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17 of 18 people found the following review helpful:
3.0 out of 5 stars Should be a tool used during planning of a major change, October 22, 1999
By A Customer
This review is from: Games That Drive Change (Paperback)
We're in the midst of a major corporate change. Our change agents needed to use this book to incorporate some of the activities during the planning stages of this project. The games focus heavily on the design and thought processes of beginning the change process. Some of the objectives on some of the activities include (may be rephrased in my own words): make the point that rewards and punishments need to be re-designed to manage change; engage a group of planners in a 'futuring exercise';

encourage people to think in broader terms regarding re-engineering; Identify major business processes and break them down into steps; identify dyxfunctional communication games we play with each other without thinking.

I was looking for activities that would help bridge the gap with the employees during this monumental change. This book has some activities around that. But not really specific to my need.

In all fairness, I was looking for activities that would help department trainers overcome the usual resistance to change that generally occurs with major systems changes. I didn't find it in this book.

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Games That Drive Change
Games That Drive Change by Carolyn D. Nilson (Paperback - July 1, 1995)
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