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Gears of War: Aspho Fields Paperback – October 28, 2008

125 customer reviews
Book 1 of 5 in the Gears of War Series

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Editorial Reviews

About the Author

Karen Traviss is the New York Times and USA Today bestselling author of City of Pearl, Crossing the Line, Triple Zero, and over a dozen Star Wars novels.

David Colacci has been an actor and a director for over thirty years, and has worked as a narrator for over fifteen years. He has won AudioFile Earphones Awards, earned Audie nominations, and been included in Best of Year lists by such publications as Publishers Weekly, AudioFile magazine, and Library Journal. --This text refers to the Audio CD edition.

Excerpt. © Reprinted by permission. All rights reserved.


I swear I thought the place was a museum when I walked in. I mean, it was huge, full of books and old paintings. And deserted, you know? That kind of dead silence that says just shut your mouth and feel the awe of history. And then Marcus’s mom came through the door like she hadn’t seen us, reading some papers she had in her hand, and she says, “Hi sweetheart, you brought some friends home? I’ll catch up with you later.” Then she was gone. I saw the look on Marcus’s face, and knew right then that the guy needed a brother a whole lot more than he needed a library.
(Carlos Santiago, describing his first visit to Marcus Fenix’s family mansion at the age of ten.)

Ephyra, present day–14 A.E.

Dom Santiago decided that there was one good thing about a phantom sniper blowing a Locust’s brains all over his face. It took his mind off worrying how many Locust were still around. His legs were shaking as he moved to the edge of the pit that had opened in the paving and aimed his rifle below, just in case the grubs had backup on the way. The shakes were just the aftershock of the adrenaline, but–

Liar. I nearly shit myself. The grub was choking the life out of me, a round missed my brain by inches. That’s fear. Forget the adrenaline.

No, it never stopped being terrifying. The day it did, he’d really be dead. In the tangle of broken pipes and cables below, nothing stirred beyond the clicking of settling soil and stones. Dom couldn’t feel anything under his boots now except the slight rocking movement of broken paving. The vibrations from deep in the planet had vanished for the time being, and the smell of chargrilled dog had been overwhelmed by shattered bowels and pulverized concrete.

“Hey, smart-ass,” Baird called to the empty street. “Nice shot. Now show yourself.”

“Better shout louder,” Cole said. “He could be a mile away.”

It was always hard to spot a sniper. But in this maze of destruction and shadows, there were a thousand places to lay up and wait for trade. Marcus squatted down and examined what was left of the Locust’s skull again. Then he looked up and gestured in the general direction of the south side of the street.

“No, a lot closer. The round went in near the top of the skull. High angle, and a lot of kinetic energy left.”

Dom looked where Marcus was pointing, trying to work out where the sniper would have had clear line of sight. Marcus backed slowly to the nearest wall and pressed his fingers to his earpiece. Dom listened in.

“Delta to Control, any sniper teams to the south of Embry? Any Gears at all?”

“Negative, Delta.” It was Lieutenant Stroud: Anya Stroud, still on duty after eighteen hours. The woman never seemed to sleep. If Delta Squad was awake–so was she. “Need one?”

“Not anymore.”

“Don’t leave me in suspense, Sergeant...”

“We’ve got a joker loose with an obsolete sniper rifle. He’s helpful now, but he might not stay that way.”

“Thanks for the heads- up. I’ll put out an advisory.”

Cole was still focused on the roofline. Baird lowered his Lancer and started walking again. “Let’s get out. Maybe they got a sudden dose of patriotism and realized they owe us, now the war’s nearly over.”

“Maybe,” Marcus said, “he was aiming at Dom and missed. And it’s not over.”

“Stranded never fire on us. They’re not that dumb.”

“Old rifle. Great shot.” Marcus reloaded, casual and ap­parently in no hurry. “So I’m curious.”

Baird didn’t look back as he picked his way over fallen masonry. “Plenty of Stranded are good shots. Doesn’t mean we have to go find them and enlist them.”

Baird had a point. As long as nobody was shooting at them, it wasn’t their problem. But if someone had a sniper rifle, Dom knew it was stolen. Obsolete or not, the things were scarce. A handful of factories struggled to produce spares, let alone crank out new weapons. Every operational piece of kit, from Ravens to Armadillos to assault rifles, was a losing battle between maintenance and decay. Like all Gears, Dom cannibalized parts from anything he could grab. Baird was a master at it.

