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1 of 1 people found the following review helpful:
5.0 out of 5 stars Worth the effort to find., October 30, 2001
By 
guth_r (DuBois, PA) - See all my reviews
This review is from: The Gem and the Staff (Dungeons & Dragons Module O1) (Paperback)
This module is unique since it is not only a two-part story but it is also geared towards having the Dungeonmaster and Player switch roles. The module is meant to be used with a pregenerated character, and in places reads like an Endless Quest book from TSR. Also, realize that it is meant for one player only. I bought this module on Ebay and was pleased with the content. I was able to modify the module for use with my campaign and the playing character who is a Rouge. The module is focused on a thief/rouge character who is blackmailed into taking on a mission to steal a staff and a gem. It's colorful, and there is ample opportunity for hack-n-slash as well as much needed role-playing and thinking encounters. If you can find a copy, check it out. You won't be disappointed.
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4.0 out of 5 stars Interesting reprint of the classic Quest for the Fazzlewood, May 1, 2000
This review is from: The Gem and the Staff (Dungeons & Dragons Module O1) (Paperback)
What to do on those nights when only one player can play? This module is one of my all-time favorite casual diversions - it's a nasty, espionage-oriented gauntlet for a single player "facing off" with the DM. Even better, there's two different adventures, so after you victimize your friend, they can turn the tables and show you just what it's like to be a lone PC struggling for survival! A wonderful workout that will quickly improve your play skills, or wash you out, for thieves.
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The Gem and the Staff (Dungeons & Dragons Module O1)
The Gem and the Staff (Dungeons & Dragons Module O1) by Laurie Van De Graaf (Paperback - Oct. 1983)
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