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4 Reviews
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4 of 4 people found the following review helpful:
5.0 out of 5 stars
Gamma Whirled 4th ed,
By "shandaman" (San Francisco, Ca USA) - See all my reviews
This review is from: Gamma World Rules Book (4th edition, #7514) (Paperback)
4th Edition was the best for Gamma World.This Edition contains ruleset for playing animals, plants, mutatants and purestrain humans. Has cryptic alliances and chacter classes (esper,scout,fighter,tinkerer). All the hightech weapons and devices are collected together in one book( rather than a stack of modules and 1-3rd ed. rulebooks) Loot tables, radiation effects, and monsters. Kindalike a players' guide and GM guide in one. ... The Alternity ruleset is/was completely different. 7514 is classic Gamma World, if you're intersted in GW you better pick on of these up.
1 of 1 people found the following review helpful:
3.0 out of 5 stars
A Classic Revisited and Revised,
By A Customer
This review is from: Gamma World Rules Book (4th edition, #7514) (Paperback)
The fourth edition of the Gamma World game brings it back to the standardized TSR / AD&D style system. Although the rules include enough material to play a game or set up a campaign, significant work is required to build a fluid gaming environment from the materials provided.
4.0 out of 5 stars
Sometimes strange or awkward, but cool,
By
This review is from: Gamma World Rules Book (4th edition, #7514) (Paperback)
This book contains the rules for the Gamma World role-playing game (as you probably know, if you're looking for it). The game is really cool and very original and interesting. The only problem with it is that some of the rules set-ups are bizarre and/or senseless. If you're going to GM it, I suggest you use some creativity in adjusting them a little. It shouldn't be difficult, and it makes the game run much better. Overall, with a little work it was one of the better systems I've played under
1 of 2 people found the following review helpful:
4.0 out of 5 stars
Last decent edition of this game.,
By Baron Brock (On the edge of Time) - See all my reviews
This review is from: Gamma World Rules Book (4th edition, #7514) (Paperback)
The 4th edition of Gamma World used the AD&D rules system essentially by that point. It works pretty well for the most part. The book has a lengthy section on advanced tools and weapons that can well-equip many a mutant.
I recommend it, but it is NOT worth $40+ some sellers are pricing it at. These guys have some cojones trying to milk it for that much. I bought mine for $10 at a local game shop. |
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Gamma World Rules Book (4th edition, #7514) by James M. Ward (Paperback - May 1992)
Used & New from: $20.00
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