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5.0 out of 5 stars A FIRST-RATE COLLECTION OF GAMES!, February 25, 2005
This review is from: Games For Legendary Away Days (Hardcover)
The book opens with 22 pages of guidelines for successfully using games. The remainder of the book is a collection of 33 games specifically designed for a wide range of circumstances. The games consist of icebreakers, energizers, team games, and individual exercises. Each game is geared to one or more of 11 Away Days agendas: celebration; challenge of change; conference; consolidation; consultation; creativity; decision making; morale; planning; problem solving; and team building. (FYI, for more about planning Away Days see "Legendary Away Days" in which the authors detail how to design and run a whole event.) Each game presented in this book is fully described, including purpose, type of game, most suitable for, numbers, time required, preparation, materials, and specifics on game content, steps, debriefing, and pitfalls. For any one who trains and develops others, this is a first-rate resource.
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Games For Legendary Away Days
Games For Legendary Away Days by Karen Cooley (Hardcover - November 30, 2004)
$60.00
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