is a futuristic sci-fi, set on earth, but with a dystopian government, and a heavy... Read morePublished 21 months ago by Nate
A fast light read. Really more for kids but fun enough for a adult. I may get the 2nd book just because. Read morePublished 24 months ago by Pam
Or perhaps a game. What If you don't like the rules or simply don't want to play? Then there's no place for you.Published on January 14, 2014 by Jana Boardman
At A Glance
This was my first substantial gamer book and I was surprised by how much fun it was.
In essence, life is a game. Read more
I liked this book the story was nice I like the setting and the idea of an evil government controlling through video games is a neat idea. But it just fell short in some places. Read morePublished on August 15, 2013 by Amazon Customer
This was a surprisingly well-written and interesting novel! It pretty much gripped my attention from start to finish. Read morePublished on May 30, 2013 by Dawn E.
Gabby is a high school student living in a nerd's dream: every activity in life has been gamified and everything can earn you lifepoints (e.g. Read morePublished on April 3, 2013 by GamerGirl
Some time ago, I was contacted by the author of Gamers, Thomas K. Carpenter, and was asked to read his book and provide a fair and honest review. Read more
From the first chapter, I was like on no! I would not be able to survive in a society in which how well you did in "video games" throughout your life determined your status (I am... Read morePublished on March 7, 2013 by sincerely happily ever after books