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5 of 6 people found the following review helpful:
4.0 out of 5 stars
Covers a lot of ground..., November 21, 2004
This review is from: Gaming Hacks: 100 Industrial-Strength Tips & Tools (Paperback)
If you're a gamer who is always looking for new information to improve your gaming experience, check out Gaming Hacks by Simon Carless (O'Reilly).
Chapter list: Playing Classic Games; Playing Portably; Playing Well With Others; Playing With Hardware; Playing with Console and Arcade Hardware; Playing Around the Game Engine; Playing Your Own Games; Playing Everything Else; Index
Like all Hacks titles, there are 100 hints, tips, and hacks that cover the spectrum of gaming, from hardware to software, from consoles to online gaming. If you're old like me, you might enjoy Play Commodore 64 Games Without the C-64 (#2) and Play Atari ROMs Without the Atari (#3). Those will take you back to your early days of computing. If you're into first player shooting games, Tweak Your Tactics for FPS Glory (#94) will help boost your scoring. Carless will even help you play Japanese video games without knowing the language in #97 - Play Japanese Games Without Speaking Japanese. He shows you some basic hiragana and katakana that you'll encounter frequently in those games, and that might allow you to bridge the language gap.
The only trouble I see with the book is that it's covering such a wide area of subject matter. Unless you're a full-time gamer, you'll probably find a number of areas in this book that don't pertain to your interests. In some ways, that's OK for a Hacks title, as not everything is meant to apply to every single reader. But this particular title seems to be a bit more scattered than usual. The material is good, to be sure, but each reader may have a different opinion of the book based on what their gaming interests are.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars
Very diverse, November 9, 2004
This review is from: Gaming Hacks: 100 Industrial-Strength Tips & Tools (Paperback)
Carless shows us the breadth of modern computer gaming. When I got into gaming in 1979, there were basically two types. The new video arcade games like Space Invaders. And text-based games like trek, that ran on mainframes.
Well, the arcade games are certainly still with us. Carless devotes an entire chapter to what are now considered classic arcade games of the 80s. But now, there exist emulators for these, runnable on PCs.
But recently, massive multiplayer role playing games have arisen, like EverCrack. Um, I mean EverQuest. Carless talks about the various communities built around these games. A curious and addictive subculture. With some members who play, to accrue loot that they then sell to other, newer players. Sometimes using eBay to do so. Think about how abstract and unreal this is. A scenario out of pure science fiction. Until it started happening. This chapter may be the most interesting of the book, for the glimpses it shows of these devotees.
Carless also provides suggestions if you want to code your own game. Like using the popular game engine, Machinima, to do so. Easy to learn and to build up a 3d world.
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2 of 3 people found the following review helpful:
5.0 out of 5 stars
Covers every conceivable computer game type, November 12, 2004
This review is from: Gaming Hacks: 100 Industrial-Strength Tips & Tools (Paperback)
This book covers everything. You can go old school and get information on Mame games and building your own arcade machine. It covers portable with information on PDA games, hacking your Gameboy, and installing a PS2 in your car. It talks about the online world with combat strategies, how to game the systems to make money, and how to find and avoid cheaters. It's got great advice on how to build high end gaming PCs. Consoles are covered as well. He talks about overclocking them and chipping them to play import games. And that's just a sample.
Were this any other type of book I would say that the coverage is unfocused because it's too broad. But it's a Hacks book and these are intended for people with a clue to give them material on a wider range of topics. It starts you off and expects that you will run with it. For example, you get a lot of information about how to create a home arcade machine with Mame, but you won't get the detailed construction plans.
The text is well written, though he does tend to use the gamer lingo, so you may need a translator if you aren't up to the minute. Certainly the best book I have seen for people who want to push their gaming experience beyond what you can get out of the box from Electronics Boutique.
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