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Geometric Data Structures for Computer Graphics

4.7 out of 5 stars 3 customer reviews
ISBN-13: 978-1568812359
ISBN-10: 1568812353
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Editorial Reviews

Review

" ""Langetepe (Univ. of Bonn, Germany) and Zachmann (computer graphics and multimedia, Technical University Clausthal, Germany) offer an elegant and excellent book on the fundamental data structures and algorithms used in computer graphics. Users will learn how to solve problems in computer graphics, recognize geometric problems, and select the most suitable data structure for developing computer graphics algorithms."" -C. Tappert, CHOICE Magazine, November 2006
data structures are an indispensable tool in computer graphics. They help to make complex tasks easy, and lead to considerable speed-up. Authored by two experts in Computational Geometry and Computer Graphics, this book explains the latest techniques, along with established classics. A unique reference for cutting-edge software design! "" -Prof. Rolf Klein, University of Bonn, Germany, October 2006
""This book is an excellent and readable introduction to Computational Geometry that makes pretty accessible to the non-specialist the quite esoteric topics of specialized data structures for geometric modeling ... attractive and easy to read."" -Alberto Paoluzzi, Science Direct, October 2007
""A work of expert and experienced scholarship . . . very strongly recommended to advanced students of computer and graphic sciences . . . ."" -Library Bookwatch, May 2006
""The book keeps a refreshing balance between classical geometric data structures and direct application to computer graphics problems."" -Mathematiacl Reviews, January 2007"

About the Author

Elmar Langetepe is an assistant professor at the University of Bonn, Germany. He received a MSc in mathematics from the University of Osnabrück, Germany and a Ph.D from the University of Hagen, Germany.

Dr. Gabriel Zachmann is an assistant professor at the University of Bonn, Germany and heads a research group for novel interaction methods in virtual prototyping. He received his Msc. in computer science from the Technical Univesity Karlsruhe, Germany and his Ph.D from the Technical University Darmstadt, Germany.

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Product Details

  • Hardcover: 350 pages
  • Publisher: A K Peters/CRC Press (February 1, 2006)
  • Language: English
  • ISBN-10: 1568812353
  • ISBN-13: 978-1568812359
  • Product Dimensions: 6 x 0.9 x 9.1 inches
  • Shipping Weight: 1.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Best Sellers Rank: #3,528,089 in Books (See Top 100 in Books)

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Top Customer Reviews

By W Boudville HALL OF FAMEVINE VOICE on February 26, 2006
Format: Hardcover
This book is a useful complement to "Computational Geometry" by de Berg. Both books overlap in key algorithms. The different expositions of this commonality might be useful if you encounter difficulty with the presentation in one text.

The book has an excellent discussion of Voronoi diagrams. Perhaps if you are in solid state physics or crystallography, you have met these ideas before. Anyhow, methods are discussed for find diagrams in two and three dimensions. Roughly but essentially, there are strong similarities between these ideas and the finding of convex hulls in those dimensions.

The level of maths treatment in the book is akin to a good undergraduate text on classical analysis in Euclidean n-space. Like Jerrold Marden's book, for instance.

The authors have also thoughtfully provided several pretty colour plates that show graphics applications of ideas in the book. Good motivation for the reader.
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Format: Hardcover
Expertly co-authored by Elmar Langetepe (Assistant Professor at the University of Bonn, Germany) and Gabriel Zachmann (Professor for Computer Graphics and Multimedia at the Technical University of Clausthal, Germany), Geometric Data Structures For Computer Graphics is a comprehensive documentation of the computer sciences of data structures and algorithms from computational geometry. Providing readers to an extensive guide to the sciences, definitions, properties, algorithms, and examples of Quadtrees, Orthogonal Windowing and Stabbing Queries, BSP Trees, Bounding Volume Hierarchies, Distance Fields, Voronoi Diagrams, and Geometric Proximity Graphs, as well as a knowledgeable reference of using the existing kinetic, robust, and dynamic data structures. A work of expert and experienced scholarship, Geometric Data Structures For Computer Graphics is very strongly recommended to advanced students of computer and graphic sciences with respect to geometric data structures.
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