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Gears of War: Jacinto's Remnant [Paperback]

Karen Traviss (Author)
4.7 out of 5 stars  See all reviews (32 customer reviews)

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Book Description

Gears of War July 28, 2009
Based on the blockbuster Xbox game, this is the stunning story of the men and women who stood between a planet and total destruction–and now have to face the consequences of their actions.

After a brutal fifteen-year war for survival, the Coalition of Ordered Governments is forced to destroy mankind’s last city in a final bid to stop the Locust Horde. As the survivors flee Jacinto, they must contend with the last of the Locust, bent on vengeance, as they struggle to stay alive in an icy wilderness. Marcus Fenix, Dom Santiago, and their fellow Gears fight to get Jacinto’s refugees to a safe haven, but find themselves in a lawless new world where the enemy is human–and as desperate and dangerous as any grub.

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About the Author

Karen Traviss is the #1 New York Times bestselling author of three previous Star Wars: Republic Commando novels: Hard Contact, Triple Zero, and True Colors; three Star Wars: Legacy of the Force novels: Bloodlines, Revelation, and Sacrifice; as well as City of Pearl, Crossing the Line, The World Before, Matriarch, Ally, and Judge. A former defense correspondent and TV and newspaper journalist, Traviss has also worked as a police press officer, an advertising copywriter, and a journalism lecturer. Her short stories have appeared in Asimov’s, Realms of Fantasy, On Spec, and Star Wars Insider. She lives in Devizes, England.

Excerpt. © Reprinted by permission. All rights reserved.

Chapter One



If you want to flood the city, we can handle it. The evacuation's already under way by road, we've got ships on standby, and this is a population that's used to emergency drills. They move when we say move. But that's the easy part. It's winter, and somehow we've got to carry enough equipment and supplies to create a giant refugee camp from scratch in the middle of nowhere, then sustain it for maybe a year. We're going to lose a lot of people, whatever happens. So let's start by accepting that.

(royston sharle, head of emergency management, jacinto.)

jacinto, one hour into the flood.

Dying really did bring its own moments of clarity, just like they said.

Bernie Mataki didn't see her life flash before her. Instead, she found herself weirdly detached, reflecting on the shitty irony of sailing halfway around the world only to drown in Jacinto.

Water. I bloody hate it. No bastard should have to drown in the middle of a city.

She could see a patch of whirling sea ten meters away, like a sink emptying down a plughole. Debris rushed toward it. Chunks of wood, vegetation, plastic, and even a dead dog-a little brown terrier thing with a red collar-raced past her on the surface to vanish into the maelstrom. A chunk of metal pipe bobbed along in its wake, clanging against her shoulder-plate and nearly taking her eye out before it spun away with the rest of the flotsam.

I'm next. Sink. Get it over with. Nowhere to swim to. Drown here now or there later . . . no, screw that, I'm a survival specialist, aren't I? Get a grip. Do something. I'm not dead yet.

"Sorrens? Sorrens?" All she could see was columns of black smoke and the occasional flash of sunlight on a distant rotor blade. The last Ravens were heading away from the stricken city. Saltwater slopped into her mouth. "Sorrens, you still there?"

There was no answer. He was the last man left of her squad; they'd fought their way to the surface, radios dead, staying a few desperate meters ahead of the flood. But the Ravens had already gone, and the sea engulfed the city. It pissed her off that Sorrens had survived the battle but that she'd lost him because the frigging COG itself pulled the plug. That felt worse than losing him to the grubs somehow.

But they thought we were dead. We can't have been the only ones who missed the RV point. How many got out alive?

Jacinto, which had always seemed so ancient and eternal, was vanishing a landmark at a time. The sea didn't give a shit about humanity's little nest-building efforts. Buildings were subsiding into the caverns beneath the city, creating whirlpools that dragged in everything on the surface. She'd be next. Her hands were aching with cold as she struggled to hang on to a roof gutter that was now at sea level. The roof itself was gone, and only the end gable jutted at a sharp angle above the water. She looked for some refuge, but there were no surfaces she could balance on, just a finial, a twin- headed heraldic eagle that loomed over her and offered nothing to settle on.

Two minutes, they said. Two minutes in icy water before hypothermia killed you. She'd been here longer than that, she was sure. And then there was the fuel floating everywhere. That wasn't going to do her a lot of good, either.

Can't let go. Bloody radio . . .

Bernie steadied herself, timing the moment to take one hand off the gutter and try her radio again. The current tugged impatiently. Once she lost her grip on her last fragile link to solid ground, the weight of her armor would drag her under. It was the modern stuff, heavier, a two-handed job to remove, not designed for long immersion. She needed both hands free to jettison any plates, and once she let go she was dead. She couldn't tread water: too exhausted, too heavy, too far from dry land.