“Yeah, we need to know,” Dom said. “Because if the rifle isn’t stolen, that means the owner’s one of us. A veteran.”

Baird paused to pick up something. When he held it closer to his face to examine it, Dom could see it was a servo part of some kind. “It’s old kit and they’re thieving scum.” Baird pocketed the servo.

“Because no Gear is going to hang around with street vermin if he’s capable of shooting.”

Again, the cocky little bastard was right. Dom wanted to see him proved wrong someday, if only to shut his mouth for a while. Yes, veteran Gears reenlisted after Emergence Day, even some really old guys, because there were two choices for any man worth a damn: fight with the COG forces, any way he could–or rot. The only excuse for not fighting the Locust was being dead.

“Every rifle counts,” Dom called after him. No, the war wasn’t over. “And every man.” He turned to Marcus and gestured toward the likely direction of fire. “Give me ten minutes.”

“You’ve got me curious, too,” Cole said, resting his Lancer against his shoulder. “I think I’ll join you.”

Marcus sighed. “Okay, but keep your comm channels open. Baird? Baird, get your ass back here.”

Half of this city block had been a bank’s headquarters, surrounded by snack and coffee shops that lived off the army of clerks. It was all derelict now. Dom could just about remember how it had looked before E- Day, the ranks of neatly wrapped sandwiches in the window displays, filled with the kind of delicacies nobody could get hold of now. Food in the army was . . . adequate, better than anything that Stranded had. But it wasn’t fun.

Dog. Damn, who’d eat a dog?

The glittering granite façade was just a shell now, with a few hardy plants rooted in cracks in the ashlars. Nothing much grew here. It didn’t get the chance. Dom and Cole edged inside the burned- out bank and looked up to see that there were no floors, and nowhere to hide. It was a big empty box. Everything that could be hauled away and reused–wood, metal, cable, pipes–had been scavenged long before.

“Well, shit,” Cole said cheerfully. “I had my fortune stashed here.”

Cole had been a pro thrashball star, a rich man in a world long gone. Wealth was measured in skills and barter now. He always treated his worthless millions as a big joke; he could find humor in just about any situation. But there was nothing much left to buy that a Gear needed. Dom decided that when life returned to normal–even after fourteen years, he had to think that it could–he’d follow Cole’s example and treat money as easy come, easy go. People were what mattered. You couldn’t replace them, and they didn’t earn interest. They just slipped away a day at a time, and you had to make the most of every precious moment.

When I find Maria, I won’t take a single minute for granted.

Dom scanned the interior and peered down into a deep crater where the polished marble counter had once been. Nothing moved, but he could see the old vaults, doors blown open. “Yeah, better cancel the order for that yacht.”

“Hey, Dom, you won’t find no snipers down there.” Cole shoved him in the shoulder. “Heads up.”

The back of the bank building was a sloping mound of rubble and debris, like scree that had tumbled down a mountainside. Above the ramp of brick, stone facing, and snapped joists, the rear wall rose like a cliff and the top row of empty window frames formed deep arches. Now that was a good position for a sniper–depending on what was behind the wall, of course. Dom slung his Lancer across his shoulders and scrambled up the slope for a better look.

“Nobody home, Dom.” Cole followed him. “Don’t you get enough exercise?”

“Just want a look- see from the top.” Dom grabbed at a rusted steel bar and hauled himself up the stumps of joists that jutted from the wall. His oversized boots weren’t ideal for climbing and he had to rely on his upper body strength more than momentum from his legs, so getting down again was going to be interesting. “Because he’d have to be at this height to get that shot in.”

Dom heaved himself onto a windowsill and stood with his hands braced against the stone uprights on either side. It was a big solid wall, built like a bastion, and thick enough for him to stand on comfortably even in a Gear’s boots. On the other side, adjacent buildings in various states of col­lapse provided crude stairs down to ground level. If anyone had been up here, he’d had a relatively easy route down.

“See anything?” Cole called.

“Usual shit.” Dom scanned one- eighty degrees. “Not exactly a postcard to send home. Unless you live in an even bigger cesspit.”

