3 of 4 people found the following review helpful:
4.0 out of 5 stars
a handbook of formulae, April 24, 2005
This review is from: Geometry for Computer Graphics: Formulae, Examples and Proofs (Hardcover)
Computer graphics is all about geometry, as you may well imagine, if you have ever had to code in this field. Vince attacks a problem for many such programmers. The field has hundreds (if not thousands) of formulae, for all sorts of conceivable configurations. Yet these formulae are scattered across many texts and research papers and websites. Associated with this is the widely varying levels of explanatory details you will find. And some formulae might actually be wrong! How would you know, for some complicated instances, if your expertise is not deep?
What Vince has done is bring hundreds of useful formulae under one cover. For both 2 and 3 dimensional images. Plus, he explains these in a consistent and lucid manner. And there are examples of usages. More than anything else, the examples can be a quick way to understand and apply the formulae.
It is also no small matter that this is done under Springer. The publisher's technical reputation is a reassuring validation of the book.
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