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Games Trainers Play (McGraw-Hill Training Series) Paperback – May 1, 1980

16 customer reviews

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About the Author

McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

Respected teacher, widely published author, and consultant to organizations in the areas of training and supervisory development. He is Professor Emeritus of Management in the Management Studies Department of the Labovitz School of Business and Economics at the University of Minnesota Duluth (UMD).

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Product Details

  • Series: McGraw-Hill Training Series
  • Paperback: 352 pages
  • Publisher: McGraw-Hill Education; 1 edition (May 1, 1980)
  • Language: English
  • ISBN-10: 0070464081
  • ISBN-13: 978-0070464087
  • Product Dimensions: 8.3 x 0.7 x 10.8 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Best Sellers Rank: #170,444 in Books (See Top 100 in Books)

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More About the Author

Dr. John W. Newstrom is a Morse-Alumni Distinguished Teaching Professor Emeritus of Management at the University of Minnesota Duluth. He is the coauthor of successful trade books such as the popular Games Trainers Play series for trainers, Transfer of Training, and The Fun Minute Manager. He has jointly prepared The Manager's Bookshelf, Supervision: Managing for Results, Organizational Behavior, and Leaders and the Leadership Process. He and Bob Ford published the popular book, Leading With A Laugh: 101 Funny Stories with 300 Serious Lessons for Managers, Trainers, and Speakers. In total, Newstrom's books have sold over one million copies.

Dr. Newstrom splits his time between his primary home in The Villages, Florida and summer homes in northern Minnesota. For recreation, he enjoys pickleball, golfing, playing cribbage, hunting, genealogy projects, practical jokes, and playing with his granddaughter, Ruth Lillian. He practices the art of neoteny (joyful living), and is an active funologist--someone who studies the nature and effects of fun work environments and personally advocates and uses various forms of humor at work.

Customer Reviews

Most Helpful Customer Reviews

40 of 40 people found the following review helpful By A Customer on September 12, 1999
Format: Paperback
Excellent resource pack, with a very comprehensive selection of exercises appropriate to many subject areas in business training. I really enjoy trying out new exercises all the time and this pack allows for this.
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27 of 30 people found the following review helpful By Roy Vieira on March 9, 2001
Format: Paperback
So many training guides merely compile the same old activities that have been circulating forever. I was glad to see some really unique activities in here (even though it first came out twenty years ago!). I also found the trainer's introduction pertinent and helpful.
If you work in an international context, you'll be especially pleased. Many of the other game compilations have activities that are language (puns, play on words) or culture (trivia) based. This volume seems relatively free of such nonsense.
It's not the sexiest book you'll pick up. The format and design are simple, even stark. Nevertheless, for sheer fun for your buck, you'll have a hard time beating it.
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22 of 30 people found the following review helpful By "ceamunroe" on June 22, 1998
Format: Paperback
This book is excellent for helping the trainer develop conceptual thinking in staff. Good for lead ins and cooperative education as well.
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2 of 2 people found the following review helpful By Inspired on February 15, 2012
Format: Paperback Verified Purchase
Games Trainers Play (McGraw-Hill Training Series)I gave this book as a gift to a new trainer. Why? I have used this book as a reference for many years and thought it would be a great gift to someone just getting their feet wet as a facilitator. I love the activities and have found that they have enhanced many of the workshops, and training sessions I have conducted.
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1 of 1 people found the following review helpful By Librowork on March 18, 2013
Format: Paperback Verified Purchase
I bought this to just have as an addition to knowing some of the old or forgotten about ways of making training fun. The book is a flash from the past. The pages are typed from a standard typewriter not a word processor. It has nice great ole fashioned role play and how to create dialogue. You may need to update the copies into a more up to date format for groups. It is an okay book.
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1 of 1 people found the following review helpful By J. Braun on May 2, 2007
Format: Paperback Verified Purchase
I had this series of books before - loaned them out at work and never got them back (go figure!). Happy to have found them again here.
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1 of 1 people found the following review helpful By Pat A. Jude on April 10, 2009
Format: Paperback
It was in good condition, but the games were a bit more outdated then I thought. It was great and fast service.
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Format: Paperback
I've had this and other similar books on my shelf for a number of years. I open it back up from time to time and use it as an idea generator. Sure, some of the ideas and references to outdated technology might sour some, but for me, they are actually a way to stimulate thought on how I would update it to the needs I have today. Technology changes. The audiences may be a bit more mature (jaded) than when the book was first published. But a great trainer will use it for a starting point to create new spins and twists that relate to today. I have been a Master Trainer since 1985 and have found that the only limits we have are our own abilities to see a seed and not a flower.
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