data structures are an indispensable tool in computer graphics. They help to make complex tasks easy, and lead to considerable speed-up. Authored by two experts in Computational Geometry and Computer Graphics, this book explains the latest techniques, along with established classics. A unique reference for cutting-edge software design! "" -Prof. Rolf Klein, University of Bonn, Germany, October 2006
""This book is an excellent and readable introduction to Computational Geometry that makes pretty accessible to the non-specialist the quite esoteric topics of specialized data structures for geometric modeling ... attractive and easy to read."" -Alberto Paoluzzi, Science Direct, October 2007
""A work of expert and experienced scholarship . . . very strongly recommended to advanced students of computer and graphic sciences . . . ."" -Library Bookwatch, May 2006
""The book keeps a refreshing balance between classical geometric data structures and direct application to computer graphics problems."" -Mathematiacl Reviews, January 2007"
About the Author
Dr. Gabriel Zachmann is an assistant professor at the University of Bonn, Germany and heads a research group for novel interaction methods in virtual prototyping. He received his Msc. in computer science from the Technical Univesity Karlsruhe, Germany and his Ph.D from the Technical University Darmstadt, Germany.