"The first book in the series deals mostly with digital narratives and video games with a little game theory thrown in. Good stuff but probably the least relevant of the three for this particular course."
"The essays in Second Person heavily influenced the concept and design of this course. The first section deals with tabletop RPGs and other non-digital games, and then it moves into digital applications and video games. Highly recommended."
"I'm working my way through the final volume in this collection and have enjoyed it immensely. The editors include plenty of essays discussing RPGs and gaming in the contents, and there are other thoughtful essays on films, television series, and other "vast" narratives. Another highly recommended book for this course."
"This book is an extended discussion of the concepts brought up in Bogost's essay "The Rhetoric of Video Games." A very thought-provoking look at how video games might be used more effectively in education, politics, and advertising. Not very applicable to the course, but great for the video game lover."
"In this class we've been looking at the "unit operations" of characters and settings in the stories, films, and games we've played. The concept comes from Bogost's book of the same name. Warning! This book is heavy reading and steeped in theory. This isn't a bad thing but it may be a bit rich for most undergrad tastes."
"Gee's book helped launch widespread interest in using videogames in educational settings. This is a very accessible book and explains how games encourage successful learning behaviors among players. In this book, Gee explains the concept of "embodied learning," where the player learns through experience and exploration in a virtual body in a virtual world."
"You'll read selections from Juul's "Half-Real" in this course. Much of this book deals with trying to pin down exactly what we mean we talk about games and the act of playing; the last few chapters discuss in detail the relationship (and the gaps) between fiction and gameplay. If you like the selections we read in class, you'll probably like the whole book."
"This is an offline resource detailing the world of Fallout 3. Much, if not all of this, can be found online (especially at the excellent http://fallout.wikia.com/) but the book can be annotated or used when offline."
"The original Fallout, Fallout 2, and Fallout Tactics. While there are many different versions of these packages, this is the one I purchased and can verify that it works on Windows Vista-64. Unlike Fallout 3 and Fallout: New Vegas, the PC requirements for the earlier versions are much lower and should be compatible with virtually any computer today."
"The deep space anthology, featuring my story "Eskhara," which received a mention in Publishers Weekly's starred review! http://www.publishersweekly.com/pw/by-topic/new-titles/adult-announcements/article/10326-fiction-book-reviews-week-of-5-18-2009-.html"