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7 of 7 people found the following review helpful:
5.0 out of 5 stars A radical departure for Gamma World
In 1986, TSR released this ambitious re-write of the Gamma World game. Where 1st and 2nd editions were loosely based on D&D, 3rd edition adapted the ACT Table from Marvel Super Heroes. This version introduced Mutated Plants as a character type, and organized equipment and weapons by tech level... and Wow! So much more equipment to drool over. More developed races, cryptic...
Published on November 25, 2006 by Wayne's Books

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0 of 7 people found the following review helpful:
3.0 out of 5 stars Other Books
An early attempt at a role playing game with a science fiction setting, not really that good.
Published on September 3, 2007 by Blue Tyson


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7 of 7 people found the following review helpful:
5.0 out of 5 stars A radical departure for Gamma World, November 25, 2006
This review is from: Gamma World Science Fantasy Role-Playing Game/Boxed (3rd edition) (Paperback)
In 1986, TSR released this ambitious re-write of the Gamma World game. Where 1st and 2nd editions were loosely based on D&D, 3rd edition adapted the ACT Table from Marvel Super Heroes. This version introduced Mutated Plants as a character type, and organized equipment and weapons by tech level... and Wow! So much more equipment to drool over. More developed races, cryptic alliances, and background information in general. Following this set are 5 linked modules forming a campaign.

BOX CONTENTS:

* 21"x33" two-sided color mapsheet, containing three maps.
* 64-page Rule Book.
* 32-page Adventure Book.
* Reference Book.
* Game Master's Screen.
* Players Screen, with equipment charts and sample characters.
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5 of 5 people found the following review helpful:
5.0 out of 5 stars Good Ol' Gamma World!, May 9, 2009
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This review is from: Gamma World Science Fantasy Role-Playing Game/Boxed (3rd edition) (Paperback)
This game was blast from my past! Roleplaying in a post-apocalyptic world, you can run te gamut from a new new Stone Age to a Mad Max style adventure to "Damnation Alley". It's a great ride either way. Although a few key elements are missing from this edition of the game, such as skill lists, for an experienced gamer who knows how to wing it that's really a minor road bump. Not as campy as the first two editions, not as rigid as the following editions, it makes use of the ACT table, which not only tells you if you've succeeded at any given task, it tells you how well you've succeeded. This is a fantastic game for veteran gamers.
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0 of 7 people found the following review helpful:
3.0 out of 5 stars Other Books, September 3, 2007
This review is from: Gamma World Science Fantasy Role-Playing Game/Boxed (3rd edition) (Paperback)
An early attempt at a role playing game with a science fiction setting, not really that good.
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Gamma World Science Fantasy Role-Playing Game/Boxed (3rd edition)
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