Below, the city still looked like a deserted battlefield, ster­ile and treeless. Smoke curled upward in thin wisps from domestic fires Dom couldn’t see. There was a visible demarcation between the parts of the city that stood on thick granite–the last COG stronghold–and the outlying areas where fissures and softer rock let the Locust tunnel in. The line lay between a recognizable city, buildings mostly in one piece, and a devastated hinterland. The line itself–well, that was the margin in which most Stranded seemed to live, the unsecured areas where they took their chances.

Their choice. Not ours.

It wasn’t the view Dom was used to from the crew bay of a King Raven chopper. It was static, deceptively peaceful, not racing and rolling beneath him in a sequence of dis­jointed images. He had a few moments to think. Even after ten years, he found himself trying to visualize where Maria might be now. Then he began wondering how they’d ever rebuild Sera, and the idea was so overwhelming that he did the sensible thing and just thought about how he was going to get through the next few hours alive.

“Dom, stand there much longer, and somebody’s going to shoot your ass off for the hell of it,” Cole called. “Let’s commandeer a vehicle and cover some ground.”

Dom wasn’t so sure the sniper had gone far. It was hard to move fast across terrain like this. You had to crawl, climb, burrow, duck. And that made it perfect to hide in. Whoever he was–Dom was sure he’d hang around.

“He’ll be back.” Dom tried not to think about the drop below. He just turned around and jumped, relying on the give in the loose rock and the thick soles of his boots to cushion the impact. It still shook him to his teeth. “He’s making a point. Not sure what, but...”

But Marcus had news to take his mind off the sniper. “Move it, guys. Echo’s got grubs surfacing three klicks west. Means they might still be moving along the Sovereign Boulevard fissure. We can get there before anyone gets a Raven airborne.”

Marcus’s voice rarely varied from a weary monotone. Even when he had to shout, all he did was turn up the vol­ume. There was seldom any trace of anger or urgency, al­though Dom knew damn well that it was all still battened down, and there certainly wasn’t any hint of triumph now.

“Numbers?” Dom asked.

“A dozen.”

“But that means they’re thinning out,” Baird said. He fancied himself as the resident Locust expert, and he was. “Looks like we did it. We bombed the shit out of them.”

Dom prodded Baird in the chest as he passed him, friendly but pointed. “You mean Marcus did it. He’s the one who shoved the Lightmass down their grub throats.”

“Well, maybe Hoffman will hand him back his medals after all . . .”

“Knock it off.” Marcus turned and jogged in the direc­tion of Sovereign. Most patrols were on foot, out of neces­sity; APCs were in ever shorter supply. “The stragglers could still outnumber us. Do a head count.”

Dom prided himself on hanging in there, just like his dad, just like his brother Carlos. You didn’t lose heart. You didn’t lose hope. Resilience, Carlos called it; a man had to be resilient, and not crumble at the first setback. But after fourteen years of fighting, there were only a few million humans left, and Dom was ready to grab at any prospect of the nightmare coming to an end.

No, it’ll be a different kind of nightmare. Restarting civ­ilization from scratch. But it beats thinking every day will be your last.

The only thing that bothered Dom about dying now was that it would end his hunt for Maria.

“Right behind you,” he said, and ran after Marcus.

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Product Details

  • Paperback: 400 pages
  • Publisher: Del Rey (October 28, 2008)
  • Language: English
  • ISBN-10: 0345499433
  • ISBN-13: 978-0345499431
  • Product Dimensions: 7.1 x 2.5 x 9.9 inches
  • Shipping Weight: 10.4 ounces (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (125 customer reviews)
  • Amazon Best Sellers Rank: #90,028 in Books (See Top 100 in Books)

More About the Author

#1 New York Times best-selling novelist, scriptwriter and comics author Karen Traviss has received critical acclaim for her award-nominated Wess'har series, and her work on Halo, Gears of War, Batman, and other major franchises has earned her a broad range of fans. She's best known for military science fiction, but GOING GREY, the first of her new techno-thriller series, is set in the real world of today. A former defence correspondent and TV and newspaper journalist, she lives in Wiltshire, England. She's currently writing the new G.I. Joe flagship comic series, and working on BLACK RUN, the sequel to GOING GREY.

