Top positive review
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Very Well Written for its Intended Audience
on January 27, 2010
Now in its third edition, this book has become one of the standards used for a general introduction to game theory at the beginning college level. In this edition the authors (with the addition of David Reiley) have maintained their philosophy of using situations commonly understood by college students (dating, taking tests, historical situations) to illustrate the commonly understood games.
Virtually each chapter has been changed at least minimally, and some chapters have seen extensive changes that reflect more recent changes in game theory. One such area of major change is the treatment of information in games and its subtopic mechanism design. This area was a subject of research for which the 2007 Nobel Prize in Economics was awarded. These changes have required major rewriting of several chapters and the creation of a new chapter.
Consistent with the earlier editions, this book is very well written in a manor that the beginning college student can appreciate and the mathematical content is very low as is fitting for an introductory book.