All she could hear was the roar and crash of the sea filling the sunken city, creaks of buckling metal that sounded like screams, and a fading chakka-chakka-chakka as the last Ravens shrank to dots on the amber horizon. There was a stench of unidentifiable chemicals and sulfur, as if some kind of gas was pooling on the surface.

Shit, don't let that catch fire. I can't handle burning to death in water as well. That's one fucking irony too many.

She had to get on with it.

One . . . two . . . three.

Bernie took one hand off the gutter and waved her arm. But it was a waste of time, and she knew it; the choppers were too far away. Even the ships and small vessels were out of range. She was just one more tiny speck in a chaotic soup of debris. But now that her hand was free and she hadn't been snatched from her refuge by the force of the water, she risked turning around, trying to scan the choppy surface for signs of other survivors.

There were bodies. She could see how fast the current was running by the speed at which they shot past her.

Did they get left behind? Or did they decide to die here rather than keep running?

People did the damnedest things in disasters. Wanting to stay put was common. Bernie always prided herself on getting the hell out.

She pressed her finger hard against her earpiece, rocking it slightly to make sure the switch made contact. There was an encouraging hiss of static. It was still working despite being soaked.

"Sierra One to Control, this is Mataki . . ." Time. She just didn't have time. Even if anyone heard her, could they loop back and find her before she went under? There were no bloody miracles on the way, that she knew. If she was going to survive, she'd have to perform her own. "Sierra One to Control, this is Mataki, are you receiving?"

There was just the empty random hiss of background interference. Maybe they could hear her, though. Maybe they couldn't respond. She needed to give them a location, just in case, and tried to work out where she was in this suddenly unfamiliar landscape, but it was hard to orient herself when only her head was above water. She racked her brain for where she'd seen the eagle finial before, trying to visualize Jacinto as it had been only hours before.

"Sierra One, this is Sergeant Bernadette Mataki . . . I need extraction urgently, repeat, urgent extraction . . . my position is . . .

wait one . . ." Shit. Where the hell am I? What's that dome over there? Suddenly it came to her. "Allfathers Library, south side of the roof. I'm facing the Ginnet Mausoleum. Request immediate extraction, over."

This was the point where it suddenly got harder and demanded decisions. How long did she wait before she decided they were never coming?

Bernie found herself scanning the horizon to the east, looking to see if any of the small islands around the harbor had survived the seismic activity. If she could shed at least some of her plates-maybe grab the next chunk of debris that passed as a flotation device-then she might make it to dry ground. She could see only the outer harbor wall now, a stump of granite that had once held a lighthouse. It was a very long swim, even under the best circumstances.

"Control, I'll hang on as long as I can," she said at last. "Request immediate extraction, repeat, immediate extraction."

Bernie decided that if anyone had heard, then she'd given them long enough to triangulate on her signal. She shut down the radio to conserve power. All she could do now was stay put and try to avoid being hit by the flood of rushing debris.

How long before it gets dark?

She had two or three hours' light left. Maybe getting up on that gable end was feasible after all-if it didn't crash down on her or sink with everything else. If she moved around to the other side, a little farther along the gutter, the sloping gable would be facing away from her. She could edge her way up it.

For a moment, she felt inexplicably pleased with herself, and realized that it was because of the water-her worst nightmare, the thing she dreaded, and yet she was in control. It hadn't beaten her. If she could deal with this, anything was possible.

"Screw you," she said aloud to nobody in particular, and felt carefully beneath the water for her belt. If she took it slowly, she could find a length of line even with fingers so cold they felt like they were being crushed between rollers.

Don't drop it. No, don't open the pouch, lift it so the stuff doesn't float out.

Bernie shook out the line and almost lost it. Now the challenge was to form a loop to anchor it to something solid. Tying a bowline one- handed when someone threw you a line was a basic survival skill, but with nothing to secure it to, she had to slide the line under her other hand, the one gripping the gutter. It seemed to take ages. Eventually, gathering the line with slow care, she managed to form a noose, and clamped the end between her teeth to avoid losing the thing if she dropped it.

Pirate time. Shit, I must look like a complete dickhead.

Then she made her way hand over hand along the gutter until she was looking at the inside of the gable end. It took every scrap of strength she had left, but she dragged herself over the gutter, taking her weight on her chest, then swung one leg as if mounting a horse. The sea had now overtopped the wall. She straddled the brickwork for a moment, struggling to balance properly because her thigh plate had caught on something she couldn't see, and slowly lifted the line in both hands to try to lasso the finial.

Shit.

She missed twice. She missed a third time. Either the polymer rope was too light or she didn't have the strength now to heave it.