Customer Reviews

Most Helpful Customer Reviews

14 of 16 people found the following review helpful By Billy R. Busby on November 5, 2008
Format: Paperback Verified Purchase
If you are a Gearhead (Gears of War Fan) you will love this book as it really fleshes out the main characters back stories. It will answer some long standing questions & create some new ones. This book reads well & is good escapist fun. I'm usually not one to buy a novel from a video game, but Gears is different here because the 1st game doesn't give any back story really. It just throws you in the middle of the fray. That being said I enjoyed the novel & look forward to the next one in the planned trilogy.
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6 of 6 people found the following review helpful By N. L. Schulte on May 9, 2011
Format: Paperback Verified Purchase
Aspho Fields bridges Gears 1 and 2 and not only expands the characters introduced in the first game as well as introduces new characters that you meet in the second game, but also tells a great story that provides background information to the main characters. Dom's background story, including his relationship with his wife, is explored, providing context for the sappier parts of the second game. I found this book immensely enjoyable as it took some characters I was familiar with, gave them deeper personalities and back story, and told a great story at the same time. I highly recommend it for any fan of the Gears of War series.
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6 of 6 people found the following review helpful By V. Santore on May 22, 2010
Format: Paperback
If you have played the gears of war games, this should be defined as essential reading. You learn a lot about Marcus, Dom, Anya and Maria's backstory, as well as learn about Dom's brother Carlos. It also is not conflicting with the game at all; everything seems to flow. It is very well written, and its at a great reading level for everyone. Also, if you have read any star wars books by the same author, you will certainly enjoy this book.
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3 of 3 people found the following review helpful By Anders Petersen on August 5, 2011
Format: Paperback Verified Purchase
This book is so great! To all out there who love Gears of War, this is a good background story.
Me myself, I picked the book up today by accident and wasn't disappointed.
What I like about it is it answers some of the questions raised in Gears 1 and 2 and it goes into depth with the characters.
The games are good fun and good story, but reading this book, is like reading the book to the lord of the rings.
You get so many good details, and the story describes many things the game doesn't bother with.
Normally I would say that a book wouldn't be required to a game, but in the case of Gears it's a different story.
Also as the story progresses from the first to the second game, this is a untold story, which can only be read.

My favorite thing about this book is Dom Santiago.
In the game I didn't really care for Dom, I focused my attention on Marcus and his story, Cole and his jokes, Baird and his wise comment, but overlooked Dom's personality.

However the book gives us such a good background story of Dom Santiago that the game fails to deliver.
The Maria Scene in Gears 2 is the best adaptation of the love he has for his wife, but the rest of the Dom scenes in the game is quite obsolete, compared to the book.
Also the friendship between the four Gears really fits to the slogan of Gears 3 "Brothers to the end."
If you love the game and have the time/energy for reading, this is a must buy, it is such a good story in addition to the game and provides a lot of information that you won't see in the game.
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1 of 1 people found the following review helpful By Sci-fi and history reader on February 5, 2009
Format: Paperback
The author does a really good job in creating the world and universe for the Gears of War storyline. She explains how the survivors need food and the prioritizing of resources towards the Gears protecting the survivors. The character development is also well done, explaining their past histories that shaped them in the video game storyline.

The author does give credit to her scout-sniper friend and his influence is again apparent (previously found in Star Wars New Republic Commandoes series) with the obvious reference to spotting terrorists placing improvised explosive devices on a pipeline. Another reference to our world would be the Pesang Commandoes who might parallel the South Vietnamese Army Rangers from the Vietnam War.

Overall the book was an entertaining story that complements and enhances the video game series. Found that the constant chapter flashbacks interrupted the flow of the story and didn't create tension to draw the reader into the book.

Had the pacing and flow been better or presented the antagonists points of view, would have given it five stars. Unfortunately, the antagonist point of view is often missing in the author's writing style and the storyline becomes one dimensional at times.

This book is easy to pick up, put down, and pick up again, just like a video game. Fun book and entertaining storyline for fans of the video game series. Other science fiction readers may want to borrow the book from the library instead.
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1 of 1 people found the following review helpful By M. Ayers on December 28, 2008
Format: Paperback
If you have not played Gears of War 1 or 2, then move along, this book will hold little value or interest for you. However if you played and liked the game, then this books adds some really good value for fleshing out Delta Squad members Dominic and Fenix. You still don't fully learn why Hoffman had placed Fenix in the Slab beyond a few pages of surface storyboarding. But you do get a feel of why Fenix and Dominic are so close, and why Dominic busted Fenix out of the Slab in GoW1. Good canon for fanboys.

U hope Karen continues to write more about Delta Squad, past, present and future as she really grabbed and retained the GoW world, personalities and ambiance.
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