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Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels [Paperback]

Shanna Compton
3.0 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

November 1, 2004
No longer just for kids and fanatics, video games have been growing in sophistication and popularity with each passing year and their cultural reach is expanding too - spawning magazines, international conferences, university courses, and blockbuster movies. In Gamers, noted writers, artists, scholars, poets, and programmers talk about what gaming means to them and discuss the growing impact of video games on fashion, fiction, film, and music. Contributors include Richard Powers, Colson Whitehead, Shelley Jackson, Matthew Sharpe, Marc Nesbitt, Daniel Nester, Whitney Pastorek, and Jim Andrews. Essays feature a glittering mix of topics from the esoteric to the purely entertaining: gender identity in relation to gaming, video golf as a meditative exercise, Ms. Pacman versus The Sims, the similarities between writing fiction and programming, the confessions of a video poker junkie, and much more in this witty, wide-screen look at how video games are becoming part of the cultural landscape.

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Editorial Reviews

Review

"Relatively free of I Love the 80s-style nostalgia, this book instead focuses on the subtle and unexpected ways gaming touches lives." - Philadelphia Weekly "All told, Gamers is a fascinating collection that cracks open an underappreciated art form to reveal its history, its pleasures and its dangers." - Free Times"

From the Inside Flap

Novelist Salman Rushdie once remarked to "eXistenZ" director David Cronenberg, that while he didn't consider current video games to have attained the status of art quite yet, we should "[n]ever say never. Somebody could turn up who would be a genius. But if one thinks about noncomputer games, there are many which people say have the beauty of an art form. People say that about cricket, people say it about every game."

Never say never. The writers, poets, programmers, visual artists, cartoonists, game testers, and championship gamers who have contributed to this anthology aren't ready to. Video games have provided each of us with reasons to love them, whether as nostalgic links to childhood, imaginative escapes from the workaday world, competitive challenges to be met and conquered, or as vibrant steps toward a promising new art form. From the creation of "Spacewar!" in 1962, through the golden age of the video game arcade in America, to the console-in-every household proliferation today, games have provided us with something books, music, the plastic arts, and even film have not. We get to act as well as react. We get to play.


Product Details

  • Paperback: 280 pages
  • Publisher: Soft Skull Press (November 1, 2004)
  • Language: English
  • ISBN-10: 1932360573
  • ISBN-13: 978-1932360578
  • Product Dimensions: 7 x 0.5 x 9 inches
  • Shipping Weight: 14.1 ounces (View shipping rates and policies)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,207,849 in Books (See Top 100 in Books)

More About the Author

Shanna Compton's books include For Girls & Others (Bloof, 2007), Down Spooky (Winnow, 2005), Gamers (Soft Skull, 2004), and several chapbooks. Her third and fourth poetry books are forthcoming from Bloof Books as a two-volume project; a collection called Brink in fall 2012, and a book-length speculative poem called The Seam in spring 2013.

Recent work has appeared or is forthcoming in Poem-A-Day/PoemFlow by the Academy of American Poets, Poetry Daily, the Awl, Eoagh, No Tell Motel, Black Warrior Review, the Equalizer, Women's Studies Quarterly, Barrelhouse, Open Letters Monthly, and elsewhere. She holds an MFA in Poetry from the New School, where she also served as the editor-in-chief of LIT.

Her poems and essays have appeared in dozens of publications and several anthologies, including The Best American Poetry 2005, Poet's Bookshelf II, The Bedside Guide to No Tell Motel, Bowery Women, Digerati, and the Poetry Foundation website.

For more information, please visit shannacompton.com.

Customer Reviews

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1 of 1 people found the following review helpful
4.0 out of 5 stars The gamer in you June 30, 2008
Format:Paperback
I love this book. Or, better, I love some chapters of it, and with few exceptions, I like the rest. It's a collection of essays by writers, artists, poets, etc. that describe how playing videogames has influenced them, or some particular moments in their lives. The essays are ordered to guide the reader through the history of videogames, form the very beginning to the golden age of the late eighties, with some spots on contemporary videogames. Some of the writings are perhaps too technical, but most of them are really fresh, enjoyable and - of course- well written.
I was born in 1972, and I have spent a good fraction of my high school years playing wonderful videogames on a Commodore 64. This book gave me the chance to recollect some feelings of this teenager experience and it confirmed my feeling that videogames are much more than just entertainment.
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0 of 5 people found the following review helpful
2.0 out of 5 stars Nic Kelman vs. all July 5, 2008
Format:Paperback
Nic Kelman's article "Yes, but is it a game?" it's the main reason to read part of the book (the reason I gave 2 stars rate). I think that Gamers - Writters, Artists & Programmers On The Pleasures of Pixels failed on some aspects. Too many writters = few pages per article.
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