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Geanavue: The Stones of Peace (Dungeons & Dragons: Kingdoms of Kalamar Sourcebook) Paperback – March 15, 2002

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Product Details

  • Paperback: 208 pages
  • Publisher: Kenzer and Company (March 15, 2002)
  • ISBN-10: 1889182109
  • ISBN-13: 978-1889182100
  • Product Dimensions: 10.6 x 8.2 x 0.6 inches
  • Shipping Weight: 1.2 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #3,134,972 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

9 of 10 people found the following review helpful By Robert Gamble on September 1, 2002
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Another of my large Kalamar purchase, this book initially impressed more than the Kingdoms of Kalamar sourcebook did. In the end however, it got the same rating, and the same overall impression. Nice, hung together well enough, lots of NPCs in good detail, but numerous irritations and inconsistencies dragged it down. Worse, not one immediate idea for an adventure sprang to mind reading it. This might be a lack of imagination on my part (I'll not so humbly say that this is unlikely), or more likely the kinds of adventures suggested by this book don't appeal to me.
This book is an exploration of a city in the campaign setting, and follows the same feel in that the emphasis is far more on the politics rather than old ruins or monsters. This is fine, but not quite what most people expect from AD&D. The cover is a very nice picture of a stone and a fire giant fighting while adventurers watch behind small hills, and the city in the background. Unfortunately, that's about all that these kinds of threats are seen, except in passing. The underground sewers are detailed well, but most areas are given the same "rumors of treasures hidden in the walls" treatment.
So the emphasis is on the people and their interactions. The city overall is one with a very peaceful reputation. You have five main groups, the Castle, the Guilds, the Nobles, the Priests and the common people. The Castle and leaders seem mostly good, with the potential heir being somewhat weak, leading to worries as to what will happen if the Lord dies. The guilds are builders, craftsmen, parcel carriers, etc, and basically well respected. There are one or to evil guildmasters, but very little detailed as to if they have any real plans.
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4 of 4 people found the following review helpful By A Customer on December 24, 2002
One of the top challenges for a good DM is to run a quality city adventure, as you have to have lots of potential NPCs that your players can run in to - and, you often have to create a lot of them on the fly as well. This book gives the DM a lot of good information about a medium sized city that can be put into a lot of generic campaign settings fairly easily. You have information about the king and his family, then the idle rich "Blackflame" nobility (who can cause a lot of problems), the guilds, as well as the underworld. Very solid information, and not over the top/overpowered like some of Ed Greenwood's past work on the Forgotten Realms. If you want political intrigue in an adventure - you have tons of potential with the Blackflames and the guilds... if you want a dungeon crawl, the city has an extensive sewer system that you can populate with all kinds of bad guys... this book has a lot to offer anybody who is into D&D and the d20 system.
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1 of 2 people found the following review helpful By Jerry M. Winn on February 8, 2009
Geanavue is fleshed out enough to drop your party in and see the fur fly. Several areas brought new ideas to light that I'd never thought of or tried. Great addition to your collection!
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