Again . . .

As long as she was trying, she was alive. And the effort was warming her up.

And again . . .

The loop of rope caught around the neck of the eagle with a wet slap, and she pulled the line tight. It held. The gable leaned at around fifty degrees; all she had to do was walk up that slope, even crawl, and the rope wouldn't have to take her whole weight.

It was weird how the brain compensated, she thought. Something that w...

Product Details

  • Paperback: 416 pages
  • Publisher: Del Rey; Original edition (July 28, 2009)
  • Language: English
  • ISBN-10: 0345499441
  • ISBN-13: 978-0345499448
  • Product Dimensions: 5.5 x 0.9 x 8.2 inches
  • Shipping Weight: 12 ounces (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (32 customer reviews)
  • Amazon Best Sellers Rank: #54,037 in Books (See Top 100 in Books)

More About the Author

I'm a full-time novelist. I write science fiction for a living. And that's about it, really.

 

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21 of 23 people found the following review helpful:
5.0 out of 5 stars Any Gears fan should read this book!, August 21, 2009
This review is from: Gears of War: Jacinto's Remnant (Paperback)
As an avid video game fan Gears of War was alwasy right up my alley, on a whim I bought Traviss's first Gears of War book Aspho Fields and loved it. I marked my calander's for Jacinto's Remnant and I was not disappointed.

The second book in the series surpasses the first book in almost every way. Traviss brings back the beloved characters she created in Aspho Fields, namely Bernie, and just like in the first book keeps feel of the games as well as enhancing the characters from them.

In Jacinto's Remnant she really lets us see Dom's pain after his wife's death in GoW 2, we watch as he slowly moves on and reaches a resolution all the while struggling with the "why's" and "what if's" that will most certainly plague him for the rest of his life. She couldn't have written him any better.

Bernie is back and better than ever, I always loved this sassy Gear Traviss created and was glad to see her return. She adds more depth to this character, bringing out a painful past and showing that Bernie has her own darkside when they run into some Stranded that Bernie met a long time ago...you have to read to see what happens there.

And for the first time Traviss gives us Anya Stroud's perspective which in my opinion really brought the second book up a notch. We finally meet the woman who's voice follows us througout the game, we get even more insigh into Marcus and Anya's relationship and with that we get to see more of Marcus than we ever have before. If you weren't a fan of Anya and Marcus before, after reading this book you will be.

The book also explores the origins of the Stranded and why such hatred for the COG exists. The lenghts the humans of Sera went to is devastating and we finally see how Sera became the shell of the world that it is, how it was devestated and the reasons for it. It leads to philisophical debate and reveals a new side to the Stranded, it will make you rethink everything you've taken for granted when it comes to the Stranded, I guarantee it.

Bottom line this book is amazing, probably the best game-based book I've ever read bar none. Check it out, you won't be dissapointed
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5 of 5 people found the following review helpful:
4.0 out of 5 stars Good, But Wanted More Action, June 22, 2010
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I literally finished this 30 minutes ago and have to say although I love the whole Gears of War experience on the XBox I found this book, and ASPHO FIELDS lacked a bit. When I say "lacked" I guess I was expecting a lot more action - I mean wall-to-wall action. These books seemed more concerned with telling back story and character development. All of which is fine but I wanted a true action escape and it wasn't something I received.

One comment I would like to make is that I caught the Gears of War 3 trailer ([...]) on YouTube yesterday and it had a lot more punch because of the interpersonal relationships established in the books. The tired look on Dom's face and the reference to "brotherhood" had more meaning as a result.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars Consequence Management, September 19, 2009
This review is from: Gears of War: Jacinto's Remnant (Paperback)
Karen Traviss continues the Gear of War storyline with the consequences of their decisions made in the two video game storylines. The first game consequence is the destruction of the major cities to deny the resources from the Locust Horde. How those decisions affected the surviving humans and their personal lives is explained.

The second game consequence is flooding Jacinto to destroy the Horde. This story mainly focuses on building shelter and providing essential services to survive the winter season.

The third plot consequence in Dom in dealing with the loss of his wife.

The author's writing style involves primarily character conversions between each other. The action is intermittent and focuses more on humans fighting each other for survival rather than the Horde.

The book also involves more flashback chapters to describe the characters' backgrounds further. Some readers may not appreciate the disruption to the storyline flow as the flashbacks are almost every other chapter.

Overall, a storyline of survival, to rebuild human society after a series of catastrophes. Unfortunately, there is very little edge of the seat action scenes found in the video game or in the previous book. Having a planetary map that depicts the major cities and locations described in the storyline would have presented a more detailed image to the reader, rather than just vague guesswork.

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