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Gamers at Work: Stories Behind the Games People Play [Paperback]

Morgan Ramsay (Author), Peter Molyneux (Foreword)
5.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

February 8, 2012 1430233516 978-1430233510 1
For nearly four decades, video games have captured the imaginations and drawn the ire of people around the world. Actors play them. Rappers promote them. Politicians want to control them. Even baseball legends make them. Video games are a cultural crossroads where business, entertainment, and technology converge.

Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems overflowing with fortune and success, the vicious truth of this booming industry can be easily forgotten: failure is tradition.

And while there are a few businesses that have withstood the test of time, most startups exit as quickly as they enter. Many firms are outpaced by the explosive worldwide growth and economic realities of the industry. In this groundbreaking anthology, successful founders of entertainment software companies reflect on the challenges and how they survived.

"This is the first time that a history of the video-game industry has been told through the personal stories of the entrepreneurs who pushed the business forward. [...] Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them."
—Peter Molyneux OBE, Creative Director, Microsoft Studios Europe

Featured Interviews
  1. Trip Hawkins, founder of Electronic Arts (Madden NFL)
  2. Nolan Bushnell, cofounder of Atari (Pong)
  3. Wild Bill Stealey, cofounder of MicroProse Software (Sid Meier's Civilization)
  4. Tony Goodman, cofounder of Ensemble Studios (Age of Empires)
  5. Feargus Urquhart, cofounder of Obsidian Entertainment (Star Wars: Knights of the Old Republic II)
  6. Tim Cain, cofounder of Troika Games (Arcanum: Of Steamworks and Magick Obscura)
  7. Warren Spector, founder of Junction Point Studios (Disney Epic Mickey)
  8. Doug & Gary Carlston, cofounders of Broderbund Software (Where In The World Is Carmen Sandiego?)
  9. Don Daglow, founder of Stormfront Studios (Neverwinter Nights and Tony La Russa Baseball)
  10. John Smedley, cofounder of Verant Interactive (EverQuest)
  11. Ken Williams, cofounder of Sierra On-Line (King's Quest and Leisure Suit Larry)
  12. Lorne Lanning, cofounder of Oddworld Inhabitants (Oddworld)
  13. Chris Ulm, cofounder of Appy Entertainment (FaceFighter and Trucks & Skulls)
  14. Tobi Saulnier, founder of 1st Playable Productions (Kung Zhu and Yogi Bear)
  15. Christopher Weaver, founder of Bethesda Softworks (The Terminator and The Elder Scrolls)
  16. Jason Rubin, cofounder of Naughty Dog (Crash Bandicoot and Uncharted)
  17. Ted Price, founder of Insomniac Games (Spyro and Jak & Daxter)
Takeaways
  • Lead and execute strategy as an entrepreneur
  • Develop meaningful, long-term business relationships
  • Recognize strategic opportunities and threats
  • Take the next step without compromising principles
  • Balance dreams with practical considerations
  • Avoid the pitfalls that can trigger disaster
  • Learn from mistakes and make informed course corrections
  • Enter with style and exit with grace
Audience
  • Software professionals and managers, usually working in the video game industry
  • Game developers and publishers interested in starting and running successful companies
  • Gamers interested in the history of video games and the industry

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  • Buy $50 in qualifying physical textbooks, get $2 in Amazon MP3 Credit. Here's how (restrictions apply)


Editorial Reviews

About the Author

Morgan Ramsay is a serial entrepreneur and author whose companies have served the defense and entertainment industries. Currently, he is the founder, president, and chief executive officer at Entertainment Media Council, the first and only association for entrepreneurs, C-level executives, and senior managers in the video game industry.

For seven years, Ramsay was the founder, president, and chief executive officer at Heretic, where he led initiatives which recognized men and women of the armed forces on behalf of the President of the United States of America, and launched technologies and services for clients ranging from the nonprofit and small business to the Fortune Global 500.

As the author of Gamers at Work, Ramsay has interviewed the world's most successful entrepreneurs in the video game industry, including Atari cofounder Nolan Bushnell, Electronic Arts founder Trip Hawkins, and Sierra On-Line cofounder Ken Williams. Gamers at Work was introduced in the foreword by Lionhead Studios founder Peter Molyneux OBE.

Ramsay serves as a member of the Business Council at the Poway Center for the Performing Arts Foundation, and as a strategy, marketing, and technology advisor to the boards of directors at Coronado Promenade Concerts and San Diego Filmmakers. He has also served as the vice chairman at the International Game Developers Association of San Diego.

He holds a bachelor's degree in Communication from University of Phoenix, and also received education in nonprofit management; event planning; advertising, marketing, and merchandising; and retailing from Chapman University, San Diego State University, and Palomar College.

Product Details

  • Paperback: 356 pages
  • Publisher: Apress; 1 edition (February 8, 2012)
  • Language: English
  • ISBN-10: 1430233516
  • ISBN-13: 978-1430233510
  • Product Dimensions: 8.9 x 6.1 x 0.9 inches
  • Shipping Weight: 1.3 pounds (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #843,112 in Books (See Top 100 in Books)

More About the Author

Morgan Ramsay is a serial entrepreneur and author whose companies have served the defense and entertainment industries. Currently, he is the founder, president, and chief executive officer at Entertainment Media Council, the first and only association for entrepreneurs, C-level executives, and senior managers in the video game industry.

For seven years, Ramsay was the founder, president, and chief executive officer at Heretic, where he led initiatives which recognized men and women of the armed forces on behalf of the President of the United States of America, and launched technologies and services for clients ranging from the nonprofit and small business to the Fortune Global 500.

As the author of Gamers at Work, Ramsay has interviewed the world's most successful entrepreneurs in the video game industry, including Atari cofounder Nolan Bushnell, Electronic Arts founder Trip Hawkins, and Sierra On-Line cofounder Ken Williams. Gamers at Work was introduced in the foreword by Lionhead Studios founder Peter Molyneux OBE.

Ramsay serves as a member of the Business Council at the Poway Center for the Performing Arts Foundation, and as a strategy, marketing, and technology advisor to the boards of directors at Coronado Promenade Concerts and San Diego Filmmakers. He has also served as the vice chairman at the International Game Developers Association of San Diego.

He holds a bachelor's degree in Communication from University of Phoenix, and also received education in nonprofit management; event planning; advertising, marketing, and merchandising; and retailing from Chapman University, San Diego State University, and Palomar College.

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Most Helpful Customer Reviews
4 of 4 people found the following review helpful
A great book all around March 21, 2012
By Josh
Format:Paperback
I ordered this book completely out of the blue with absolutely no real idea of what to expect. It turned out that this book was one of the most relevant books I could have ever purchased. In August of 2010, I founded Mighty Rabbit Studios, a small independent game studio in Raleigh, NC. I've spoken with several industry vets about starting the company, but I couldn't have dreamed of ever getting the amount of advice that is contained within this book. Another reviewer, Leonard Herman (author of the excellent video game history book, Phoenix: The Rise and Fall of Videogames) has pointed out that some of the interviews are historically inaccurate - that isn't the point of the book. The point of the book is to help aspiring entrepreneurs in the game industry and this book excels at that. If you have the desire to open your own game studio, this is a book you must read.
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