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Gaming As Culture: Essays on Reality, Identity And Experience in Fantasy Games Kindle Edition

5 customer reviews

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Length: 224 pages

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Editorial Reviews

Review

"Impressive...superb...insightful perspectives." --Journal of Popular Culture

"This book presents the most current research in fantasy games." --New Books in the Communications Library

"Perfect...studious and detailed." --Midwest Book Review

About the Author

J. Patrick Williams is an assistant professor of Sociology at Arkansas State University. He is co-editor of The Players' Realm: Studies on the Culture of Video Games and Gaming (2007).

Sean Q. Hendricks is a lecturer and research consultant at the University of Georgia.

W. Keith Winkler studied Linguistics at the University of Georgia, and is currently working on his thesis. He lives in Paducah, Kentucky.


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More About the Author

Patrick Williams, born in 1970, grew up in Chattanooga, Tennessee. He earned a Bachelor degree in Anthropology, followed by Master and Doctorate degrees in Sociology. He is a social psychologist and cultural sociologist living with his family in Singapore, where he works at Nanyang Technological University.

Customer Reviews

Most Helpful Customer Reviews

11 of 12 people found the following review helpful By Editor Drew on November 2, 2006
Format: Paperback
For the gamer enthusiast, this compilation of essays should serve to pique your interest. A collection of scholarly and semi-scholoarly essays, Williams, Hendricks, and Winkler (all contributors) focus on exploring three core aspects of the social gaming experience: Social Reality, Identity, and Experience. As there is currently not much Literature that attempts to qualitatively study the sociology of the gaming subculture (with the notable exception of Fine's: Shared Fantasy [1983], University of Chicago Press); the collection of essays published in this text serves to expand the range of studies on this subculture.
Having said that, 10 essays on the above mentioned three subject matters can be found here. Of those 10 essays, less than half significantly contribute to expanding on current gaming subculture theory. The ones that are most relivant to expanding the field of study take conventional Foucaultian, Marxist, and Psychoanalytic, and gender study theories and apply them to the gaming subculture (which they have done quite nicely)
In short, the compilation presents a smattering of well written and structured essays among a small majority of niche-filling (and somewhat non-relivant to the casual gamer) essays.
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8 of 11 people found the following review helpful By Midwest Book Review on June 24, 2006
Format: Paperback
Gamers and role-playing, fantasy game fans are quite often serious, studious players interested in the complex and detailed play - so GAMING AS CULTURE: ESSAYS ON REALITY, IDENTITY AND EXPERIENCE IN FANTASY GAMES will make the perfect companion read both for players and those studying the sociology and culture of fantasy gaming. The latest research in fantasy games is presented, investing the social and psychological aspects of game participation and the impact of such games on individuals and society. There's even a section on virtual identities and their connection to and meaning for real-life identity. College-level courses will relish the studious and detailed nature of GAMING AS CULTURE.

Diane C. Donovan

California Bookwatch
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By Ash Wyn on April 13, 2015
Format: Kindle Edition Verified Purchase
The essays contained are well written and presented.
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20 of 32 people found the following review helpful By Sharon R. Andrews on December 23, 2009
Format: Paperback
This book is only going to appeal to people who think this statement makes sense: "By critical learning, Gee refers to not only [sic] engaging in the internal and external resources in a particular semiotic domain [huh?], but being able to reflect upon those resources in order to engage in transforming that domain to apply to future similar contexts within a related domain." (Page 10.) About this point, my warrior was ready to hit the editors in the head with her pole axe. As a college English professor, I wouldn't blame her.
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By Debbie Schnitzler on September 30, 2014
Format: Paperback Verified Purchase
Worked for school project, thanks!
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