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Geist Book of the Dead [Hardcover]

White Wolf (Author)
5.0 out of 5 stars  See all reviews (5 customer reviews)


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Book Description

December 17, 2009 Geist
Secrets of the Grave

They are the silent majority. Legions of the dead, lining the banks of Stygian rivers. And in those depths of the Underworld, horrific things long dead stir but there, too, can be found secrets long buried with their owners. Dare you make the descent into the Great Below?

A Chronicle Book for World of Darkness and Geist: The Sin-Eaters

* The secrets of the Underworld, the land of the dead, revealed at last
* Designed for use with the World of Darkness as a whole, as well as serving as an expansion to Geist: The Sin-Eaters
* Methods of entering the Underworld, denizens and secrets to be found there, story hooks and much more


Product Details

  • Hardcover: 192 pages
  • Publisher: White Wolf Publishing Inc.; 1st edition (December 17, 2009)
  • Language: English
  • ISBN-10: 1588463826
  • ISBN-13: 978-1588463821
  • Product Dimensions: 10.9 x 8.6 x 0.7 inches
  • Shipping Weight: 1.6 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #1,039,585 in Books (See Top 100 in Books)

 

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Average Customer Review
5.0 out of 5 stars (5 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
5.0 out of 5 stars Dead good, January 30, 2010
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This review is from: Geist Book of the Dead (Hardcover)
Geist is redeemed with this book. For those who love the core game, this is invaluable, and for those who avoid it altogether, this is invaluable.

The chapters are split into: (1) essays on mortal legends and urban myths and how they might pertain to the game, including story hooks; (2) how the underworld can be interacted with all the other game lines (vampires, Bone Shadows and Moros can finally travel the realm of death); (3) extra ceremonies, merits, and a new Key (Stygian) and Manifestation (The Pit) for sin-eaters; (4) discussion and rules for the Autocthonous Depths; and (5) discussion, rules, and write-ups for 10 different Dead Dominions, all of which are evocative and designed to please a range of tastes. New rivers of death are introduced, plus the art is fantastic. I now REALLY want another Geist book and I know I'm not going to get one.

The book is a perfect blend of fluff and crunch and is highly readable. Many WoD supplements have chapters that can be a bit of a slog, but there's not a wasted word in Book of the Dead. The only trouble I can see with it is that the underworld is no longer the "undiscovered country" of the World of Darkness. Many GMs will want to immediately use everything they can stuff into a game and the setting may lose its mystery if they aren't careful.

Still, the players deserve it. Do yourself a favour and buy this book.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars The Underworld of the Dead, March 26, 2010
By 
J. Burgos "I <3 Books & Comics" (West Hollywood, CA United States) - See all my reviews
(REAL NAME)   
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This review is from: Geist Book of the Dead (Hardcover)
WW has finally put out a book that details the realm and denizens of the Underworld, the place where dead souls go to. It is a solid companion to WoD: Inferno, which details the realm of Hell. Both books make great campaign guides for players who are interested in journeying to places of legend and perhaps best left alone. Along with the metaphysical geography of the Underwold, this book offers useful information for how it deals with the other game lines like Mage, Vampire, Geist, Promethean, Changeling and Hunter. It also details death-gods and their respective realms, like Mictantecutli (and his realm of Mictlan), the realm of Hades and other death-realms from around the world.
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5.0 out of 5 stars Book of the Dead makes Geist come alive., December 22, 2011
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This review is from: Geist Book of the Dead (Hardcover)
Even if you don't own Geist this book is still very useful for both going into a new setting and staying the the area you are. It offers lots of ideas for storytellers even if you never make it down into the underworld itself. That being said it adds a lot of good things to Geist also, for me it's a must have.
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