Customer Reviews


4 Reviews
5 star:
 (1)
4 star:
 (2)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
Share your thoughts with other customers
Create your own review
 
 
Only search this product's reviews

The most helpful favorable review
The most helpful critical review


4 of 4 people found the following review helpful:
5.0 out of 5 stars Gamma Whirled 4th ed
4th Edition was the best for Gamma World.
This Edition contains ruleset for playing animals, plants, mutatants and purestrain humans. Has cryptic alliances and chacter classes (esper,scout,fighter,tinkerer). All the hightech weapons and devices are collected together in one book( rather than a stack of modules and 1-3rd ed. rulebooks) Loot tables, radiation effects,...
Published on April 15, 2002 by shandaman

versus
1 of 1 people found the following review helpful:
3.0 out of 5 stars A Classic Revisited and Revised
The fourth edition of the Gamma World game brings it back to the standardized TSR / AD&D style system. Although the rules include enough material to play a game or set up a campaign, significant work is required to build a fluid gaming environment from the materials provided.
Published on September 3, 1998


Most Helpful First | Newest First

4 of 4 people found the following review helpful:
5.0 out of 5 stars Gamma Whirled 4th ed, April 15, 2002
By 
"shandaman" (San Francisco, Ca USA) - See all my reviews
This review is from: Gamma World Rules Book (4th edition, #7514) (Paperback)
4th Edition was the best for Gamma World.
This Edition contains ruleset for playing animals, plants, mutatants and purestrain humans. Has cryptic alliances and chacter classes (esper,scout,fighter,tinkerer). All the hightech weapons and devices are collected together in one book( rather than a stack of modules and 1-3rd ed. rulebooks) Loot tables, radiation effects, and monsters. Kindalike a players' guide and GM guide in one. ... The Alternity ruleset is/was completely different. 7514 is classic Gamma World, if you're intersted in GW you better pick on of these up.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 1 people found the following review helpful:
3.0 out of 5 stars A Classic Revisited and Revised, September 3, 1998
By A Customer
This review is from: Gamma World Rules Book (4th edition, #7514) (Paperback)
The fourth edition of the Gamma World game brings it back to the standardized TSR / AD&D style system. Although the rules include enough material to play a game or set up a campaign, significant work is required to build a fluid gaming environment from the materials provided.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4.0 out of 5 stars Sometimes strange or awkward, but cool, September 10, 1997
By 
J. Allis (State College, PA USA) - See all my reviews
(REAL NAME)   
This review is from: Gamma World Rules Book (4th edition, #7514) (Paperback)
This book contains the rules for the Gamma World role-playing game (as you probably know, if you're looking for it). The game is really cool and very original and interesting. The only problem with it is that some of the rules set-ups are bizarre and/or senseless. If you're going to GM it, I suggest you use some creativity in adjusting them a little. It shouldn't be difficult, and it makes the game run much better. Overall, with a little work it was one of the better systems I've played under
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


1 of 2 people found the following review helpful:
4.0 out of 5 stars Last decent edition of this game., August 24, 2008
By 
Baron Brock (On the edge of Time) - See all my reviews
This review is from: Gamma World Rules Book (4th edition, #7514) (Paperback)
The 4th edition of Gamma World used the AD&D rules system essentially by that point. It works pretty well for the most part. The book has a lengthy section on advanced tools and weapons that can well-equip many a mutant.

I recommend it, but it is NOT worth $40+ some sellers are pricing it at. These guys have some cojones trying to milk it for that much. I bought mine for $10 at a local game shop.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


Most Helpful First | Newest First

This product

Gamma World Rules Book (4th edition, #7514)
Gamma World Rules Book (4th edition, #7514) by James M. Ward (Paperback - May 1992)
Used & New from: $20.00
Add to wishlist See buying options